Hi all,
I re-open a subject about a bug in MT. Here is the original subject :
http://forum.maniaplanet.com/viewtopic. ... 88&start=0
The problem is to set several keys in one custom camera block with an interpolation to none. After you have set the cameras positions and you want to go back and change this, all your cameras goes back to the first camera position and you can't move them again. Any idea to avoid that? Thanks.
[MT] Custom camera , position error
Moderator: NADEO
Re: [MT] Custom camera , position error
I might have found the answer by myself. So if you want to use an interpolation set to none, to have a key with new camera position you'll have to
That's it!
- 1)add a key where you want on the time line
- 2) place the time line cursor just after this new key
- 3) clic back on this new key
- 4) now you are able to change the camera view!
- 1) place the time cursor just after this key
- 2) clic on the key
- 3) now you can change the camera of this key!

That's it!
Last edited by TMarc on 05 Jan 2014, 04:27, edited 1 time in total.
Reason: reformatted for better readability
Reason: reformatted for better readability
Re: [MT] Custom camera , position error
cool, thanks 

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