Automatic podium

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aprror
Posts: 55
Joined: 21 Aug 2014, 12:43

Automatic podium

Post by aprror »

Suggestion:
Because some maps misses podium it would be more visual if there is automatic podium (like somewhere far in the hills or something), and more interesting between maps

Just quick suggestion :)

Oh and one more, Nucleus dig bar:
When you mix nucleus tunnels, it makes map very heavy to run in bigger tunnels/nucleus areas. Some trigger would be more easy for machine because afterall its just gun switch. But im not sure would it be abused, but just a thought
Trylk255
Posts: 457
Joined: 13 Jul 2011, 13:48
Location: Amérique du Nord > Canada > Québec
Contact:

Re: Automatic podium

Post by Trylk255 »

Just asking you this question first : placing podium in the HILLS? U mean outside of the current buildzone?!
aprror
Posts: 55
Joined: 21 Aug 2014, 12:43

Re: Automatic podium

Post by aprror »

Why you ask? :)
If Nadeo makes static podium (to support the maps that dont have podium) it cant be in the building zone
Trylk255
Posts: 457
Joined: 13 Jul 2011, 13:48
Location: Amérique du Nord > Canada > Québec
Contact:

Re: Automatic podium

Post by Trylk255 »

Static means it can move and the block physics will follow. This implement also need another implement : Blocks placement path : Can block bet set here = true/false
aprror
Posts: 55
Joined: 21 Aug 2014, 12:43

Re: Automatic podium

Post by aprror »

I dont know what are you talking about anymore

But anyways, I hope Nadeo has understood the suggestion, lol :) It would be nice to always have podium standings between every map
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