TrackMania2: Centralised News about the Game

Discuss everything related to Trackmania 2.

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ToMuse
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Re: TrackMania2: Centralised News about the Game

Post by ToMuse »

Tomservo wrote:
djkueken wrote:I'm not sure if anyone has posted it here before.. ;)

http://www.gameone.de/blog/2011/5/track ... astelnerac

Have Fun.. ;)
That article claims that driving community tracks costs planets.
I hope not... :? :|
Don't forget, TM2 is just around the corner

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f1r3man
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Re: TrackMania2: Centralised News about the Game

Post by f1r3man »

ToMuse wrote:
Tomservo wrote:
djkueken wrote:I'm not sure if anyone has posted it here before.. ;)

http://www.gameone.de/blog/2011/5/track ... astelnerac

Have Fun.. ;)
That article claims that driving community tracks costs planets.
I hope not... :? :|
Maybe it's like in Trackmania United, that you can buy the tracks ingame(like manialink), when you want to play them offline, but on servers you can play them for free. And I think you will also be able to download TM2 tracks from TMX.
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steelworks
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Re: TrackMania2: Centralised News about the Game

Post by steelworks »

"Your planets are gone, Trackmania will now close for today and you will not be able to restart, bb" :lol:
elitechris
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Re: TrackMania2: Centralised News about the Game

Post by elitechris »

I'm glad, that Hylis is saying a lot of good things about TM2, about us, the community and he even mentioned about ManiaLive and also why TM2 isn't on console yet - he just give us some information.

Btw, Hylis is speaking even nice in English. :)
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Trackmaniack
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Re: TrackMania2: Centralised News about the Game

Post by Trackmaniack »

Hylis FTW :D Actually getting to hear him explain things and what his plan was for Maniaplanet, it's really sweet. :D So, conceivably, even me, with my not-so-good tracks and maps :P could set up a server with only my maps on it and then push it to the top where it at least gets -some- publicity. LOL
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purification
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Re: TrackMania2: Centralised News about the Game

Post by purification »

Nadeo, have you thought about how the car will skid in the turns?

I thought at this : turn, press the brake and skid, Split/Second drift style... :roll:
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elitechris
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Re: TrackMania2: Centralised News about the Game

Post by elitechris »

Every proposition is good, but the question is: did they actually finished making handling and just correcting some bugs or making compilations for the game (here; beta tests)?
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isamu
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Re: TrackMania2: Centralised News about the Game

Post by isamu »

purification wrote:Nadeo, have you thought about how the car will skid in the turns?

I thought at this : turn, press the brake and skid, Split/Second drift style... :roll:
This is the burning question I hope Hylis will address very soon. I am DYING to know how we will be able to drift the cars, and what characteristics will the drifting resemble? Will they resemble the drifting characteristics from:

A)Ridge Racer?
B)OutRun 2?
C)Daytona USA?
D)Sega Rally Championship?
E)Race Driver: GRID?
F)Dirt 2?


....Or a combination of all of the above?

I personally would love to feel drifting characteristics from Daytona USA and Ridge Racer if possible. Florett mentioned a long time ago that he is a big fan of the Ridge Racer games, so I'm hoping he will allow this Canyon car to deliver those kinds of physics as a tribute to fans :)

Well I guess we'll see what happens :)
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SlamDunk
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Re: TrackMania2: Centralised News about the Game

Post by SlamDunk »

Edge #228 http://www.next-gen.biz/features/out-soon-e228
And those wheel-skills are put to good use when we visit Nadeo to see not only TrackMania 2: Canyon, but also the studio's first steps into the FPS and RPG genres, ShootMania: Storm and QuestMania.
Subscribers have got the mag and it will be on shelves May 10th.
♦ keyboard-controlled trackmaniac since 2003
phenomega
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Re: TrackMania2: Centralised News about the Game

Post by phenomega »

isamu wrote:
purification wrote:Nadeo, have you thought about how the car will skid in the turns?

I thought at this : turn, press the brake and skid, Split/Second drift style... :roll:
This is the burning question I hope Hylis will address very soon. I am DYING to know how we will be able to drift the cars, and what characteristics will the drifting resemble? Will they resemble the drifting characteristics from:

A)Ridge Racer?
B)OutRun 2?
C)Daytona USA?
D)Sega Rally Championship?
E)Race Driver: GRID?
F)Dirt 2?


....Or a combination of all of the above?

I personally would love to feel drifting characteristics from Daytona USA and Ridge Racer if possible. Florett mentioned a long time ago that he is a big fan of the Ridge Racer games, so I'm hoping he will allow this Canyon car to deliver those kinds of physics as a tribute to fans :)

Well I guess we'll see what happens :)
I think we have to stop comparing, searching what TM2 will look like.

It's just gonna be a NEW thing, nadeo wasn't like "ok, let's take 20% of stadium, 29% of Ridge Racer etc... and shake that" They just created a new gameplay, maybe it will be more or less close to some existing gameplays but not comparable.
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