[How to] Mood.MoodSetting.Xml
Moderator: NADEO
[How to] Mood.MoodSetting.Xml
in your mood directory ( /Land/Day for instance), you can now place a Mood.MoodSetting.xml
You will have access to parameters only nadeo was able to tweak before, some can have disastrous effects if badly used.
You will have access to parameters only nadeo was able to tweak before, some can have disastrous effects if badly used.
Re: Mood.MoodSettings.Xml
--------------------------------------- Lighting ---------------------------------------
some of these parameters will impact the light map calculation. You will need to recompute the lightmap to see what they did.
Light EnableStars="1" : show stars in the sky even if Day (no effect on lightmap)
Latitude="45" : will modify the height of the sun above the horizon depending the time of the day.
DayTime01="0.56" defines the clock, and so the height of the sun : 0 = after_midnight 0.5 : midday 1 = before_midnight
LocalLightX="1" multiplier to make local lights (all lights in blocks that are not the sun) stronger or lower than default settings (has effect on lightmap)
HelperHdrX="0.8" multiplier to adapt the editor cursor to the mood brightness (no effect on lightmap)
LAmbient Color="cee3ff" Scale="1.18933" : color & intensity of the "warp" (horizon) and of the blocks before computing shadows
LDirSun Color="ffebbf" Scale="1.80008" : color & intensity of the Sun Light
LDirMoon Color="000000" Scale="1" : color & intensity of the Moon Light (night mood)
-------------- T3SpecularLocal --------------
These are only visible if Light Index are enabled in the launcher.
--ScaleIntens="1" : intensity of (the bright dot) specular of local lights
--ScaleExponent="1.2" : glossiness (size of the dot) of local lights.
Highexponent = wet, low = matte. like Alpha channel of specular maps
-------------- T3LightMap--------------
Dangerous settings to tweak the lightmap calculation
--MaxHDR="2.5" : low dynamic range is 0 to 1. High value lights will generate high values lightmap. The higher this value, the lower the precision on dark areas.
You can choose to clamp the max values to this MaxHdr to improve this by loosing some gradients on very bright areas (most of the time they are very white and won't loose too much.
Very dangerous value!! if you add very high scales of sun or local lights or in the sky Hdr texture you will have to make this one very high as well.
--BounceFactor="2" : default = 1. when light bounces are computed, you can artificially add strength to the re-emited light.
--SkyFactor="1" : to add energy to light coming from the skydome and clouds.
--SkyUseClouds="1" : use clouds or not when computing shadows (will remove some blue of the sky in the ambient if [ON] for instance)
--------------------------------------- Atmosphere -------------------------------------
MoonHdrScale="1" : to scale the intensity of the moon sprite (no effect on lighting)
FxSmSelfIllumScaleGamePlay="2.5" : to scale the intensity of Shootmania player, projectiles and pole effects
-------------- HdrSun --------------------
These parameters will impact the light map calculation
Power="80000" : size of the sun dot
Atmo1 Power="10" Color="95cfff" Scale="1.12004" : size of the sun glow
Atmo2 Power="2" Color="89b8ff" Scale="0.294012" : size of the second sun glow
This defines the sun dot size and it's glow on the sky around it.
Low power : big sun, high power = small.
Scale : Hdr intensity
--------------------- Clouds ---------------------------------
Some of these parameters will impact the light map calculation
Clouds are also colored by the textures AmbCubeP.dds and SkyClouds.dds
MinRgb="000000" : darkest color of the cloud paks (the shadow part of the clouds)
MinRgbX="1" : intensity of the previous color
MaxRgb="ffffff" : brightest color of the cloud paks (the part of the clouds facing the sun)
MaxRgbX="1.00004" : intensity of the previous color
GodLightIntens="0.08" : intensity of the god lights (these are not enable in all TM titles yet) (no effect on lighting)
SunThroughIntens="0.75"> : intensity of the glow of the sun we see inside the clouds (no effect on lighting)
<EdgeLight> : these will define, like the Atmo power, how the bright outlines of the clouds are looking (no effect on lighting)
<Layer0 Power="16" Scale="2"/>
<Layer1 Power="2" Scale="1.5"/>
<Layer2 Power="1" Scale="1.2"/>
</EdgeLight>
--------------------- Clouds X2 ---------------------------------
this will colorize the cloudsX2 texture of the mood (fake cloud shadow moving on the ground and blocks)
MinRgb="ffffff" : will colorize all greys darker than 128.128.128
MinRgbX="0.380016" : scale the previous color
MaxRgb="ffffff" : will colorize all greys brighter than 128.128.128
MaxRgbX="0.627024" : scale the previous color
<CloudsVortex MinRgb="000000" MaxRgb="ffffff"/> colors of the tornado in Royal(to fit the sky clouds colors)(no effect on lighting)
<FogMatter Count="0"/> (no effect on lighting)
--------------------------------------------- Fog -------------------------------------------
(no effect on lighting)
Fog Enabled="1"
DepthMin="16" : in meters, no fog before this distance
DepthMax="4500" : in meters, fog will be at max at this distance
Exponant="0.7" : defines how fast it reaches its max value : low value : light fog very far (create visible line at depth min if too low), high value : somes very dense very fast.
IntensMin="0" : opacity of the fog at DepthMin
IntensMax="0.846" : opacity of the fog at DepthMax
Color="92b5dc" : color of the fog
Height : you can specify a vertical gradient (to have fog only at low altitude, or only at high altitude for instance)
YBottom="-50" : in meters, lowest altitude (it's like DepthMin but vertically)
YTop="400" : in meters, highest altitude (it's like DepthMax but vertically)
MulBottom="0.914" : opacity of the fog at YBottom
MulTop="0.686" : opacity of the fog at YTop
Clouds : the fog can be applied differently on the clouds this settings are the same as above, but only for clouds.
DepthMax="55000"
Exponant="0.8"
IntensMax="0.518"
SkyClouds GlobalIntens="0"
----------------------------------- Special Effects -----------------------------------
These are post process settings, does not affect lightmap calculations.
------------------- T3Bloom ------------------
StreaksIntens="0.2" : affects intensity of the "spikes" (streaks ;p) created by high intensity lighting values (sun, lights, projectiles, etc...). these comes from the HdrNorm_to_Intens settings below
StreaksAttenuation="0.7" : affects the size of those spikes
HdrNorm_to_Intens : affects how much parts of the image will create bloom, depending on their intensity. Key In : Light intensity value of the pixel in the image, Key Out : it's intensity after the post process.
<Key In="0" Out="0" : black areas : no bloom
<Key In="2" Out="0.001" : dark areas : almost no bloom
<Key In="4" Out="0.6" : very bright areas : a lot of bloom (and streaks)
<Key In="48" Out="0.001" : extremely bright areas (it goes back to low bloom to avoid global feary/ poney/ love effect. This will only create bloom on some high dots) : almost no bloom
------------------ T3ToneMap -----------------
these will change how the camera will adapt to the changes of lighting (going inside outside, looking at the sun, etc...)
FilmCurve="Preset3" : Film Curve is a post process that adds contrast to the image, making darks darker, and brights brighter. Preset 1 and 2 have lower contrast.
AutoExp : a high exposure means enhancing light, low exposure means lowering light (eye or camera adaptation)
MinExposure="-2" : Exposure will never go below this value, to avoid very bright areas to make everything black.
MaxExposure="4.5" : Exposure will never go above this value, to avoid very dark areas (less lightmap precision) to be shown very bright
SecondsToMidFalloff="0.3"> : how fast the lighting will change. Realistic ones are slower, but beeing blind after going out of a tunnel for tunnel can be bad for gameplay. Making it too fast will make the screen flicker/blink when going fast between a lot of light changes (alternating shadow/light/shadow uner bridges for instance)
<AvgLumi_to_KeyValue> these define how much the image must be made brighter or darker, depending on its average Luminosity.
<Key In="0.001" Out="0.06"/> : Very Dark Area (deep underground, no lights) : Brighten x60
<Key In="0.1" Out="0.11"/> : Dark Areas (shadows, Tunnel entries) : Brighten x10
<Key In="0.5" Out="0.52"/> : most common areas : (outside) no change.
<Key In="1.4" Out="0.6"/> : very bright , blinding areas : (sun, lights very close) : Darken x 2.3
<ColorGrading FileName="" Intensity="1"/> You can force a colorgrading effect for your mood, instead of using a MediaTrack. Add the name of the .png located in the mood folder. explanations of how it works here
Re: Mood.MoodSettings.Xml
ShootMania Storm
Land/Day
Land/Night
Land/Sunrise
Land/Sunset
Water/Day
Water/Night
Water/Sunrise
Water/Sunset
Land/Day
Code: Select all
<Mood>
<Light EnableStars="0" Latitude="5" DayTime01="0.56" LocalLightX="1" HelperHdrX="0.7">
<LAmbient Color="dce5ff" Scale="0.22323"/>
<LDirSun Color="fff7ea" Scale="0.685014"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="0.5" ScaleExponent="1"/>
<T3LightMap MaxHDR="2" BounceFactor="1.7" SkyFactor="1.2" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1.2">
<HdrSun Power="1">
<Atmo1 Power="500" Color="ffebd4" Scale="1.10002"/>
<Atmo2 Power="10" Color="ffead2" Scale="0.286006"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00002" GodLightIntens="0.05" SunThroughIntens="0.01">
<EdgeLight>
<Layer0 Power="128" Scale="2"/>
<Layer1 Power="4" Scale="1"/>
<Layer2 Power="1" Scale="0.25"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="f1f4ff" MinRgbX="0.200004" MaxRgb="ffffff" MaxRgbX="0.659014"/>
<CloudsVortex MinRgb="32383d" MaxRgb="5a6878"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="12" DepthMax="3000" Exponant="0.5" IntensMin="0" IntensMax="0.9" Color="414344">
<Height YBottom="-50" YTop="400" MulBottom="1" MulTop="1"/>
<Clouds DepthMax="45000" Exponant="1.2" IntensMax="0.9"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.15" StreaksAttenuation="0.5">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="0.75" Out="0"/>
<Key In="1.5" Out="0.7"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-1" MaxExposure="6" SecondsToMidFalloff="0.4">
<AvgLumi_to_KeyValue>
<Key In="0" Out="0.06"/>
<Key In="0.025" Out="0.1"/>
<Key In="0.05" Out="0.15"/>
<Key In="0.18" Out="0.5"/>
<Key In="0.2" Out="0.55"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="1" Latitude="48" DayTime01="0.15" LocalLightX="0.9" HelperHdrX="0.25">
<LAmbient Color="bbccff" Scale="0.0271536"/>
<LDirSun Color="000000" Scale="1"/>
<LDirMoon Color="91a4ff" Scale="0.0887009"/>
<T3SpecularLocal ScaleIntens="2" ScaleExponent="1"/>
<T3LightMap MaxHDR="1.4" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="10000">
<Atmo1 Power="20" Color="8ea3ff" Scale="0.105001"/>
<Atmo2 Power="2" Color="8aa6ff" Scale="0.0481005"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00001" GodLightIntens="0" SunThroughIntens="0.75">
<EdgeLight>
<Layer0 Power="32" Scale="20"/>
<Layer1 Power="8" Scale="4"/>
<Layer2 Power="2" Scale="2"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.208002" MaxRgb="ffffff" MaxRgbX="0.812008"/>
<CloudsVortex MinRgb="060709" MaxRgb="171726"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="16" DepthMax="4000" Exponant="0.7" IntensMin="0" IntensMax="0.95" Color="0e0e12">
<Height YBottom="-500" YTop="800" MulBottom="0.898" MulTop="0.372"/>
<Clouds DepthMax="45000" Exponant="1.3" IntensMax="0.95"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="1.5" Out="0"/>
<Key In="2" Out="0.4"/>
<Key In="6" Out="0.45"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="0" MaxExposure="4" SecondsToMidFalloff="0.4">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.02"/>
<Key In="0.002" Out="0.025"/>
<Key In="0.005" Out="0.03"/>
<Key In="0.025" Out="0.07"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="0" Latitude="15" DayTime01="0.519" LocalLightX="0.85" HelperHdrX="0.4">
<LAmbient Color="ffe5d4" Scale="0.090583"/>
<LDirSun Color="ffe3c4" Scale="0.445004"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="0.35" ScaleExponent="1"/>
<T3LightMap MaxHDR="1.3" BounceFactor="2" SkyFactor="0.9" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="300000">
<Atmo1 Power="30" Color="cbe8ff" Scale="0.474005"/>
<Atmo2 Power="5" Color="ffb368" Scale="0.238002"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00001" GodLightIntens="0.05" SunThroughIntens="2">
<EdgeLight>
<Layer0 Power="32" Scale="4"/>
<Layer1 Power="8" Scale="1"/>
<Layer2 Power="4" Scale="1"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="e1e6ff" MinRgbX="0.267003" MaxRgb="ffffff" MaxRgbX="0.773008"/>
<CloudsVortex MinRgb="302723" MaxRgb="554a42"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="4" DepthMax="2500" Exponant="0.5" IntensMin="0" IntensMax="0.896" Color="33363f">
<Height YBottom="-50" YTop="300" MulBottom="0.85" MulTop="0.672"/>
<Clouds DepthMax="30000" Exponant="0.7" IntensMax="0.87"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="2" Out="0"/>
<Key In="4" Out="0.65"/>
<Key In="8" Out="0.8"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.25">
<AvgLumi_to_KeyValue>
<Key In="0.005" Out="0.07"/>
<Key In="0.01" Out="0.07"/>
<Key In="0.03" Out="0.15"/>
<Key In="0.1" Out="0.25"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="1" Latitude="60" DayTime01="0.67" LocalLightX="1" HelperHdrX="0.5">
<LAmbient Color="ffc8bd" Scale="0.337167"/>
<LDirSun Color="ffbb9c" Scale="0.768016"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1"/>
<T3LightMap MaxHDR="1.7" BounceFactor="2" SkyFactor="1" SkyUseClouds="0"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1.5">
<HdrSun Power="15000">
<Atmo1 Power="150" Color="ffb33f" Scale="0.847016"/>
<Atmo2 Power="4" Color="ff924a" Scale="0.428008"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00002" GodLightIntens="0.05" SunThroughIntens="3">
<EdgeLight>
<Layer0 Power="48" Scale="16"/>
<Layer1 Power="8" Scale="8"/>
<Layer2 Power="2" Scale="2"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.153004" MaxRgb="ffffff" MaxRgbX="0.827016"/>
<CloudsVortex MinRgb="453932" MaxRgb="80604d"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="4500" Exponant="0.5" IntensMin="0" IntensMax="0.96" Color="463a35">
<Height YBottom="-100" YTop="400" MulBottom="0.8" MulTop="1"/>
<Clouds DepthMax="45000" Exponant="1" IntensMax="0.9"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="1.5" Out="0"/>
<Key In="3" Out="0.3"/>
<Key In="4" Out="1"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.25">
<AvgLumi_to_KeyValue>
<Key In="0" Out="0.03"/>
<Key In="0.005" Out="0.03"/>
<Key In="0.01" Out="0.07"/>
<Key In="0.05" Out="0.13"/>
<Key In="0.2" Out="0.245"/>
<Key In="0.5" Out="0.4"/>
<Key In="1" Out="0.5"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="1" Latitude="45" DayTime01="0.56" LocalLightX="1" HelperHdrX="0.8">
<LAmbient Color="cee3ff" Scale="1.18933"/>
<LDirSun Color="ffebbf" Scale="1.80008"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2"/>
<T3LightMap MaxHDR="2.5" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="2.5">
<HdrSun Power="80000">
<Atmo1 Power="10" Color="95cfff" Scale="1.12004"/>
<Atmo2 Power="2" Color="89b8ff" Scale="0.294012"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00004" GodLightIntens="0.08" SunThroughIntens="0.75">
<EdgeLight>
<Layer0 Power="16" Scale="2"/>
<Layer1 Power="2" Scale="1.5"/>
<Layer2 Power="1" Scale="1.2"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.380016" MaxRgb="ffffff" MaxRgbX="0.627024"/>
<CloudsVortex MinRgb="000000" MaxRgb="ffffff"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="16" DepthMax="4500" Exponant="0.7" IntensMin="0" IntensMax="0.846" Color="92b5dc">
<Height YBottom="-50" YTop="400" MulBottom="0.914" MulTop="0.686"/>
<Clouds DepthMax="55000" Exponant="0.8" IntensMax="0.518"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="2" Out="0.001"/>
<Key In="4" Out="0.6"/>
<Key In="48" Out="0.001"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.06"/>
<Key In="0.005" Out="0.06"/>
<Key In="0.01" Out="0.04"/>
<Key In="0.02" Out="0.05"/>
<Key In="0.03" Out="0.08"/>
<Key In="0.06" Out="0.09"/>
<Key In="0.1" Out="0.11"/>
<Key In="0.25" Out="0.25"/>
<Key In="0.35" Out="0.3"/>
<Key In="0.5" Out="0.35"/>
<Key In="0.7" Out="0.4"/>
<Key In="1.4" Out="0.6"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="1" Latitude="48" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.2">
<LAmbient Color="dddfff" Scale="0.0706324"/>
<LDirSun Color="000000" Scale="1"/>
<LDirMoon Color="95b1ff" Scale="0.0168758"/>
<T3SpecularLocal ScaleIntens="2" ScaleExponent="2"/>
<T3LightMap MaxHDR="1.4" BounceFactor="3" SkyFactor="2" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="0.5" FxSmSelfIllumScaleGamePlay="2">
<HdrSun Power="10000">
<Atmo1 Power="50" Color="a7afff" Scale="0.122102"/>
<Atmo2 Power="1" Color="9db0ff" Scale="0.0193221"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00003" GodLightIntens="0" SunThroughIntens="0.5">
<EdgeLight>
<Layer0 Power="10" Scale="40"/>
<Layer1 Power="2" Scale="0.5"/>
<Layer2 Power="1" Scale="0.2"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.208006" MaxRgb="ffffff" MaxRgbX="0.812024"/>
<CloudsVortex MinRgb="060709" MaxRgb="171726"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="8" DepthMax="500" Exponant="0.6" IntensMin="0" IntensMax="0.872" Color="1f1f2c">
<Height YBottom="-50" YTop="300" MulBottom="0.91" MulTop="0.5"/>
<Clouds DepthMax="40000" Exponant="1" IntensMax="0.9"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.8" StreaksAttenuation="0.5">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="2" Out="0"/>
<Key In="4" Out="0.1"/>
<Key In="5" Out="0.5"/>
<Key In="30" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="0" MaxExposure="4" SecondsToMidFalloff="0.4">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.01"/>
<Key In="0.0025" Out="0.012"/>
<Key In="0.006" Out="0.028"/>
<Key In="0.02" Out="0.1"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
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<Mood>
<Light EnableStars="1" Latitude="45" DayTime01="0.525" LocalLightX="1" HelperHdrX="0.65">
<LAmbient Color="cfd8ff" Scale="0.430004"/>
<LDirSun Color="ffcd82" Scale="1.80008"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="1.2" ScaleExponent="2"/>
<T3LightMap MaxHDR="2.2" BounceFactor="3" SkyFactor="0.5" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="3">
<HdrSun Power="300000">
<Atmo1 Power="50" Color="ffcc32" Scale="1.00004"/>
<Atmo2 Power="5" Color="ffe5a8" Scale="0.216925"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00004" GodLightIntens="0.1" SunThroughIntens="0.8">
<EdgeLight>
<Layer0 Power="15" Scale="1"/>
<Layer1 Power="1" Scale="1"/>
<Layer2 Power="1" Scale="1"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.400016" MaxRgb="fffef8" MaxRgbX="0.580024"/>
<CloudsVortex MinRgb="000000" MaxRgb="ffffff"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="8" DepthMax="3000" Exponant="0.5" IntensMin="0" IntensMax="0.808" Color="6c6d86">
<Height YBottom="-50" YTop="400" MulBottom="0.944" MulTop="0.432"/>
<Clouds DepthMax="50000" Exponant="1" IntensMax="0.688"/>
<SkyClouds GlobalIntens="0.218"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="3" Out="0"/>
<Key In="5" Out="0.5"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03"/>
<Key In="0.005" Out="0.04"/>
<Key In="0.01" Out="0.08"/>
<Key In="0.04" Out="0.11"/>
<Key In="0.07" Out="0.14"/>
<Key In="0.1" Out="0.2"/>
<Key In="0.15" Out="0.24"/>
<Key In="0.2" Out="0.25"/>
<Key In="0.25" Out="0.28"/>
<Key In="0.3" Out="0.3"/>
<Key In="0.4" Out="0.4"/>
<Key In="0.6" Out="0.6"/>
<Key In="1" Out="1"/>
<Key In="1.5" Out="1"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="60" DayTime01="0.67" LocalLightX="1" HelperHdrX="0.5">
<LAmbient Color="ffd8ec" Scale="0.18115"/>
<LDirSun Color="ffbb9c" Scale="0.768016"/>
<LDirMoon Color="000000" Scale="1"/>
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1"/>
<T3LightMap MaxHDR="1.7" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1.5">
<HdrSun Power="20000">
<Atmo1 Power="50" Color="ff974a" Scale="0.776016"/>
<Atmo2 Power="2" Color="ff654a" Scale="0.428008"/>
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00002" GodLightIntens="0.05" SunThroughIntens="3">
<EdgeLight>
<Layer0 Power="48" Scale="8"/>
<Layer1 Power="4" Scale="6"/>
<Layer2 Power="1" Scale="4"/>
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.153004" MaxRgb="ffffff" MaxRgbX="0.827016"/>
<CloudsVortex MinRgb="453932" MaxRgb="80604d"/>
<FogMatter Count="0"/>
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="4500" Exponant="0.5" IntensMin="0" IntensMax="0.96" Color="403d47">
<Height YBottom="-10" YTop="400" MulBottom="1" MulTop="0.744"/>
<Clouds DepthMax="40000" Exponant="0.8" IntensMax="0.97"/>
<SkyClouds GlobalIntens="0"/>
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0"/>
<Key In="1.5" Out="0"/>
<Key In="3" Out="0.3"/>
<Key In="4" Out="1"/>
<Key In="64" Out="0.01"/>
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.25">
<AvgLumi_to_KeyValue>
<Key In="0" Out="0.03"/>
<Key In="0.005" Out="0.03"/>
<Key In="0.01" Out="0.07"/>
<Key In="0.05" Out="0.13"/>
<Key In="0.2" Out="0.245"/>
<Key In="0.5" Out="0.4"/>
<Key In="1" Out="0.5"/>
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1"/>
</Fx>
</Mood>
Re: Mood.MoodSettings.Xml
Trackmania Stadium
Day
Night
Sunrise
Sunset
________________________________________________________________________________________________
Trackmania Canyon
Day
Night
Sunrise
Sunset
________________________________________________________________________________________________
Trackmania Valley
Day
Night
Sunrise
Sunset
Day
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="45" DayTime01="0.6" LocalLightX="0.25" HelperHdrX="1">
<LAmbient Color="fffbff" Scale="0.0369" />
<LDirSun Color="fff5e6" Scale="1.15" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2" />
<T3LightMap MaxHDR="2.5" BounceFactor="2" SkyFactor="1" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="5">
<HdrSun Power="8e+004">
<Atmo1 Power="10" Color="95cfff" Scale="1.12" />
<Atmo2 Power="2" Color="89b8ff" Scale="0.294" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.05" SunThroughIntens="0.75">
<EdgeLight>
<Layer0 Power="16" Scale="2" />
<Layer1 Power="2" Scale="1.5" />
<Layer2 Power="1" Scale="1.2" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.38" MaxRgb="ffffff" MaxRgbX="0.627" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="24" DepthMax="4.5e+003" Exponant="1" IntensMin="0" IntensMax="1" Color="abc9f6">
<Height YBottom="-200" YTop="500" MulBottom="0.808" MulTop="1" />
<Clouds DepthMax="8e+004" Exponant="2" IntensMax="0.4" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="2" Out="0.001" />
<Key In="4" Out="0.6" />
<Key In="48" Out="0.001" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.06" />
<Key In="0.005" Out="0.06" />
<Key In="0.01" Out="0.04" />
<Key In="0.02" Out="0.05" />
<Key In="0.03" Out="0.08" />
<Key In="0.06" Out="0.09" />
<Key In="0.1" Out="0.11" />
<Key In="0.25" Out="0.25" />
<Key In="0.35" Out="0.3" />
<Key In="0.5" Out="0.35" />
<Key In="0.7" Out="0.4" />
<Key In="1.4" Out="0.6" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Night
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="48" DayTime01="0.15" LocalLightX="1" HelperHdrX="1">
<LAmbient Color="ffffff" Scale="0.0908" />
<LDirSun Color="000000" Scale="1" />
<LDirMoon Color="98b4ff" Scale="1.16" />
<T3SpecularLocal ScaleIntens="1.1" ScaleExponent="1.5" />
<T3LightMap MaxHDR="3.5" BounceFactor="2" SkyFactor="1" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="2" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="5e+003">
<Atmo1 Power="400" Color="92acff" Scale="0.648" />
<Atmo2 Power="4" Color="8aa6ff" Scale="0.0882" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0" SunThroughIntens="1">
<EdgeLight>
<Layer0 Power="100" Scale="5" />
<Layer1 Power="16" Scale="2" />
<Layer2 Power="1" Scale="1" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="edefff" MinRgbX="0.376" MaxRgb="f1f4ff" MaxRgbX="0.6" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="16" DepthMax="2e+003" Exponant="1" IntensMin="0" IntensMax="0.6" Color="353547">
<Height YBottom="-600" YTop="500" MulBottom="0.15" MulTop="1" />
<Clouds DepthMax="6e+004" Exponant="1.5" IntensMax="0.868" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="0.2" Out="0" />
<Key In="1" Out="0.5" />
<Key In="32" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.02" />
<Key In="0.003" Out="0.04" />
<Key In="0.07" Out="0.06" />
<Key In="0.17" Out="0.1" />
<Key In="0.4" Out="0.2" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="45" DayTime01="0.52" LocalLightX="1" HelperHdrX="1">
<LAmbient Color="d0e7ff" Scale="0.361" />
<LDirSun Color="ffd997" Scale="1.8" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="3" />
<T3LightMap MaxHDR="2.2" BounceFactor="3" SkyFactor="0.5" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="3e+005">
<Atmo1 Power="50" Color="ffcc32" Scale="0.888" />
<Atmo2 Power="3" Color="ffd46f" Scale="0.521" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.2" SunThroughIntens="0.8">
<EdgeLight>
<Layer0 Power="15" Scale="2" />
<Layer1 Power="2" Scale="1" />
<Layer2 Power="1" Scale="1" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.4" MaxRgb="fffef8" MaxRgbX="0.58" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="3e+003" Exponant="1" IntensMin="0" IntensMax="1" Color="9ba7ba">
<Height YBottom="-500" YTop="500" MulBottom="0" MulTop="0.85" />
<Clouds DepthMax="4e+004" Exponant="1.5" IntensMax="0.866" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="3" Out="0" />
<Key In="5" Out="0.5" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.005" Out="0.04" />
<Key In="0.01" Out="0.08" />
<Key In="0.04" Out="0.11" />
<Key In="0.07" Out="0.14" />
<Key In="0.1" Out="0.2" />
<Key In="0.15" Out="0.24" />
<Key In="0.2" Out="0.25" />
<Key In="0.25" Out="0.28" />
<Key In="0.3" Out="0.3" />
<Key In="0.4" Out="0.4" />
<Key In="0.6" Out="0.6" />
<Key In="1" Out="1" />
<Key In="1.5" Out="1" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="65" DayTime01="0.73" LocalLightX="0.8" HelperHdrX="1">
<LAmbient Color="f7dcff" Scale="0.319" />
<LDirSun Color="ff8f39" Scale="2" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1.3" ScaleExponent="1.2" />
<T3LightMap MaxHDR="2.7" BounceFactor="2" SkyFactor="1" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="5e+005">
<Atmo1 Power="30" Color="ff5f12" Scale="2.97" />
<Atmo2 Power="1.5" Color="ffaa69" Scale="1.09" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.05" SunThroughIntens="0.6">
<EdgeLight>
<Layer0 Power="12" Scale="4" />
<Layer1 Power="2" Scale="2" />
<Layer2 Power="1" Scale="1" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="dadfff" MinRgbX="0.392" MaxRgb="fffdfc" MaxRgbX="0.647" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="2.5e+003" Exponant="0.9" IntensMin="0" IntensMax="1" Color="685d74">
<Height YBottom="-500" YTop="600" MulBottom="1" MulTop="0.85" />
<Clouds DepthMax="6e+004" Exponant="0.8" IntensMax="0.834" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1" Out="0" />
<Key In="4" Out="0.5" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.01" />
<Key In="0.005" Out="0.02" />
<Key In="0.01" Out="0.04" />
<Key In="0.02" Out="0.07" />
<Key In="0.04" Out="0.1" />
<Key In="0.06" Out="0.12" />
<Key In="0.1" Out="0.155" />
<Key In="0.2" Out="0.22" />
<Key In="0.3" Out="0.27" />
<Key In="0.5" Out="0.32" />
<Key In="1" Out="0.5" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Trackmania Canyon
Day
Code: Select all
<Mood>
<Light EnableStars="0" Latitude="35" DayTime01="0.644" LocalLightX="0.3" HelperHdrX="1">
<LAmbient Color="cce2ff" Scale="0.815" />
<LDirSun Color="fffef1" Scale="2.86" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="2" />
<T3LightMap MaxHDR="5" BounceFactor="3" SkyFactor="0.3" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="8e+004">
<Atmo1 Power="80" Color="87c9ff" Scale="2.21" />
<Atmo2 Power="10" Color="6c9fff" Scale="0.543" />
</HdrSun>
<Clouds MinRgb="ebf3ff" MinRgbX="0.874" MaxRgb="e6f6ff" MaxRgbX="2.31" GodLightIntens="0" SunThroughIntens="0.75">
<EdgeLight>
<Layer0 Power="0" Scale="0" />
<Layer1 Power="0" Scale="0" />
<Layer2 Power="0" Scale="0" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="fff9f5" MinRgbX="0.31" MaxRgb="f8fbff" MaxRgbX="0.58" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="72" DepthMax="1.5e+004" Exponant="1" IntensMin="0" IntensMax="1" Color="abc9f6">
<Height YBottom="-200" YTop="500" MulBottom="0.618" MulTop="1" />
<Clouds DepthMax="4.5e+004" Exponant="1" IntensMax="0.85" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1.5" Out="0" />
<Key In="3" Out="0.6" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.06" />
<Key In="0.005" Out="0.055" />
<Key In="0.01" Out="0.058" />
<Key In="0.02" Out="0.07" />
<Key In="0.03" Out="0.1" />
<Key In="0.06" Out="0.16" />
<Key In="0.1" Out="0.2" />
<Key In="0.125" Out="0.22" />
<Key In="0.25" Out="0.29" />
<Key In="0.35" Out="0.35" />
<Key In="0.5" Out="0.5" />
<Key In="0.8" Out="0.8" />
<Key In="1.4" Out="0.7" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Night
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="48" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.25">
<LAmbient Color="e6e6ff" Scale="0.0123" />
<LDirSun Color="000000" Scale="1" />
<LDirMoon Color="91a4ff" Scale="0.0887" />
<T3SpecularLocal ScaleIntens="2" ScaleExponent="2" />
<T3LightMap MaxHDR="1.5" BounceFactor="3" SkyFactor="0.3" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="1e+004">
<Atmo1 Power="500" Color="8ea3ff" Scale="0.0523" />
<Atmo2 Power="5" Color="8aa6ff" Scale="0.016" />
</HdrSun>
<Clouds MinRgb="bdc6ff" MinRgbX="0.00803" MaxRgb="a4b2ff" MaxRgbX="0.0449" GodLightIntens="0" SunThroughIntens="1">
<EdgeLight>
<Layer0 Power="0" Scale="0" />
<Layer1 Power="0" Scale="0" />
<Layer2 Power="0" Scale="0" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="edf0ff" MinRgbX="0.361" MaxRgb="f3f7ff" MaxRgbX="0.639" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="16" DepthMax="2e+004" Exponant="1" IntensMin="0" IntensMax="0.3" Color="353547">
<Height YBottom="-600" YTop="500" MulBottom="0.15" MulTop="1" />
<Clouds DepthMax="4.5e+004" Exponant="2" IntensMax="0.8" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="0.5" Out="0" />
<Key In="3" Out="0.4" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.002" Out="0.03" />
<Key In="0.005" Out="0.04" />
<Key In="0.007" Out="0.05" />
<Key In="0.01" Out="0.06" />
<Key In="0.05" Out="0.05" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="63" DayTime01="0.56" LocalLightX="0.5" HelperHdrX="1">
<LAmbient Color="e0ecff" Scale="0.54601" />
<LDirSun Color="ffeebd" Scale="1.81004" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="3" />
<T3LightMap MaxHDR="2.6" BounceFactor="3" SkyFactor="0.3" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="300000">
<Atmo1 Power="50" Color="ffdb4a" Scale="1.00002" />
<Atmo2 Power="3" Color="ffd46f" Scale="0.52101" />
</HdrSun>
<Clouds MinRgb="ced2ff" MinRgbX="0.51201" MaxRgb="fffab0" MaxRgbX="1.46002" GodLightIntens="0.5" SunThroughIntens="0.8">
<EdgeLight>
<Layer0 Power="0" Scale="0" />
<Layer1 Power="0" Scale="0" />
<Layer2 Power="0" Scale="0" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="e9f2ff" MinRgbX="0.322006" MaxRgb="ffffff" MaxRgbX="0.55953" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="4000" Exponant="0.6" IntensMin="0" IntensMax="0.836" Color="9ba7ba">
<Height YBottom="-500" YTop="500" MulBottom="0" MulTop="0.85" />
<Clouds DepthMax="45000" Exponant="2" IntensMax="0.8" />
<SkyClouds GlobalIntens="0.508" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1" Out="0" />
<Key In="1.5" Out="0.8" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.005" Out="0.04" />
<Key In="0.01" Out="0.08" />
<Key In="0.04" Out="0.11" />
<Key In="0.07" Out="0.14" />
<Key In="0.1" Out="0.2" />
<Key In="0.15" Out="0.24" />
<Key In="0.2" Out="0.25" />
<Key In="0.25" Out="0.28" />
<Key In="0.3" Out="0.3" />
<Key In="0.4" Out="0.4" />
<Key In="0.6" Out="0.6" />
<Key In="1" Out="1" />
<Key In="1.5" Out="1" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
<ColorGrading FileName="" Intensity="1" />
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="30" DayTime01="0.743" LocalLightX="1" HelperHdrX="0.75">
<LAmbient Color="e3daff" Scale="0.515" />
<LDirSun Color="ffa378" Scale="2.84" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="2" ScaleExponent="2" />
<T3LightMap MaxHDR="2.7" BounceFactor="3" SkyFactor="0.3" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="5e+005">
<Atmo1 Power="50" Color="ff7713" Scale="5" />
<Atmo2 Power="4" Color="ffaa69" Scale="0.905" />
</HdrSun>
<Clouds MinRgb="beb9ff" MinRgbX="0.381" MaxRgb="ffb398" MaxRgbX="0.98" GodLightIntens="0" SunThroughIntens="0.6">
<EdgeLight>
<Layer0 Power="0" Scale="0" />
<Layer1 Power="0" Scale="0" />
<Layer2 Power="0" Scale="0" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="dadfff" MinRgbX="0.392" MaxRgb="fffdfc" MaxRgbX="0.612" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="0" />
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="1.2e+004" Exponant="1" IntensMin="0" IntensMax="0.9" Color="685d74">
<Height YBottom="-500" YTop="600" MulBottom="1" MulTop="0.85" />
<Clouds DepthMax="4.5e+004" Exponant="2" IntensMax="0.8" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1" Out="0" />
<Key In="2" Out="0.5" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.005" Out="0.035" />
<Key In="0.01" Out="0.065" />
<Key In="0.02" Out="0.1" />
<Key In="0.04" Out="0.12" />
<Key In="0.06" Out="0.125" />
<Key In="0.1" Out="0.15" />
<Key In="0.2" Out="0.22" />
<Key In="0.3" Out="0.28" />
<Key In="0.5" Out="0.3" />
<Key In="1" Out="0.5" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Trackmania Valley
Day
Code: Select all
<Mood>
<Light EnableStars="0" Latitude="35" DayTime01="0.644" LocalLightX="0.5" HelperHdrX="1">
<LAmbient Color="b1cdff" Scale="0.982" />
<LDirSun Color="fff8dd" Scale="1.9" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="2" />
<T3LightMap MaxHDR="2.51" BounceFactor="3" SkyFactor="0.5" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="0.7">
<HdrSun Power="8e+004">
<Atmo1 Power="10" Color="95cfff" Scale="1.12" />
<Atmo2 Power="2" Color="89b8ff" Scale="0.294" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.05" SunThroughIntens="0.75">
<EdgeLight>
<Layer0 Power="16" Scale="2" />
<Layer1 Power="2" Scale="1.5" />
<Layer2 Power="1" Scale="1.2" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="ffffff" MinRgbX="0.38" MaxRgb="ffffff" MaxRgbX="0.627" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="1">
<Matter0 Id="Forest" Density="0.0007" Color="bebd8f" />
</FogMatter>
</Atmo>
<Fog Enabled="1" DepthMin="64" DepthMax="7e+003" Exponant="1.1" IntensMin="0" IntensMax="0.9" Color="abc9f6">
<Height YBottom="-200" YTop="500" MulBottom="0.618" MulTop="1" />
<Clouds DepthMax="4.5e+004" Exponant="2" IntensMax="0" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="2" Out="0.001" />
<Key In="4" Out="0.6" />
<Key In="48" Out="0.001" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.4">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.065" />
<Key In="0.005" Out="0.075" />
<Key In="0.01" Out="0.085" />
<Key In="0.02" Out="0.105" />
<Key In="0.03" Out="0.12" />
<Key In="0.125" Out="0.21" />
<Key In="0.25" Out="0.31" />
<Key In="0.5" Out="0.52" />
<Key In="0.8" Out="0.8" />
<Key In="1.4" Out="0.7" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Night
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="48" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.25">
<LAmbient Color="ececff" Scale="0.0232" />
<LDirSun Color="ff854e" Scale="0.212" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="2" ScaleExponent="1" />
<T3LightMap MaxHDR="1" BounceFactor="2" SkyFactor="1" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="2" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="1e+004">
<Atmo1 Power="300" Color="c1cfff" Scale="0.0744" />
<Atmo2 Power="5" Color="becfff" Scale="0.0148" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0" SunThroughIntens="1">
<EdgeLight>
<Layer0 Power="100" Scale="5" />
<Layer1 Power="16" Scale="2" />
<Layer2 Power="1" Scale="1" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="edefff" MinRgbX="0.376" MaxRgb="f1f4ff" MaxRgbX="0.6" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="1">
<Matter0 Id="Forest" Density="0.001" Color="121318" />
</FogMatter>
</Atmo>
<Fog Enabled="1" DepthMin="16" DepthMax="2.5e+003" Exponant="0.7" IntensMin="0" IntensMax="0.716" Color="23232e">
<Height YBottom="-600" YTop="500" MulBottom="0.284" MulTop="1" />
<Clouds DepthMax="2.5e+004" Exponant="1.5" IntensMax="0.868" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="0.5" Out="0" />
<Key In="3" Out="0.4" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.002" Out="0.03" />
<Key In="0.005" Out="0.04" />
<Key In="0.007" Out="0.05" />
<Key In="0.01" Out="0.06" />
<Key In="0.05" Out="0.05" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="63" DayTime01="0.56" LocalLightX="0.5" HelperHdrX="1">
<LAmbient Color="d7e3ff" Scale="0.571" />
<LDirSun Color="ffefb4" Scale="1.26" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="1" ScaleExponent="3" />
<T3LightMap MaxHDR="2.2" BounceFactor="3" SkyFactor="0.5" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="5e+005">
<Atmo1 Power="200" Color="ffe7ba" Scale="0.0783" />
<Atmo2 Power="10" Color="fff4d9" Scale="0.121" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.2" SunThroughIntens="0.5">
<EdgeLight>
<Layer0 Power="15" Scale="1" />
<Layer1 Power="2" Scale="0.7" />
<Layer2 Power="1" Scale="0.5" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.4" MaxRgb="fffef8" MaxRgbX="0.58" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="1">
<Matter0 Id="Forest" Density="0.0005" Color="536c6c" />
</FogMatter>
</Atmo>
<Fog Enabled="1" DepthMin="32" DepthMax="3e+003" Exponant="0.7" IntensMin="0" IntensMax="1" Color="838ca2">
<Height YBottom="-500" YTop="500" MulBottom="0" MulTop="0.884" />
<Clouds DepthMax="2e+004" Exponant="1" IntensMax="0.866" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1" Out="0" />
<Key In="1.5" Out="0.8" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0.001" Out="0.03" />
<Key In="0.005" Out="0.04" />
<Key In="0.01" Out="0.08" />
<Key In="0.04" Out="0.11" />
<Key In="0.07" Out="0.14" />
<Key In="0.1" Out="0.2" />
<Key In="0.15" Out="0.24" />
<Key In="0.2" Out="0.25" />
<Key In="0.25" Out="0.28" />
<Key In="0.3" Out="0.3" />
<Key In="0.4" Out="0.4" />
<Key In="0.6" Out="0.6" />
<Key In="1" Out="1" />
<Key In="1.5" Out="1" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Code: Select all
<Mood>
<Light EnableStars="1" Latitude="30" DayTime01="0.743" LocalLightX="1" HelperHdrX="1">
<LAmbient Color="ffe3ed" Scale="0.738" />
<LDirSun Color="ff8f39" Scale="3" />
<LDirMoon Color="000000" Scale="1" />
<T3SpecularLocal ScaleIntens="2" ScaleExponent="2" />
<T3LightMap MaxHDR="1.5" BounceFactor="2" SkyFactor="0.7" SkyUseClouds="1" />
</Light>
<Atmo MoonHdrScale="1" FxSmSelfIllumScaleGamePlay="1">
<HdrSun Power="5e+005">
<Atmo1 Power="200" Color="ff5f12" Scale="2.97" />
<Atmo2 Power="1.5" Color="ffaa69" Scale="1.36" />
</HdrSun>
<Clouds MinRgb="000000" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1" GodLightIntens="0.05" SunThroughIntens="0.6">
<EdgeLight>
<Layer0 Power="12" Scale="4" />
<Layer1 Power="2" Scale="2" />
<Layer2 Power="1" Scale="1" />
</EdgeLight>
</Clouds>
<CloudsX2 MinRgb="dadfff" MinRgbX="0.392" MaxRgb="fffdfc" MaxRgbX="0.647" />
<CloudsVortex MinRgb="000000" MaxRgb="ffffff" />
<FogMatter Count="1">
<Matter0 Id="Forest" Density="0.0015" Color="785849" />
</FogMatter>
</Atmo>
<Fog Enabled="1" DepthMin="10" DepthMax="2.5e+003" Exponant="0.6" IntensMin="0" IntensMax="0.858" Color="685d74">
<Height YBottom="0" YTop="200" MulBottom="0.73" MulTop="1" />
<Clouds DepthMax="2e+004" Exponant="1.5" IntensMax="0.8" />
<SkyClouds GlobalIntens="0" />
</Fog>
<Fx>
<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
<HdrNorm_to_Intens>
<Key In="0" Out="0" />
<Key In="1" Out="0" />
<Key In="2" Out="0.5" />
<Key In="64" Out="0.01" />
</HdrNorm_to_Intens>
</T3Bloom>
<T3ToneMap FilmCurve="Preset3">
<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
<AvgLumi_to_KeyValue>
<Key In="0" Out="0.02" />
<Key In="0.01" Out="0.045" />
<Key In="0.05" Out="0.1" />
<Key In="0.2" Out="0.23" />
<Key In="0.5" Out="0.4" />
<Key In="1" Out="0.5" />
</AvgLumi_to_KeyValue>
</AutoExp>
</T3ToneMap>
</Fx>
</Mood>
Re: Mood.MoodSettings.Xml
Hello,
I do not unederstand.
Where must i save the Mood.Moodconfig.xml file?
I can't find a folder for it.
Thanks,
DraggyElements
I do not unederstand.
Where must i save the Mood.Moodconfig.xml file?
I can't find a folder for it.
Thanks,
DraggyElements
Re: Mood.MoodSettings.Xml
You might need to create a new folder in your Maniaplanet user files subfolder:Fix wrote:in your mood directory ( /Land/Day for instance), you can now place a Mood.MoodSetting.xml
Media\Moods\Valley\Land\Day
and store the file there.
Re: Mood.MoodSettings.Xml
in a mod *.zip ?
{ManiaPlanet}/Skins/{Envi]/Mod/{Name}.zip?
{ManiaPlanet}/Skins/{Envi]/Mod/{Name}.zip?
Re: Mood.MoodSettings.Xml
yes, for example, this ia also possible, if you create a mod with a mood
Re: Mood.MoodSettings.Xml
mmm ok, can someone make an example file to test?
(My PC would broken, SDD defekt is coming...)
(My PC would broken, SDD defekt is coming...)
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