A lot of things that are really interesting in this thread. So here is a very long message (i tried to react at each thing that was important to me, but i'm sure i missed some of them... Maybe i'll add contents in few days).
Hylis wrote:I named some more important feature in the list above, such as in game competition list. ESL can make their competition official, put the stream links, the calendars and rankings. We can know who is ranked first in the world and he can have his sponsors in game etc.
Hello Hylis,
Well, maybe i missed some information elsewhere but this feature (the competitions list) remains a bit mysterious to me, although it's a good idea and i want to try it and to test its potential. I'll try to give you a feedback once it's tested. By telling that one can make one's competition official, what do you mean exactly? What is an official competition? What are the criterias that can make a competition official or not?
Hylis wrote:Big prize pools are a consequence of big eSport, it is not the way around.
I'm more than glad when you tell this, because it fits my feeling at 100%. It's something we should highlight more. i've had lots of talks with people that expect cash prizes or demand them... Most of them seem to not realize there is a business under that. They seem to believe cashprizes will come even if they don't involve to highlight the game. Well, i have to say my impression is mostly made from Canyon because i don't play Stadium in tournaments. But is it that different from a title to another?
Hylis wrote:it would be more interesting to have something like "Acer|FB, first of Sweden - 4th in the world, versus Dignitas|Bergie first of Norway - 2nd in the world" instead of what we have today "Acer|FB vs Dignitas|Bergie"
Do you mean you want to create an official ranking that would merge the results of the biggest competitions? Such as TM-Rankings made in the past years, for instance, but official?
Another thing that could matter is: such a ranking will soon become an opponent of the current ladder. Don't you fear people might be confused seing two different rankings that don't highlight the same players?
Hylis wrote:1. Ranking will be based on many things, such as people who where in there and popularity for players (like vote) so all competitions can be put inside the system. Sub rankings could be made after maybe.
Thus it seems it's actually not only about competition. To be honest, i don't really trust in a ladder that would merge so different things as fame and results to competitions... It's just like if you tell that Vettel is the F1 World Champion, but Raikkonen is the most supported by the fans. But as Alonso manages to have the best balance between both, you'd put him 1st? But 1st of
what?
Maybe i didn't understand well, though.
Hylis wrote:* Try to make the circuit interesting even to people who do not play the game. It means to have a better main structure. Have an official calendar, ranking etc. Try to put regions attached more to players in each tournament. Team based competition between region, even 2vs2, are good for people to follow for less anonymous reasons.
You know, most of the tournaments are run by unpaid volunteers that have a professional and personal life besides the game. It's quite hard to have a predictable overview of the availabilty of everybody in those circumstances. For instance, we at ET try to give calendars in advance, but sometimes i think it's better to say nothing than to promise something we are not sure to archieve.
By the way, i think the NC and TNC are a good first step on this side, although it would be really hard to gather enough people for regional cups, except maybe in France and Germany.
Hylis wrote:I know it is a lot on the side of players, but this is the type of things I believe are important.
Sure. Unfortunately it's not the trend of our times... Lots of players still prefer to complain rather than to involve in initiatives. Maybe it's easier.
Nevertheless you're a bit hasch about frostBeule. Although i can understand his way of bullying you is not a good example, he involved in several known community organizations. Look at his work at Mania-Actu, for instance. If all the guys that flame everything were that involved, we would already make a big step foreward.
frostBeule wrote:And I'm simply stating that if there were other developers who also made esports racing games, then that would benefit everyone really. Competition is always good.
Why is the competition good between developpers, but not between environments? If you consider the lack of competition produces the lack of efforts, shouldn't you be glad Stadium gets an opposition, that could motivate the Stadium community to involve even better?
Furthermore, Stadium is still more supported by Nadeo than the other environments. When Valley, Canyon (and i could add Rally, Desert, Snow, Island, Bay and Coast) will have free versions for everyone, we'll start to talk about competition between environments...
Hylis wrote:4. More participants and spectators is the #1 thing that TM requires. I understand clearly that champions would like to be more sure to win when they go to a competition, but then they would be alone if they are sure and nobody would watch matches that we know all the outcome at the time attack seeding.
In lots of sports, some competitors have really low chances to win, if not zero. How would you rate the chances Caterham and Marussia have to win the F1 Championship, for instance? But it doesn't prevent them to take part. Maybe the simple fact to be featured on a highlighted scene can bring sponsors. What about TM? Maybe passion plays an important role too... I don't think it's relevant to try to give a chance to players that are just not good enough. It is the difference between a sport and a show...
Hylis wrote:Again, I think the organizers have a role to play in order to welcome many players and make matches dramatically more interesting to watch. I spent two years to convince that rounds mode where less interesting for that than cup mode. Some players are making lose a lot of time to others, because they don't want to lose in competition when they spent a lot of time training.
If a guy trained more than his opponent, he deserves more to win (if equally talented). The cup mode is rejected by some players because it is understood as a bit too random. Even in tournaments that are played for fun, without any cash prize, the rounds mode is really liked and supported. You explain the rejection of the cup mode by the frustration one could experience when he loses despite of the training. But what do you think about the guy that win only thanks to a big luck? It happens sometimes, and the fact you feel you stole your win destroys all the fun in it. This is just a bad-taste win. The rounds mode have the advantage to provide a clear winner, that is above the debates in any case. Well, it doesn't mean the rounds mode is better than the cup mode: the latter is more thrilling for sure. Each one have its own advantages, and a choice between them establishes a priority between sport and show.
Hylis wrote:When the first goal will be to bring a lot more people to play and watch, instead of debating of cash prize, then we will be on good track. I met many times ESL over last years, going directly to Germany or welcoming them in France. Every system we design, we think about a way for ESL to be capable to link with it. Being straight from ingame is a big plus and key to bring a lot more people. I have been neutral for years because of ET Portal and ESL. I did not wanted to interfer and I think it is much better like that. For example, we are designing Matchmaking to be plug able to versus or that other players can make their own one.
Neutrality is a good thing as long as there are several organizations.
By the way, it is interesting to see you include new tools for competitions while thinking about us. Nevertheless, it's a bit a pity that you didn't got feedback from us (both ET and ESL) before to build those tools. Probably the fault is partly on us: we should have expressed our needs earlier. But finally, without talks the tools have too much risks to not be adequate enough.
Hylis wrote:* Unite the community: Storm, Stadium, Canyon, Valley, Noobs, Experts, Devs etc. People who try to put barriers between games and insult other people are the ones to be told first. Instead of dividing, help the other community to grow. One game can be an opportunities for another one by bringing new admins, awaraness on the community from decision maker, players by looking at the different games, viewers in mixed events etc.
The multi-environment servers would help to destroy the boundaries between the communities. I think Maniaplanet needs this feature to be really united, to bring something really different to steam, for instance. It's not just about having several games gathered in a single launcher, it's about having several games united in a single community then.