Questions and answers

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FreezeForFun32
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Joined: 08 Mar 2013, 19:59

Re: Questions and answers

Post by FreezeForFun32 »

I've got one question about Trackmania² Canyon and the other ones:

Will Trackmania² Stadium and Valley get implemented as a free update into Canyon or do i have to buy them?
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Filipe1020
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Joined: 31 Dec 2010, 16:51
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Re: Questions and answers

Post by Filipe1020 »

You have to buy them because they are standalone games
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luftisbollentm2
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Re: Questions and answers

Post by luftisbollentm2 »

Stadium is free but if you buy it you get some extra
feature and its only 10 euro.
I am going to buy it later ^^ :pil
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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TMarc
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Re: Questions and answers

Post by TMarc »

dreammyw0w wrote:Hi,

I have question for Nadeo :mrgreen:

Are you adding new features to the game or is the game now close to being finished?
My real question probably is if we can expect anything new. If yes, then maybe give us a hint or something^^

Ive read about the matchmaking, but is there anything else you want to share?

I understand if you dont want to give away this kind of information, but im just curious :oops:
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Alter-Fox
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Re: Questions and answers

Post by Alter-Fox »

luftisbollentm2 wrote:How is your game engine works ?
1. Is it a complete 3d model that draws 100% of the content on the map all the time ?
2. Or does it not draw unseen blocks that are behind objects ?

In TM1 I'm pretty sure there is no occlusion calculation, if you build a track that's really busy to the point that it slows your framerate, and you have a section in a tunnel where you can't see the rest of the track you still have the framerate slowdown in the tunnel. Pre-calculated occlusion usually takes several minutes to calculate as well (the Fusion Engine was the last engine where I was able to actually see the time it took to calculate occlusion separately from the rest of the lighting and sound calculations, and that is a pretty old engine -- but it did take a long time on that engine even for small maps), and you don't see a several-minute delay whenever you save your track. Generally TM maps are pretty small so it usually wouldn't be a noticable performance difference I think. Of course the only way to know for sure would be to look at the code, or get Hylis or a Nadeo coder to answer :P.

It's conceivable that in TM2 this is included in the lightmap calculation, that's the way most game engines seem to do it now.
Last edited by Alter-Fox on 11 Mar 2013, 02:54, edited 2 times in total.
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luftisbollentm2
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Re: Questions and answers

Post by luftisbollentm2 »

Hmm :) i played Destrict 25 (45 min track), and the framerate is quite good at some spots but its very variating between 20 - 70 fps. but i guess it dont hide object that are hidden hehe in the view (not behind oviously ;) )

Nadeo ? I Have build a track in canyon and i wonder,
Is it okey to use your maniaplanet music for one of my video on youtube ?
or did my video get muted then :cry:
anyway i put it out on youtube later today.
Edit_:
uploaded and no mute :D Here it is...

Me building "Spiders >> 30 minis #14" a track for canyon. Speedup video. I love the music, quite nice and relaxing.
http://www.youtube.com/my_videos_edit?v ... sBqyc&ns=1
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Questions and answers

Post by mzhh »

there is a way to know the IP of a certain server?
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jonthekiller
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Re: Questions and answers

Post by jonthekiller »

Not from the game but with the Ressource Monitor of Windows / Network and check with the port.
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mzhh
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Re: Questions and answers

Post by mzhh »

oh u are right !
i ll look into it =)

Wich port use SM?
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jonthekiller
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Re: Questions and answers

Post by jonthekiller »

It depends of the server but in general between 2350 to 2360.
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