Heyo!
Look at this picture first. From the distance everything looks gorgeous! Some 2D sprites weren't loading, but I can ignore that.
At getting closer we will notice that there are no car shadows. This really bugged me out as I rendered with a camera of that distance and it didn't capture the shadows. All settings are on high ofc.
Coming a bit more closer fixed the issue for the closest car.
A macro from high distance reveals that there is (obviously) gpu-load saving.
Fixed when coming closer.
Now my appeal is, to increase the render distance of all kinds of effects for the MT atleast, so we can render out HQ details from a further distance too. Would be great. Not only shadows, but also 2D sprites of the map should all be loaded.
As I am aware of the fact, that this is a FPS-increaser / Load-saver it should remain as a tickbox in the Renderer settings in the MT. I would really appreciate that! There are not many people who need that, but for those who have the powerful PC for it, why not have this feature?
Cheers!
Render Distance
Render Distance
ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Render Distance
Good reasoning: high quality rendering always takes its time
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