[B3.1] Slow handling in editor
Moderator: NADEO
Re: [B3.1] Slow handling in editor
sorry for the confusion 

Re: [B3.1] Slow handling in editor
Eehmz... You can go to the selection editor and select huge pieces of the map if not the whole map and click cut
not to mention all the other things you can do there
*cough*


not to mention all the other things you can do there

*cough*

Re: [B3.1] Slow handling in editor
you need some drops?zarexz wrote:Eehmz... You can go to the selection editor and select huge pieces of the map if not the whole map and click cut![]()
not to mention all the other things you can do there![]()
*cough*

I do not want to delete huge selection. I am working on terraforming in a destructive way, this gives me more natural look of the maps. And this was working much easier in TM. Due to the plenty of additional calculations, editing is really slower now.
Re: [B3.1] Slow handling in editor
TMarc wrote:I do not want to delete huge selection.
I was answering to that^^-Zenit- wrote: ... (fast deleting of huge areas isnt possible in stadium²).
Re: [B3.1] Slow handling in editor
zarexz wrote:TMarc wrote:I do not want to delete huge selection.I was answering to that^^-Zenit- wrote: ... (fast deleting of huge areas isnt possible in stadium²).

Re: [B3.1] Slow handling in editor
but its way slower then the "normal" editingTMarc wrote:zarexz wrote:TMarc wrote:I do not want to delete huge selection.I was answering to that^^-Zenit- wrote: ... (fast deleting of huge areas isnt possible in stadium²).


what is when you want to select huge areas? but you need to click on every single block? what is when you didnt hit the block near the selected area? you get an error message
so waay much slower then normal

Re: [B3.1] Slow handling in editor
I also noticed a lot slower response in the TM2: Stadium editor, which was quite annoying as I'm a fast builder. Especially the right-click to turn the blocks and delete function.
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Re: [B3.1] Slow handling in editor
"Rough editing" possibilities is a good idea.TMarc wrote:The initial lag when selection a block the first time, and when you are rotating it 4 times, is indeed very annoying.
I was told already a while ago in the Q&A thread that it is due to a recalculation of the shaders etc. done for each block separately.
The lag while deleting is even worse, but the editor has to calculate much more here, especially related to terraforming.
We definitely need some "rough" editing possibilities, or faster systems

Re: [B3.1] Slow handling in editor
yes and no. With trackmania 1 the placement of blocks did not have an impact on the surrounding blocks.
With TrackMania ², placing or removing a block affects a lot the surroundings, therefore lot of calculations have to be done.
With TrackMania ², placing or removing a block affects a lot the surroundings, therefore lot of calculations have to be done.
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