Fix wrote:(no troll here) I'm wondering what the TMX admins think about this subject (they pay for storage I think), or the server hosts ?
Would actually be interesting to hear MrA's opinion.
I think as long as the file size stays below 2MB it should not be too big of a deal.
The biggest of my TM2 Maps I could find (without embedded objects) had 815kB. That is with a bunch of ghosts and all the fancy MT stuff. Compared to that, the current size limit of 150kB seem really small.
It would be no problem to crash the 2MB limit (I think that was the limit on MX aswell) by adding a bunch of ghosts to a map. I think that shows how unjustified a 150kB limit just for objects is.
A good solution would be a general size limit warning once you hit 2MB, since that is (I belive) the dedicated server size limit. Maybe even have a flag in the map file, that marks over 2MB maps as offline only.
What would also really increase the efficiency would be to not embed the icons of the objects in the map file, but just the geometry. I can't remember exact numbers, but TGYoshi tested this and noticed that adding icons to the objects increased the size by a lot.
Also just came up with my personal conspiracy theory behind the size limitation:
What if the limit was implemented to prevent people from adding objects with a high poly count in order to guarantee acceptable performance for people with low-end machines?