Canyon physics changed?

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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
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Canyon physics changed?

Post by riolu »

I read from multiple players that PF tracks do not work anymore since the most recent update (2.7.2013), which means the physics have been altered slightly. Is it true or why do the PF maps not work anymore?
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haenry
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Joined: 15 Jun 2010, 12:18

Re: Canyon physics changed?

Post by haenry »

I wrote this in the feedback topic for this update:
Improved wheel support like dead zone configuration & separated axis for accel/brake.
Sadly, this has somehow changed the analog input entirely! It's a completely different experience for Pad drivers now. The car countersteers at the end of each turn way harder than it used to be.
I hope you'll change it back or give information how to adapt the settings. ;)
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WouterMP
Posts: 9
Joined: 26 Jul 2012, 16:49

Re: Canyon physics changed?

Post by WouterMP »

Driving feels really different now and it's very annoying. Please revert this asap :)
HaagseSmurf
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Re: Canyon physics changed?

Post by HaagseSmurf »

Hylis wrote:It is not expected to change the Canyon gameplay at all. We did something to optimize wheel support today, and it is likely that it broke the Canyon gameplay (we know why) We will attempt a quick fix now. Stay tuned. Sorry.

We want to put better wheel support for Valley, but are a little in 'hurry' :mrgreen:
Quote from this topic: http://forum.maniaplanet.com/viewtopic. ... 7&start=40

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firstdriver
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Joined: 23 Sep 2011, 15:40

Re: Canyon physics changed?

Post by firstdriver »

Got to say that I like the new car handling :thumbsup: :D
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Stephen_yen
Posts: 35
Joined: 10 Nov 2012, 01:02

Re: Canyon physics changed?

Post by Stephen_yen »

so that's why I couldn't control my car properly. I thought there was something wrong with me :P
This is pretty annoying and affect my driving a lot, but it's good to see a quick response from Hylis.
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