Mappool Test for ESWC 2013

Talk about the online play and eSport / team

Moderator: English Moderator

User avatar
bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Yep, I know, I wasn't planning on doing that, but thanks for the reminder. :thumbsup:

edit: I finished

Just calculating shadows now, will post the map here soon.
Kryw
Posts: 441
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Mappool Test for ESWC 2013

Post by Kryw »

I think it's really too much for nothing, maybe try just to add walls to make the outline like a castle, it's simple and efficacity because yeah rust look really rustic and square in the top view.
Kryw
Posts: 441
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Mappool Test for ESWC 2013

Post by Kryw »

I like all of the changes except for the Malevolence one. I think the fence by the pole is a big part of the map and does that fence really cause that much of fps drop? :S

Otherwise great job!
Can you explain your point of view about this fence please, this map had actually too much fences that why i removed 2 already. ;)
User avatar
bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Kryw wrote:Can you explain your point of view about this fence please, this map had actually too much fences that why i removed 2 already. ;)
Yep i have to agree with this
User avatar
bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

Alright, the map is pretty much finished, tell me what you think! :D
There haven't been any modifications made on the actual gameplay, it's just the scenery.

https://dl.dropboxusercontent.com/u/733 ... v2.Map.Gbx
User avatar
dreammyw0w
Posts: 690
Joined: 04 Jan 2013, 17:34
Location: Antwerp

Re: Mappool Test for ESWC 2013

Post by dreammyw0w »

bas_ekkelenkamp wrote:Alright, the map is pretty much finished, tell me what you think! :D
There haven't been any modifications made on the actual gameplay, it's just the scenery.

https://dl.dropboxusercontent.com/u/733 ... v2.Map.Gbx
screen would be nice :) or a couple of screens. Just to speed things up a bit.
lanf3ust
Posts: 84
Joined: 23 May 2012, 15:34

Re: Mappool Test for ESWC 2013

Post by lanf3ust »

gl hf guys
User avatar
bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: Mappool Test for ESWC 2013

Post by bas_ekkelenkamp »

I already posted one screenshot, although this is without the shadows being calculated. I'm about to go to sleep now so I can't take any more, today at least. sorry. :|
bas_ekkelenkamp wrote:edit: I finished
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Mappool Test for ESWC 2013

Post by mzhh »

I like all the v2 maps execpt ofr derezzed ;(

Btw, Good work kryw!!
TORAKI
Posts: 75
Joined: 02 Mar 2013, 03:30

Re: Mappool Test for ESWC 2013

Post by TORAKI »

i guess your work kyrw was for nothing ...
Postby Cerovan » Today, 11:38

Hi there,

I'm sorry but after checking, ESWCDavid is not affiliated to the ESWC Staff, it was never intended to change the decision about the mappack or the use of the Beta 3 gameplay.

The ESWC wants to follow the evolution of the game and that's why the mappack must follow these evolution also.

Thank you!
Post Reply

Return to “Multiplayer”

Who is online

Users browsing this forum: No registered users and 1 guest