[Fixed][16.05.2013] shields in extremely poor quality.

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dreammyw0w
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Location: Antwerp

[Fixed][16.05.2013] shields in extremely poor quality.

Post by dreammyw0w »

Hi,

Most competitive players use low settings to get an extra performance boost/fps so well yeah... so did I and I love my settings.
However now all the shields are completely blurred and this shouldnt be happening. Everything else is supercrisp and nice ( like spawns, poles, the GUI ), but shields look horrible! Clublinks are finnaly working now so it'd be cool if i could see other clans' logos or at least the default shields without the blur.

So can anyone help me or tell me what setting it is? ( Just look at the screenshots, you'll understand what I mean. )
Or maybe its a bug? I dont like changing my settings tho :/


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tcq
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Joined: 15 Jun 2010, 11:02

Re: shields in extremely poor quality.

Post by tcq »

Looks like a bug for me. Please use this sub forum to report bugs.
http://forum.maniaplanet.com/viewforum.php?f=469
viperozza
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Joined: 09 Nov 2012, 10:42

Re: shields in extremely poor quality.

Post by viperozza »

Same happens to me since early beta stages. :teub:
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jonthekiller
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Re: shields in extremely poor quality.

Post by jonthekiller »

It's not a bug, it's when the texture quality is in low quality.
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Omnixor
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Re: shields in extremely poor quality.

Post by Omnixor »

you don't say? let's make an exception for shields then, ffs. for some reason, signs in TM don't become shitty quality when textures are set on low.
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dreammyw0w
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Re: shields in extremely poor quality.

Post by dreammyw0w »

its just an image placed on the spawn & scoreboard. How would this affect performance?
Like omnixor said, pls make an exception :)

Besides , parts of the GUI shouldnt be shitty-looking because of a setting. Name one other game where this happens? :)
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eyebo
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Re: shields in extremely poor quality.

Post by eyebo »

You're right. The shields in the UI shouldn't look this bad. I'll move this to the reports forum.
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LuckyBoy
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Re: [16.05.2013] shields in extremely poor quality.

Post by LuckyBoy »

Fixed for next version.
Thanks
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