I think new demo is great. I think being able to try game for free is important. And being able to enjoy part of it for free is very desirable.
But one thing is bothering me. I'm not sure if this is intended or just oversight. There are some loopholes in demo system that we can use to make game almost 100% free.
First most obvious loophole is creating new account every 2 days. You get everything for free, except of official campaign beyond white tracks, progress tracking (medals and LP). Only nuisance seems to be extra trouble to create all new accounts.
Another loophole can be used by server owners. You create own dummy title and call it for example "MyClan Fullspeed". Now your server is 100% free for demo users (until you get more then 100 players concurrently, which is very big number). I don't see any nuisance at player side in this method. For server owner extra nuisance is marginal.
I wonder what is Nadeo stance on both method. Is it considered to be abuse and loopholes will be closed if too many people try to exploit them or you consider it acceptable because of extra nuisance for either player or server owner? Should we expect more limitations in the future?
demo loopholes - is this intented?
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demo loopholes - is this intented?
Last edited by NullWojtek on 11 Jul 2014, 18:36, edited 5 times in total.
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Re: demo loopholes - is this intented?
For the second question, Me and somes others have asked this question in the French Hello Planet topic and he answered that this kind of behavior will be monitored and if it's necessary, they'll certainly react against this behavior
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