Beta 2.1

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Talespin
Posts: 27
Joined: 12 Oct 2012, 04:20

Re: Beta 2.1

Post by Talespin » 23 Jan 2013, 22:31

Cl0ck I'm going to explain this very slowly so you can understand it. In this thread about 2.1 I've only mentioned the new FullJump and how it was bugged, not a single mention of progressive jumps. Got it now?

I was correcting Hylis in taking the presumption that I am complaining purely based off the fact that I don't like progressive jumps, where I didn't say a single thing about them in my post. I'm trying to get FullJump fixed.
Last edited by Talespin on 23 Jan 2013, 22:32, edited 1 time in total.

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kama
Posts: 8
Joined: 24 Sep 2011, 14:06

Re: Beta 2.1

Post by kama » 23 Jan 2013, 22:31

Any clues as to why the sound grizzles all the time now?? it seems I am not the only one with the issue ;)
LIke it has been said in some posts, changing sound settings does no good, and the game becomes unplayable.
Tx for the hard work @nadeo. Keep it up :thumbsup:

Jamesey
Posts: 2
Joined: 30 Jul 2012, 17:42

Re: Beta 2.1

Post by Jamesey » 23 Jan 2013, 22:34

Talespin wrote:Cl0ck I'm going to explain this very slowly so you can understand it. In this thread about 2.1 I've only mentioned the new FullJump and how it was bugged, not a single mention of progressive jumps. Got it now?

I was correcting Hylis in taking the presumption that I am complaining purely based off the fact that I don't like progressive jumps, where I didn't say a single thing about them in my post. I'm trying to get FullJump fixed.
just bind a macro so that every jump is a fulljump

jumpkey up, down
jumpkey up, down
jumpkey up, delay 100ms down

should do it.

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cl0ck
Posts: 22
Joined: 26 Sep 2012, 16:49

Re: Beta 2.1

Post by cl0ck » 23 Jan 2013, 22:39

Oh I'm fully aware of that. The point is that Hylis was referencing your past posts about disliking progressive jumping(which you clearly didn't catch)..

Perhaps you should ask Hylis to slow it down, or try making better points in whatever it is you're arguing this time.

Mariomarco
Posts: 52
Joined: 23 Jul 2012, 16:02

Re: Beta 2.1

Post by Mariomarco » 23 Jan 2013, 22:51

Wow, I absolutely love the changes you did :D
more variation and combination ability for blocks
Je t'aime les.^^

Marco (mariomarco)

btw. Sorry for my bad French ^.^
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xbx
Nadeo
Nadeo
Posts: 1113
Joined: 14 Jun 2010, 17:35

Re: Beta 2.1a

Post by xbx » 23 Jan 2013, 23:01

update: A hotfix has just been released for the beta 2.1.
It includes:
- adjustments to the sounds (and fix for a bug on some windows XPs)
- fix for the double chat bug.
- included maps for the lightmaps.
- and a few other fixes.

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cl0ck
Posts: 22
Joined: 26 Sep 2012, 16:49

Re: Beta 2.1

Post by cl0ck » 23 Jan 2013, 23:05

Does this new hotfix have to be updated on servers as well?

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Zell
Posts: 205
Joined: 15 Jun 2010, 11:11
Location: Israel

Re: Beta 2.1

Post by Zell » 23 Jan 2013, 23:13

I've been positive about every single update released, even with removal of footsteps sounds etc, until now......

I have to ask: Did you test the new sounds _AT ALL_ before releasing?
I prefer no sound at all, to hearing footsteps from all over the map as if I'm in a horror movie.

Why not just put the sounds back to how it was before you removed enemy footsteps to begin with? They were fine then. Now the sounds are annoying and don't work properly...

Apart from that, I guess tagging is no longer as powerful unfortunately... But maybe its better this way.
Image [CMC]Zell
Windows 7 64bit
CPU: Intel i5-3550 @ 3.3GHz | GPU: Nvidia GeForce GTX 570 | RAM: 8GB DDR3 1600MHz
SSD: Cruzer M4 128GB | Display: 22" 1080p native resolution

ThePooN
Posts: 125
Joined: 15 Jul 2012, 15:27

Re: Beta 2.1a

Post by ThePooN » 23 Jan 2013, 23:22

xbx wrote:update: A hotfix has just been released for the beta 2.1.
It includes:
- adjustments to the sounds (and fix for a bug on some windows XPs)
- fix for the double chat bug.
- included maps for the lightmaps.
- and a few other fixes.
Okey thanks for the re-dl. :yes: Too long in 512k :(

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Zell
Posts: 205
Joined: 15 Jun 2010, 11:11
Location: Israel

Re: Beta 2.1

Post by Zell » 23 Jan 2013, 23:34

After more testing, I have to say that this new tagging idea - following the enemy with the mouse like Quake - is better. And I was a huge fan of tagging with CTRL... But this is more fair and prevents camping.

Also the menus look nicer, but I don't see the option to search for a server. This is a must imo and shouldn't be removed!

Apart from the sounds being horrible, I see now that if one person lags, not only do they teleport, but EVERYONE on the server does. I believe that this is a new thing with this update. The game cannot be competitive if one person can cause the game to be unplayable. This way, an attacker just needs to teleport somehow to pole and he is guaranteed a capture. I've done it a few times tonight. :/
Image [CMC]Zell
Windows 7 64bit
CPU: Intel i5-3550 @ 3.3GHz | GPU: Nvidia GeForce GTX 570 | RAM: 8GB DDR3 1600MHz
SSD: Cruzer M4 128GB | Display: 22" 1080p native resolution

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