Thanks!
The list of all TM games that I've found, please let me know if it's incorrect / missing some:

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It's not correct. 1 checkpoint is always necessary.Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
When you have a multilap start, yes it is necessary to have at least 1 CP, but when there is a normal start, you can have a track without any CPTMarc wrote:It's not correct. 1 checkpoint is always necessary.Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
The finish block is also a CP block, it produces both callbacks in the dedicated server [the multi-lap start produces only a PlayerCheckpoint callback at each passing]. So in that sense, TMarc is also correct, but wrt. creating a track, Omnixor's statement is more accurate.TMarc wrote:It's not correct. 1 checkpoint is always necessary.Omnixor wrote:it's either 1 start + 0 or more CPs + 1 or more finishes, or 1 multilap + 1 or more CPs + 0 or more finishes.
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