or simply create you car with the ingame editor, with it's stickers and cool stuff, and then use the diffuse as a template to stick your stickers in a new layer using photoshop for HD results. (if you are not familiar with symmetry or grid templates on photoshop)
Here you have all templates:
http://www.maniapark.com/mypark.php?a=8338
Blurry Cartextures (only on my car)
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Re: Blurry Cartextures (only on my car)
@ManiaDesign : You should check in your drivers Setting (Nvidia Control Panel or Catalyst Control Center) maybe the texture filtering settings are not at the highest ! (: 

- Florenzius
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Re: Blurry Cartextures (only on my car)
Are I dumb, or is it a wonder?^^
In the first mood of canyon the textures are hd and i didn't change anything...
I can't send you pictures now, because imgur don't works...
In the first mood of canyon the textures are hd and i didn't change anything...
I can't send you pictures now, because imgur don't works...
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: Blurry Cartextures (only on my car)
Try to set your setting to this:


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Re: Blurry Cartextures (only on my car)
It's already at high
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: Blurry Cartextures (only on my car)
as I wrote, problem is somewhere in the stuff, because I have this bug too in some items, example:adamkooo2 wrote:I have same bug in tps, and objects
I have edited the building_D.dds file and in paint.net it looks good, but when I opened mp, I saw the texture was blurred. Problem is somewhere in the file.dds
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Re: Blurry Cartextures (only on my car)
But it's not an item, it's a car.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: Blurry Cartextures (only on my car)
you still don´t understandManiaDesign wrote:But it's not an item, it's a car.

problem is in file.dds in game
Re: Blurry Cartextures (only on my car)
again, DXTC is compressed, and contains mipmaps.
low resolution mipmaps lead to more or less blurry textures, depending on the mipmap and distance detail settings of game video, and video driver settings.
And if in paint the texture looks OK before saving, load it again after saving... is it the same in paint or in another application like IrfanView?
low resolution mipmaps lead to more or less blurry textures, depending on the mipmap and distance detail settings of game video, and video driver settings.
And if in paint the texture looks OK before saving, load it again after saving... is it the same in paint or in another application like IrfanView?
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