[Title] Loadouts - Teamplay is a key to win!

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djhubertus
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

Here is updated language file: http://wklej.org/id/1422948/txt/

I have for now: English, Polish, French, Italian, Russian and Deutsch version.(I see some things are missing in Russian translation)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
novationx
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by novationx »

I think you should limit classes to 4-5 or 6 and focus very hard on balancing.
The idea is good, your amount of work & detail are good. It's just not balanced & overall people arent shooting that much. ( all weapons reload slow )

Feedback:
- sounds : Taking A, B, C <----> Losing A,B,C
--> Sometimes I just dont know what I am supposed to do, I can look at the widget/radar... but a sound would surely come in handy.


- Dont take away too much stamina.
-->The maps are pretty big and if you wanna cross the map with a destructor it can be very boring. Dodging becomes impossible too.

Fast player: Normal Elite speed
Normal player: Elite speed -5-10%
Slow player : Elite speed -10-20%


- Tweak classes

Destructor
--> Too slow running speed = dodging is impossible. You get hit super fast.
Remove this class.

Hunter
--> Make Shotgun sound louder. I also would advise the shotgun of EliteAlternative.

Suggestions:
-Focus on 4-6 classes. Its not easy to find a good balance if you have 9 classes. ( too much variables , too hard to balance )

- Heavy class? Slow player ( normal Elite speed -10-20% ) , average weapon, 5armors.
- BADASS class? Awesome powerfull weapon , normal speed(?), only 1-2 armors.
- More armors in general & more shooting = extra fun.
Dont make reloadspeeds too slow. People love to shoot.

- Start a Poll widget ingame and ask for the following feedback:
"Which class is your favorite?" --> keep it, perfect it.
"Which class is your least favorite?" --> remove it, find smth else.

More feedback/suggestions after I played more.
The neverending waiting game has to stop.
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

Thanks for feedback, time for defence :D

I'm using imo 4 values of real variables and You can see it on loadout layer:
++ 1.0-standard Elite
+ 0.9
- 0.7
-- 0.5

I make reload speed longer to prevent chaos/mess/useless spam. But I forgot to say that in future update, I will convert auto-reload system to real magazines of ammo, To increase your magazine count, You will need to pickup fuel items(from platform) or capture the zone. This feature would be great for test, because I didn't saw something similar in shootmania.

About capture sounds, I can add sounds from cod or just record again(as last man standing) :D

Destructor and bulldozer is very OP on current state so I can't believe You want faster movement :D I ca change for next update and we will see.

Hunter is fixed, I decrease bullet count to 6 and increase damage power to 0.5
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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TitiShu
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Location: Belgique

Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by TitiShu »

I agree some classes have too slow reload speed... I prefer fast/medium reload speed and more armor than slow and less armor... ==> more fun


Maybe change/add a classes for a rapid fire weapon (something like machine gun) with something around 40/50 damage instead of 100... and with a small spread (unfortunatly i don't think that we can increment the spread angle during burst fire)
Last edited by TitiShu on 25 Jul 2014, 20:17, edited 2 times in total.
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djhubertus
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

I have machine gun action on PC with 50 ammo bullets but load gauge sound is bugged :x
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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TitiShu
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Location: Belgique

Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by TitiShu »

Ha yes true i've already seen this problem... but you can reduce the reload volume to 0 now, if i'm right


If mains weapons have ammo count it could be good to add a secondary less powerfull weapon i think... just something taht we can compare to a pistol
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by novationx »

djhubertus wrote:Thanks for feedback, time for defence :D

I'm using imo 4 values of real variables and You can see it on loadout layer:
++ 1.0-standard Elite
+ 0.9
- 0.7
-- 0.5
Try
1.0
0.92
0.84
0.76
This is a movement game, dont forget. Movement is important.

The destructor is extremely boring.
U move slow, u shoot 1x every 10seconds, and if you are noob like me you miss 75% of your shots.
So I make 1 hit every 40seconds with this weapon...? :cry:

Remove this class & keep the class with the nucleus. Its exactly the same, but better.

In general --> More armors, more stamina, more bullets ( or faster reload ) = more fun.
I really had the feeling that the gameplay was slow. (I played 5maps 3v3, always had this feeling )
Maybe if its 5v5 it can feel a bit more active. I dont know.

My BEST suggestion is to start with 5classes. Not more. Perfect them. Balance them. In the future try to add more.
The neverending waiting game has to stop.
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

TitiShu wrote:If mains weapons have ammo count it could be good to add a secondary less powerfull weapon i think... just something taht we can compare to a pistol
Yep, It's something that I want to add, like in other shooters, primary weapon with magazines and electric pistol from commando class as secondary.

The other thing is class restriction to specific number of players. I talked with You Titishu about making weapon items. The idea is to create at the beginning of map and after half-time additional round where players are running to collect loadout in one minute. Or I will make combo-like weapon collecting but You will be able to carry only 1 primary weapon.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by novationx »

Dont make it too complicated rofl :D

Balance what you have first. Then add more. trust me :D
The neverending waiting game has to stop.
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djhubertus
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

novationx wrote:Dont make it too complicated rofl :D

Balance what you have first. Then add more. trust me :D
I don't want to make updates every day, that's why I want to make more things to test than changing const values xD
I know game mode is complicated NOW, that's why I make rules reminder after join with most important informations and ability to translate gamemode to native languages.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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