ManiaPlanet Server 2015-06-16

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xbx
Nadeo
Nadeo
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ManiaPlanet Server 2015-06-16

Post by xbx »

Hello!

New server update available!
http://files.maniaplanet.com/ManiaPlane ... -06-16.zip

(only exe changed since previous version;
http://files.maniaplanet.com/ManiaPlane ... _delta.zip )


Fix for Joust :
viewtopic.php?f=261&t=38019#p269232

Main changes:
  • TM: new GravityCoef paramters to reduce gravity.
  • SM: support for custom checkpoint items .
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undef.de
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Re: ManiaPlanet Server 2015-06-16

Post by undef.de »

This release does not include the updated UserData\Scripts\Libs\Nadeo\TrackMania\XmlRpc.Script.txt version 2015-03-23, there is the older version 2015-02-23 included... forgotten to update or other reason :?:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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novationx
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Re: ManiaPlanet Server 2015-06-16

Post by novationx »

1. Why wasnt gravity added to SM?
2. Will this follow in the not so distant future?

I know someone who managed to get Gravity working by hacking MP2... and he was alone :p

Anyways, thanks for the small update :)
The neverending waiting game has to stop.
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Toninus
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Re: ManiaPlanet Server 2015-06-16

Post by Toninus »

Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I've always found the car too light...)
Making it negative to drive on ceilings isn't possible too ? :mrgreen:
Come on, Nadeo... ;)
Last edited by Toninus on 19 Jun 2015, 11:40, edited 1 time in total.
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Guerro323
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Re: ManiaPlanet Server 2015-06-16

Post by Guerro323 »

Toninus wrote:Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I'v always found the car too light...)
Making it negative to drive on ceilings isn't possible too ? :mrgreen:
Come on, Nadeo... ;)
And why a limit on AccelCoef and ControlCoef ? I can't do a bay like :(
C'est Grandiose!
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MrA
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Re: ManiaPlanet Server 2015-06-16

Post by MrA »

So the bottom line is, for me as a lazy admin of SM battle/royal/elite + TM2 Multi/Sta/Can/Val , is that I don't really need to worry about applying this update? ;) :thumbsup:
Enjoying TMOne
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xbx
Nadeo
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Re: ManiaPlanet Server 2015-06-16

Post by xbx »

Hi!
undef.de wrote:This release does not include the updated UserData\Scripts\Libs\Nadeo\TrackMania\XmlRpc.Script.txt version 2015-03-23, there is the older version 2015-02-23 included... forgotten to update or other reason :?:
Toninus wrote:Only reducing gravity ? Increasing it is not possible ? (I want to try that on valley, I've always found the car too light...)
Making it negative to drive on ceilings isn't possible too ? :mrgreen:
The general picture is that we're quite busy with finishing trackmania turbo, so we don't have a lot of time to test / iterate on maniaplanet right now; so that's why we're staying on the conservative side, and also avoid including new developments in the update. trying to avoid breaking stuff....
We'll resume normal operation on maniaplanet a bit later.
MrA wrote:So the bottom line is, for me as a lazy admin of SM battle/royal/elite + TM2 Multi/Sta/Can/Val , is that I don't really need to worry about applying this update? ;) :thumbsup:
Well as long as you have no issues and a server from this year (there are some maps not loading with older servers), you should be fine.
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killer606
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Re: ManiaPlanet Server 2015-06-16

Post by killer606 »

Btw. why is the name still Beta server? I think we're out of Beta?
TheBigG.
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Re: ManiaPlanet Server 2015-06-16

Post by TheBigG. »

killer606 wrote:Btw. why is the name still Beta server? I think we're out of Beta?
i have to agree the server is quite stable now, but the client is still beta.
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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Electron
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Re: ManiaPlanet Server 2015-06-16

Post by Electron »

TheBigG. wrote:
killer606 wrote:Btw. why is the name still Beta server? I think we're out of Beta?
i have to agree the server is quite stable now, but the client is still beta.
I wouldn't call the server quite stable, if you have to restart it every four weeks. Or was this issue fixed in the meantime?
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