Online rankings/levels/cha

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_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Online rankings/levels/cha

Post by _w_i_b10hanno »

How about a levelsystem like in call of duty for online players (and offline? ) with different challenges e.g:
winning 10,25,100(!) rounds in a row;
drifting more than 500 meters;
drive 100.000 Km in total :D;
winning a hole game without losing one single round;
winning a timeattack race with the first finished try
etc. . .

U can unlock new exclusive carskins, avatars, and "tags" like the goldtags in Tmu(f) and increase your level ;)
?
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
User avatar
_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: Online rankings/levels/cha

Post by _w_i_b10hanno »

btw, I have about 1 Million ideas for challenges ranks etc^^ just tell me if u want to know them :D
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
User avatar
GrimR
Posts: 101
Joined: 11 Apr 2011, 12:55
Location: Skopje, Macedonia
Contact:

Re: Online rankings/levels/cha

Post by GrimR »

_w_i_b10hanno wrote:How about a levelsystem like in call of duty for online players (and offline? ) with different challenges e.g:
winning 10,25,100(!) rounds in a row;
drifting more than 500 meters;
drive 100.000 Km in total :D;
winning a hole game without losing one single round;
winning a timeattack race with the first finished try
etc. . .

U can unlock new exclusive carskins, avatars, and "tags" like the goldtags in Tmu(f) and increase your level ;)
?
You mean, achievements ;)
Winning doesn't matter. It's important to participate
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User avatar
_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: Online rankings/levels/cha

Post by _w_i_b10hanno »

Yes thanks, didn't get the word :D
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
User avatar
GrimR
Posts: 101
Joined: 11 Apr 2011, 12:55
Location: Skopje, Macedonia
Contact:

Re: Online rankings/levels/cha

Post by GrimR »

great idea BTW ;)
Winning doesn't matter. It's important to participate
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tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Online rankings/levels/cha

Post by tcq »

If there would be achievements, then i think it would be pretty nice if you are able to unlock special tracks or skins. Due to this, there would be a nice motivation to play the solo/online mode even longer than in the actual TM.
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Omnixor
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Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Online rankings/levels/cha

Post by Omnixor »

pretty nice idea, I think it would be a real fun :D
- staff head of ESL TM²Stadium -
sebik
Posts: 74
Joined: 22 Jun 2010, 15:40
Location: Poland/ÅšlÄ…skie

Re: Online rankings/levels/cha

Post by sebik »

Mind you, TrackMania Nations/United Forever is supposed to be 'unlocked' game from the beginning. Of course, there are some tracks you have to unlock, but nothing should stop players' creativity like locking certain segments or limit track-weight/building grid.
Some stuff might be locked, but it should not be so important. I like the idea with Nadeo campaign or certain skins.
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