Questions & Answers Trackmania Turbo

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PapyChampy
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Re: TMT Question: PSN Trophies and Xbox Achievements?

Post by PapyChampy »

Stringers wrote:Is it planned to have PSN Trophies and Xbox Achievements? Most games for consoles have that.
It's mandatory to have a trophy/achievement list when you release a game on console (With the exception of the Wii U), so yeah.
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disposableaccount
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Re: TMT Question: PSN Trophies and Xbox Achievements?

Post by disposableaccount »

PapyChampy wrote:
Stringers wrote:Is it planned to have PSN Trophies and Xbox Achievements? Most games for consoles have that.
It's mandatory to have a trophy/achievement list when you release a game on console (With the exception of the Wii U), so yeah.
hopefully TMT will have a completion achievement for getting all gold and/or author medals in the game. hopefully on steam too
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PapyChampy
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Re: TMT Question: PSN Trophies and Xbox Achievements?

Post by PapyChampy »

disposableaccount wrote:
PapyChampy wrote:
Stringers wrote:Is it planned to have PSN Trophies and Xbox Achievements? Most games for consoles have that.
It's mandatory to have a trophy/achievement list when you release a game on console (With the exception of the Wii U), so yeah.
hopefully TMT will have a completion achievement for getting all gold and/or author medals in the game. hopefully on steam too
That's very likely.

I don't see why the Steam achievements would be different than the console ones.
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The_Big_Boo
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Re: TMT Question: PSN Trophies and Xbox Achievements?

Post by The_Big_Boo »

PapyChampy wrote:I don't see why the Steam achievements would be different than the console ones.
Usually Uplay games have their achievements on Uplay only, not on Steam. Does that mean TMT will be one of the few exceptions having both Uplay and Steam achievements?
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SixelAlexiS
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Re: Questions & Answers Trackmania Turbo

Post by SixelAlexiS »

SqueelCr wrote:
matsilagi_tmu wrote:So, from the streams that i saw, here's the highlights:

-The blocks needs to be unlocked

-There's a blocklimit on the editor (7500 coppers is the limit)
Wat why?
Please, anyone can confirm if the limit will be in the PC version too?
if yes I'm going to cancel my preorder... sorry, but this is beyond stupid.

Thanks.
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TMarc
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Re: Questions & Answers Trackmania Turbo

Post by TMarc »

SixelAlexiS wrote:Please, anyone can confirm if the limit will be in the PC version too?
if yes I'm going to cancel my preorder... sorry, but this is beyond stupid. Thanks.
Silly expectations are also stupid. And if you cancel your order only because of that... isn't that stupid, too? :roll:
Most probably Turbo will be exactly the same for all 3 platforms - same visuals, same limitations.
Only about higher resolution and better frame rate on PC we might argue :lol:

Then you perhaps better just wait for Lagoon and skip the fun that Turbo will hopefully make ;)
matsilagi_tmu
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Re: Questions & Answers Trackmania Turbo

Post by matsilagi_tmu »

TMarc wrote:Most probably Turbo will be exactly the same for all 3 platforms - same visuals, same limitations
Can't we use Cheat Engine or something like that to mod the limits?
I mean, this kinda would break the ingame system of sharing (if it exists) but i think its possible to some extent.
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Re: Questions & Answers Trackmania Turbo

Post by Hylis »

The goal is to secure the 60 FPS on console. The really cool thing is that we spent a lot of time at optimizing the blocks and it will benefit also the PC version, and alter Maniaplanet. So, less coppers will do more! On PC, while this limit makes less sens, it still makes some sens for the spirit of Turbo: as a more casual PC player, you would not end up with having huge difference of performance on maps and have to look for "lightweight" map servers. So, I think it's a little early to raise the limit for this multiple reasons: first look at how creators use this version, let's see how the limit impacts the feeling of Turbo and I could not hide that I fear that the day we raise the limit, we would close in an undefinite way the ability to share maps later between platform (of course, if we don't do it, we would end up with worse case, but it's often the case when you want to keep options open)
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Re: Questions & Answers Trackmania Turbo

Post by Miss »

Hylis wrote:The goal is to secure the 60 FPS on console. The really cool thing is that we spent a lot of time at optimizing the blocks and it will benefit also the PC version, and alter Maniaplanet.
Hylis, can you confirm my theory that Turbo is just an updated version of Maniaplanet with just some features from MP disabled? I imagine it would be relatively simple for you guys to port most (or all) of the new Turbo features to Maniaplanet, would it not? (Thinking mostly about UI updates, etc)
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Re: Questions & Answers Trackmania Turbo

Post by oiram456 »

saw a beta video yesterday, are you going to improve the loading times in painter?
it took like 5 seconds or even longer to change parts of the skin on cars and even on the helmet :?
Dont wanna link the video cus of NDA

Edit: it was the xbox version
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