The evolution of the Maniaplanet ●

Discuss everything related to Maniaplanet.

Moderator: English Moderator

Post Reply
Lorisa
Posts: 189
Joined: 15 Feb 2013, 12:17

The evolution of the Maniaplanet ●

Post by Lorisa »

Hello ;)

Today I have played an epic map: â–º
I caught a few new ideas, and now I want to share them with you.

• So, what I offer?

I suggest to use opportunity to play the Storm the car with Stadium, and the Storm to run on the routes Stadium.

• Why?

To unite games and players with various tastes of game genres in one game platform the ManiaPlanet of entertainments and creativity.
After all such is there was ManiaPlanet initial purpose?

• What do we need?

It is necessary to create a "normal" start and the finish on the environs Storm. To give the chance to the car quietly and trouble-free to drive on the map.
(also it is necessary to consider that players will want to create maps on an environment a Storm, playing it is admissible cars ex: the Canyon. That is it is necessary to provide
possibility of such game and to think over decision courses if something goes not so)

• We break the balance of the game!?

No! We unite games under one platform - ManiaPlanet.

• About Storm to Stadium? (Jump Mania)

Here is - I suggest to make opportunity to use improvised blocks for creation of fast maps, and it is possible to give the chance is admissible to infinite acceleration
or rings will act as recharging energy (it is possible to think over also the other courses not less interesting by something that I offered).
  • • Play on the one map (PvP)

    I suggest to add possibility of play PVP against each other on the maps created by you on a Storm.
    Agree, it is so simpler, than to create packs titles and other stuff only to invite a friend to the game. (and how to play if the Internet is offline? )
• Auto control (play as you want)) (mp)

You can also do that at the startup environment maps differ - is automatically set a start and finish blocks, and launch the map.
  • • Master skins. (sm)
    • It would be cool if you added the ability to directly in the editor to change the SM skin. To immediately see how to behave character, before the test.
• Save positions even after skin change. (sm)

I found that the position of the character gets off after skin change. That is work carried out in the editor of a pose (win/lost) will it be removed if you change the skin.

• Power Up (more powerful ammo)
I suggest to add object for energy in the "Combo" mode that there was an opportunity to increase the power of the weapon (not only in the visual plan) but also physically)


» I wish that you developed your games! Don't stuck on something one, but going to forward and doing the world is better.

Regards. :pil
Last edited by Lorisa on 15 Sep 2014, 21:02, edited 10 times in total.
User avatar
adamkooo2
Posts: 1318
Joined: 13 Jun 2014, 08:43
Location: Slovakia
Contact:

Re: The evolution of the Maniaplanet ●

Post by adamkooo2 »

It's my map. :thumbsup:
/\rkady
Image
Lorisa
Posts: 189
Joined: 15 Feb 2013, 12:17

Re: The evolution of the Maniaplanet ●

Post by Lorisa »

adamkooo2 wrote:It's my map. :thumbsup:
I know. You're a genius man! :mrgreen:
asticoli
Posts: 119
Joined: 19 Jan 2014, 20:02

Re: The evolution of the Maniaplanet ●

Post by asticoli »

You know you can already do it with a bug ?
--> go on a storm server, then go to "My documents">Maniaplanet>etc... and double click on a stadium replay, enjoy :thumbsup: (You will get a car on a storm man on a tm map! and the opposite works too)
Lorisa
Posts: 189
Joined: 15 Feb 2013, 12:17

Re: The evolution of the Maniaplanet ●

Post by Lorisa »

asticoli wrote:You know you can already do it with a bug ?
--> go on a storm server, then go to "My documents">Maniaplanet>etc... and double click on a stadium replay, enjoy :thumbsup: (You will get a car on a storm man on a tm map! and the opposite works too)
Really? Incredible! Thanks dude! :D
Post Reply

Return to “Maniaplanet”

Who is online

Users browsing this forum: No registered users and 0 guests