we've had a funny incident a few minutes ago!
a friend of mine has built a map with 72 goals (obstacle map with 71 checkpoints)
we tried to play it on the server and there have been SEVERAL BUGS!
first of all: the script is only able to access 64 of the 72 goals (a limit of 2^6 hehe)
see these screenshots as evidence, i've marked every accessible goal with a hud3dmarker
screen 1: map overview
screen 2: goals that are not marked o.O
screen 3: log with counts of the block arrays
this is a huge bug and needs to be fixed :/
the way funnier thing though about the map is that it lets the server and every client crash that's playing the map!
no kidding!
as soon as we tried to skip the map THE SERVER AND ALL 30 CLIENTS playing on it had a FULL CRASH
you can replicate this by opening a game with the map or opening it in the editor and exiting, the game will crash!
see a crash log when using the map in a multiplayer game here
please fix this
regards
steff
ManiaScript can't access more than 64 poles on a single map
Moderator: NADEO
ManiaScript can't access more than 64 poles on a single map
Last edited by steeffeen on 03 May 2013, 11:28, edited 2 times in total.
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Re: Server and Clients crash on map with more than 64 poles
Lol! I'm wondering if this happens with TM... +70 checkpoints
Re: Server and Clients crash on map with more than 64 poles
Maki edited his map so that it's playable on the server
so I made an own map to show the bug
see the bugged blocks counts here
it should say:
blocks 260
spawns 130
poles 130
but as you can see there are only 64 poles in the BlockPoles array
weirdly the game didn't crash while testing this map, so this may be fixed but that you can't place more than 64 poles is sad :s
so I made an own map to show the bug
see the bugged blocks counts here
it should say:
blocks 260
spawns 130
poles 130
but as you can see there are only 64 poles in the BlockPoles array
weirdly the game didn't crash while testing this map, so this may be fixed but that you can't place more than 64 poles is sad :s
Re: ManiaScript can't access more than 64 poles on a single
The crash seems definitely to be fixed, the issue with the limit of 64 poles still exists though, I've renamed the thread accordingly
Re: ManiaScript can't access more than 64 poles on a single
in closed beta it was crashing again
so i reported it and the crash got fixed
though it has been said that the restriction of 64 goals will be kept
so i call this issue as not fixed in the hope it's going to be resolved some-when in the future
so i reported it and the crash got fixed
though it has been said that the restriction of 64 goals will be kept
so i call this issue as not fixed in the hope it's going to be resolved some-when in the future
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