Honestly you people...
Quit overreacting. It's just a game. Not an international treaty that allows the firing of nuclear weapons. Just a game. If you don't want it don't get it. Vote with your wallet.
You may not believe it, but talking like that only convinces people not to listen to you.
A couple questions about the 3 separate "expansions" for TM2
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- Alter-Fox
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Re: A couple questions about the 3 separate "expansions" for
The eyes of the plush lobster stared deep into my soul. I picked it up, and then I was a panther.
Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
Ship's Cat, MPSV Iberia
Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
Ship's Cat, MPSV Iberia
Re: A couple questions about the 3 separate "expansions" for
I agree completely! Its a failure that not all energy for 3 TM2 games was used for only one masterpiece. I have the feeling that they didn't understood their succes with stadium and what this succes was.they split up the community and it died; trackmania isnt half the game it was nearly a decade ago; nobody plays, nobody knows the game, the community is split
If you think its only because its a free to play game, I think you are wrong. And by the way, I do think the TM franchise is way better in some form of free to play model.
I think the whole way TM2 is developed is a misunderstood way of expanding your franchise.
Sorry, my opinion, I would like to see it the other way arround too.
Re: A couple questions about the 3 separate "expansions" for
We can't know what goes on behind the scenes or what goes into managing a franchise, the decisions that are needed to do all those things. Granted there are a few business graduates floating around, I'd wager based on the tone of some of these posts that they aren't here however.
But the point is, if you like the game, then play it. If you don't like the game then don't play it. You don't need 50,000 players online to have fun or find a server with people enjoyable to play with. There's a ton of gameplay in all the Tm2 games, there's a ton of cool players online having fun every day. If you want to bypass that because some arbritrary number has one or two less zeros on it, then I think that's sad and you're missing out.
But the point is, if you like the game, then play it. If you don't like the game then don't play it. You don't need 50,000 players online to have fun or find a server with people enjoyable to play with. There's a ton of gameplay in all the Tm2 games, there's a ton of cool players online having fun every day. If you want to bypass that because some arbritrary number has one or two less zeros on it, then I think that's sad and you're missing out.
Re: A couple questions about the 3 separate "expansions" for
Don't get me wrong. It's not that I don't like TM2. Its not what I thought Tm should be heading to.
Like I said in other posts. I think some sort of free to play model would attract way more players, thats something that makes the universe of TM alive. That is in my opinion very important for the franchise.
However the propblem of free to play is how to get your money? I bet that there are very modern formula's to make good money out of free to play. For example let people pay for the editor or for block-packs in the editor, cars, probs, etc. etc.
Then if you just have one populair environment (also like I said before) with a more wacky aproach (like TM should be)
then you can build further on this one environment and expand it with for example block-packs etc. etc.
I think keeping it in one complete structure and build and expand this one environment you also don't split the community like what happend now.
I think the majority won't pay 20 euro's for an environment that is not alive enough, doesn't has enough blocks, etc.etc.
I bet it the way descibed above TM would be way more populair, but offcourse, thats my opinion, and I'm just a nobody.
Like I said in other posts. I think some sort of free to play model would attract way more players, thats something that makes the universe of TM alive. That is in my opinion very important for the franchise.
However the propblem of free to play is how to get your money? I bet that there are very modern formula's to make good money out of free to play. For example let people pay for the editor or for block-packs in the editor, cars, probs, etc. etc.
Then if you just have one populair environment (also like I said before) with a more wacky aproach (like TM should be)
then you can build further on this one environment and expand it with for example block-packs etc. etc.
I think keeping it in one complete structure and build and expand this one environment you also don't split the community like what happend now.
I think the majority won't pay 20 euro's for an environment that is not alive enough, doesn't has enough blocks, etc.etc.
I bet it the way descibed above TM would be way more populair, but offcourse, thats my opinion, and I'm just a nobody.

Re: A couple questions about the 3 separate "expansions" for
I too fear what is happening with TM and am in the Believe that Nadeos strategy is wrong this time.
The amount of online-players in TM2 is just scary low, and this also include SM, the old TMF are many times more online-players any given time, any given date. All we hear from Nadeo is "we have just started this, you don't know our plans or how "big this will be etc. etc.". My fear is that the playerbase is declining so fast that the only ones you will present this finished "Project" to is yourself in the studio.
I agree, you cannot base the total amount of "Active players" on "online players" alone. For sure there are "artists" that likes to build tracks, paint cars, making Movies etc. etc., all adding up the total amount of "Active" players. However, a calculated guess would be that all these artists started as online-players and from there developed the more artistic interest of the game. So, without a popular, vibrant online-playerbase, fewer people will "discover" their artistic talent or interest to start making tracks, cars, Movies etc. This means less new tracks, cars, Movies etc, and as a result; even less "material" to attract those who is only interested in going online to drive and compete against friends and other players.
What boosted my interest in TM was the amount of online-players. You could Always in the past, Before freezone, go online and find servers, suiting your style and rank, with lot's of players. It was fun. That fun is now gone as there are hardly any servers with more than 8+ people in with few exceptions.
I feel that the price-strategy for TM2S was wrong for the start and that the "improvements" are too few. 10€ is a strange amount. It is so low it is almost free, but since it's not free, the low amount suggests it is "so low something must be wrong with it". It stinks low budget.
I would rather see a higher price, f.ex. 30€. Still a low amount, but with more improvements and features bringing the game to Another level. I would also liked to see a scaled down, free version with f.ex no rank, no planets, no custom cars/etc, maybe also with no ability to join a team or play competitions, but with all these new improvements and features "visible" to be experienced to aspire the player to go all the way and buy the game.
I strongly belive that if a Product is good and if it brings something to the user, weather it's a videogame or anything, the user will pay what it cost (as long as it is within the normal "pricerange" of similar Products). So far, i Think it is safe to say that way too few people find TM2S Worth 10€....... Maybe time to re-Think Nadeo, and please, please, do it Quick while you still have Active players.... i see way too many posts here with unpatient people these Days........
The amount of online-players in TM2 is just scary low, and this also include SM, the old TMF are many times more online-players any given time, any given date. All we hear from Nadeo is "we have just started this, you don't know our plans or how "big this will be etc. etc.". My fear is that the playerbase is declining so fast that the only ones you will present this finished "Project" to is yourself in the studio.
I agree, you cannot base the total amount of "Active players" on "online players" alone. For sure there are "artists" that likes to build tracks, paint cars, making Movies etc. etc., all adding up the total amount of "Active" players. However, a calculated guess would be that all these artists started as online-players and from there developed the more artistic interest of the game. So, without a popular, vibrant online-playerbase, fewer people will "discover" their artistic talent or interest to start making tracks, cars, Movies etc. This means less new tracks, cars, Movies etc, and as a result; even less "material" to attract those who is only interested in going online to drive and compete against friends and other players.
What boosted my interest in TM was the amount of online-players. You could Always in the past, Before freezone, go online and find servers, suiting your style and rank, with lot's of players. It was fun. That fun is now gone as there are hardly any servers with more than 8+ people in with few exceptions.
I feel that the price-strategy for TM2S was wrong for the start and that the "improvements" are too few. 10€ is a strange amount. It is so low it is almost free, but since it's not free, the low amount suggests it is "so low something must be wrong with it". It stinks low budget.
I would rather see a higher price, f.ex. 30€. Still a low amount, but with more improvements and features bringing the game to Another level. I would also liked to see a scaled down, free version with f.ex no rank, no planets, no custom cars/etc, maybe also with no ability to join a team or play competitions, but with all these new improvements and features "visible" to be experienced to aspire the player to go all the way and buy the game.
I strongly belive that if a Product is good and if it brings something to the user, weather it's a videogame or anything, the user will pay what it cost (as long as it is within the normal "pricerange" of similar Products). So far, i Think it is safe to say that way too few people find TM2S Worth 10€....... Maybe time to re-Think Nadeo, and please, please, do it Quick while you still have Active players.... i see way too many posts here with unpatient people these Days........
Last edited by Pedal on 19 Sep 2013, 07:45, edited 1 time in total.
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: A couple questions about the 3 separate "expansions" for
Good strategy or not, ( And I really can't talk about this since it's way beyond my knowledge) the whole team is working hard to produce good games.
I think that's what matters the most.
It's true that ManiaPlanet maybe needs a little more time to gain players, but I'm convinced the experience will get better for everyone in a few months.
I think that's what matters the most.
It's true that ManiaPlanet maybe needs a little more time to gain players, but I'm convinced the experience will get better for everyone in a few months.

Re: A couple questions about the 3 separate "expansions" for
I agree with earlier posts , why wait another couple of month ?
There won't be players over.
It's just sad to see that there are less people online.
Come guy's , lets see some Nadeo power !
I have fate in you , always have. ( Nations Forever
)
Good game all !
There won't be players over.
It's just sad to see that there are less people online.
Come guy's , lets see some Nadeo power !
I have fate in you , always have. ( Nations Forever

Good game all !
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Re: A couple questions about the 3 separate "expansions" for
The thing with Maniaplanet is that's it's not really "F2P-friendly" for Nadeo. For example you talk about block-packs but nothing prevents someone to create the blocks of those packs with a 3D software and to import it ingame thanks to the NadeoImporter for free. It's the same for the skins, 3D models, props, avatar, etc.jojoba007 wrote:However the propblem of free to play is how to get your money? I bet that there are very modern formula's to make good money out of free to play. For example let people pay for the editor or for block-packs in the editor, cars, probs, etc. etc.
Nadeo gives all the tools to the community to create the content that they want for the Maniaplanet games, as a result, this means that the players are free to recreate all the things that they've done.
For 10€, TM2S is a very good deal when you see the differences compared TMNF (and you have consider that it was a cost for the team to do it also) :Pedal wrote:I feel that the price-strategy for TM2S was wrong for the start and that the "improvements" are too few. 10€ is a strange amount. It is so low it is almost free, but since it's not free, the low amount suggests it is "so low something must be wrong with it". It stinks low budget.
- Uses of the Maniaplanet light engine
- New complete solo campaign
- New blocks
- Improvements on the Map Editor (Copy-paste, Macroblocks)
- Possibility to import and use 3D objects
- Improvements on the Mediatracker
- Possibility to create new game modes with the script system
- Possibility to create Title Pack to have dedicated experience (like Raid or Stunters)

TM2 will not die as long as we continue to work on it.

Online Programmer & Meme Master ヾ(âŒâ– _â– )ノ
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Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
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You have troubles, please contact the Ubisoft Support
Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
Re: A couple questions about the 3 separate "expansions" for
Many of us here, including myself (for most of the part at least, even though i really can't play the game exstensively because of some issues i have posted elsewhere) love the game and would hate to see it go into history as a failure. That is why many are raising their opinion in one way or the other about this.PapyChampy wrote:Good strategy or not, ( And I really can't talk about this since it's way beyond my knowledge) the whole team is working hard to produce good games.
I think that's what matters the most.
It's true that ManiaPlanet maybe needs a little more time to gain players, but I'm convinced the experience will get better for everyone in a few months.
A good Product is Worth nothing if you don't get people to buy and use it. Simple as that. And righ now, as i see it, something needs to be done, either by marketing or Changes in the game (Product) that will make it attract more people.
I personally thank you and appreciate all the hard work you and Nadeo are doing, BUT, and there's a big but, what if what you are doing and working on is something else than what's needed to make it a Commercial success? TMF is marketed as the most popular online racing game ever. Is it your target to make TM2 into some more like a cult-game only made for a small Group of people with a special interest?
Last week, Valley, Canyon and Stadium together peaked at around 700 players online, where Stadium stood for 2/3 of that. Last 24 hour peak in TMF is 5819 players online. So, more than 8 times more players are still playing the old TMF over the brand new spanking TM2 and do not find it worth paying less than 10€ for.
That may be fine with you but personally i find it a shame that a good game is left to die like this.
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: A couple questions about the 3 separate "expansions" for
The fact that MP doesn't get as much recognition as it should hurts me in probably the same way you feel.
It's just a matter of faith/patience.
It's just a matter of faith/patience.

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