Stadium environment map mixing?

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TMarc
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Re: Stadium environment map mixing?

Post by TMarc »

I meant this only as help, perhaps as optional setting like in the experimental features.
When blockmixing etc. is enabled, then of course no restriction should apply. :)
disposableaccount
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Re: Stadium environment map mixing?

Post by disposableaccount »

TMarc wrote:
disposableaccount wrote:nothing but excuses, the posts above said everything so i won't even bother.
I'm wondering where you think TMT will be that much better since it is based on the same engine.
I'm wondering "where" i was thinking TMT would be much better too, specially now that you said they will use the same engine and fear it won't have any environment mixing
TGYoshi wrote:Nando isn't to blame there, but disallowing some combinations makes no sense to prevent that from happening as it's unavoidable
Yes Nadeo is to blame, not allowing environment mixing never made sense in any trackmania.
It reminds me of how old fighting games wouldn't allow the player to choose the bad guys when they were perfectly fine characters no different than the ones that could be used, but this was back in the day games like that where rushed and released many sequels in a short period, at least they learned their lesson quickly enough, what took Nadeo so long to realize that environment mixing was a good idea long after everyone did we will never know.
Last edited by disposableaccount on 28 Oct 2015, 04:13, edited 1 time in total.
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TMarc
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Re: Stadium environment map mixing?

Post by TMarc »

disposableaccount wrote:
TMarc wrote:
disposableaccount wrote:nothing but excuses, the posts above said everything so i won't even bother.
I'm wondering where you think TMT will be that much better since it is based on the same engine.
I'm wondering "where" i was thinking TMT would be much better too, specially now that you said they will use the same engine and fear it won't have any environment mixing
We know well that Nadeo does not tell much. There will certainly be some improvements to the current engine, which we will hopefully also see with Maniaplanet version 4.
But from what I feel, watching the videos of TMT, it is just some more crazy blocks (something like "Sunrise Ultra Extreme goes Maniaplanet") plus fancy, colorful and blinking decorations.
If this all was done with the existing Maniaplanet engine, chapeau, then we know that much more could be done... if the possibilities were there.
But I also think that there will be no blockmix in TMT, simply to avoid frustrating beginners and casual players.

Please don't forget, TMT is perhaps the last try to relaunch Trackmania for the masses, and in contrary to Maniaplanet, it is a one shot release only.
disposableaccount wrote:Yes Nadeo is to blame, disallowing environment mixing never made sense in any trackmania.
You are distorting completely what Nadeo did. At first, there was no environment mix at all. Only Speed / Desert in the first demo, later also Snow and Rallye.
Either because they had never foreseen it, or because they never had intended it.
There was simply no necessity to do environment mix. At that time, Trackmania was so fresh and new that the people were simply enjoying it.
Only because some genious found out how to manipulate the maps with hex editors, this arised some kind of demand for some people.
That Nadeo allowed it to some extend in Maniaplanet is a nice step from them, and probably also only a try, to see how this is accepted.
But I really don't understand why you keep blaming them unnecessarily, instead of being happy that they did not prevent it by some game internal measures.
It is like you absolutely don't want to see the good things, and that you are only searching any single bad thing, regardless how small it is, you are unhappy. why!?
disposableaccount
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Re: Stadium environment map mixing?

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I've made my point, it's silly to limit the cars to their own specific environment when they work almost perfectly with one another, if a block doesn't work then make it work! Nadeo is doing a big disservice to themselves and it's players with such needless restrictions
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Re: Stadium environment map mixing?

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I can see good reasons for all sides of this discussion. I love the environment mixing concept and was one of the first to push (or wish) for it back before even TMUF. Most people said it wasn't possible to do but then someone did. I made several tracks in all the TMUF environments using the Coast Car and it's physics and they turned out quite fun. Some environments worked well mixed and some did not.
I can understand Nadeo wanting to be cautious in what they allow in the official game and what they don't. I mean, after all they don't want it to turn into a big cluster fluster.
That said though, I would love to see at the release of Lagoon, a TM² Title like the one we have now (or a permanent in game feature) but that allows mixing of all four TM² environments. That would give us 16 unique ways to create tracks.
During a beta I made some fun drift tracks in Stadium with the Canyon Car and it seemed like it worked fine to me. But, there are many things in programming that we as players don't see or know about.
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disposableaccount
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Re: Stadium environment map mixing?

Post by disposableaccount »

Demented wrote:I can understand Nadeo wanting to be cautious in what they allow in the official game and what they don't. I mean, after all they don't want it to turn into a big cluster fluster.
that's sound even more patronizing and insulting, like nadeo underestimates it's players and treats them like children, do i need to remind you it's a game with a track builder where the fate is in the hands of the community? it's like adsun said, maps will be trash if it's built in a trashy way, with mixing or not
Last edited by disposableaccount on 30 Oct 2015, 06:39, edited 2 times in total.
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Re: Stadium environment map mixing?

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@ disposableaccount:
Are you ignorant or just an ass? It seems like you're not really even grasping what I'm saying before you respond in a demeaning way. Even when I agree with you it seems you want to reject it. What the hell?
Writing software is not as cut and dry simple as you seem to think it is. Quite often what seems like it should be a simple thing to incorporate in a program can cause a "Butterfly Effect" that ripples throughout the software and causes everything else to become a mess. I want to see multi environment mixing too, but I trust that if NADEO has opted not to do it yet they have a good reason. I doubt they have chosen to hold off on mixing Canyon and Valley in Stadium because they don't think the players can use it correctly. It's more likely they are holding off for some reason we don't know about or that is beyond their control at this time.
It would be nice to hear from them their reasons and plans.
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TMarc
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Re: Stadium environment map mixing?

Post by TMarc »

guys, there is absolutely no need for insults. :|
Keep calm please, or we'll need to lock this topic until Nadeo responds, but they are currently all busy with the Paris Game Week, therefore any response might take quite a few days.
disposableaccount
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Re: Stadium environment map mixing?

Post by disposableaccount »

Demented wrote:@ disposableaccount:
Are you ignorant or just an ass? It seems like you're not really even grasping what I'm saying before you respond in a demeaning way. Even when I agree with you it seems you want to reject it. What the hell?
Writing software is not as cut and dry simple as you seem to think it is. Quite often what seems like it should be a simple thing to incorporate in a program can cause a "Butterfly Effect" that ripples throughout the software and causes everything else to become a mess. I want to see multi environment mixing too, but I trust that if NADEO has opted not to do it yet they have a good reason. I doubt they have chosen to hold off on mixing Canyon and Valley in Stadium because they don't think the players can use it correctly. It's more likely they are holding off for some reason we don't know about or that is beyond their control at this time.
It would be nice to hear from them their reasons and plans.
i know adding a line of code can mess up the game in unexpected ways, and from what i understand from reading devs talking about their games and MMOs being updated it's pretty normal to happen. i tried mixing with stadium a long time ago and still not possible today, if there were any plans to fix this issue then they would have done it already
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Re: Stadium environment map mixing?

Post by Demented »

My apologies to anyone my comments may have offended.
I agree with many of the ideas that disposableaccount has suggested here and in other topics.
I too want to see all the cars usable in all the TM² environments.
My first post in this topic was meant to agree with the concept and offer a possible explanation for why it hasn't been done yet, and to get a response stating that I sound patronizing and insulting just went completely against my intent and made me feel insulted.
My only intent in these forums is to share ideas and try to offer helpful solutions or insights.
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