
What is the first (car skin/track) you'll make in T2?
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- MetsaneXIII
- Posts: 60
- Joined: 29 Apr 2011, 08:22
Re: What is the first (car skin/track) you'll make in T2?
I'm glad to see this is going over well for peoples! 

Re: What is the first (car skin/track) you'll make in T2?
I'm just gonna wait for the game 

Best Regards,
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
Thompson
"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
Re: What is the first (car skin/track) you'll make in T2?
I'll probably straightaway make 10 or 20 tracks experimenting with every block available in the editor... so that I get really familiar with what's available. I'll probably end up with a lot of bad tracks at first, with a ton of blocks in them. But I'm really looking forward to experimenting with the available ones. I can't wait to try some terraforming too. I've always been bad with scenery making, so maybe TM² will afford me the opportunity to step up my game.
At that point I'll know the available blocks and I'll start creating a more refined track with a specific goal. Perhaps a fullspeed track, perhaps a tech track. I'll just have to see what I feel like making. I'm a fan of both styles.
One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.
At that point I'll know the available blocks and I'll start creating a more refined track with a specific goal. Perhaps a fullspeed track, perhaps a tech track. I'll just have to see what I feel like making. I'm a fan of both styles.
One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
- MetsaneXIII
- Posts: 60
- Joined: 29 Apr 2011, 08:22
Re: What is the first (car skin/track) you'll make in T2?
I like this, a lot. I'll have to try this, thanks Eye!eyebo wrote:-snip-

Re: What is the first (car skin/track) you'll make in T2?
I did the same with all of my maps, but it seems like the most time what i think what the car is telling me is not what normal people think where it should go toeyebo wrote:One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.


Re: What is the first (car skin/track) you'll make in T2?
I always tried this as well. But sadly most of my tracks are too hard to drive x)
Last edited by haenry on 01 May 2011, 12:18, edited 1 time in total.
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Re: What is the first (car skin/track) you'll make in T2?
ofc i will a transitional FS-track 
at least i'll try.

at least i'll try.
Re: What is the first (car skin/track) you'll make in T2?
i'll probably build a speedy track (maybe FS, maybe not) and try to use every kind of surface (with some transitions inbetween of them ofc^^)
i hope that some people will look like this:
@eyebo: great trackmaking guide
i could't have said it better
i hope that some people will look like this:

@eyebo: great trackmaking guide


- Mac_Matrix
- Posts: 290
- Joined: 02 May 2011, 00:59
- Location: Decadent England
Re: What is the first (car skin/track) you'll make in T2?
I'll do what I always do when I pick up a new Trackmania environment - I'll just build .... anything.
I know it sounds strange, but just building random tracks simply how you want to build them (rather than trying to make tech, or FS, or PF) is actually a good way of learning how to drive the environment.
So ... there will be bits of everything. I'll probably build four or five tracks with different bits and just drive them and drive them.
As for my first car skin - I'll just take the default Canyon car, see how the in-game car painter does as far as quality goes, then maybe make one in Photoshop. Going to hope on getting neon shadows on it
(also can someone link me to those car models in the screenshot - I've been looking for Mustang GT-R concept models or anything similar and been failing at navigating Carpark. ^^)
I know it sounds strange, but just building random tracks simply how you want to build them (rather than trying to make tech, or FS, or PF) is actually a good way of learning how to drive the environment.

So ... there will be bits of everything. I'll probably build four or five tracks with different bits and just drive them and drive them.
As for my first car skin - I'll just take the default Canyon car, see how the in-game car painter does as far as quality goes, then maybe make one in Photoshop. Going to hope on getting neon shadows on it

(also can someone link me to those car models in the screenshot - I've been looking for Mustang GT-R concept models or anything similar and been failing at navigating Carpark. ^^)
Re: What is the first (car skin/track) you'll make in T2?
my first Track will be a RPG Track 

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