With stunts mode, chained/combo and master not working as expected.
In this picture, X1, X6, etc, are combo/chains.
f1., f1.52, etc, are factors.
I think it's linked with CTmMlPlayer.TimeElapsedSinceLastStunt that not works too. (negative value after first stunt)
As you can see "Master" figures are impossible too.
[BUG][FIXED][Stunts] Combo/chained and master don't work properly
[BUG][FIXED][Stunts] Combo/chained and master don't work properly
Last edited by spaii on 14 Aug 2017, 06:02, edited 1 time in total.
Re: [BUG][Stunts] Combo/chained and master don't work properly
Plop!
My first experience with Trackmania is too long ago, I cant remember
I loved the game from 1st moment, although the cars [like the yellow taxi somewhere in texas - or the japanese mini-SUV on wooden ground } didnt do, what I wanted... I just was too stupid to RACE - and with the years, STUNTS made my days Every TM-version had a car, that was perfect to stunt. The bay-car was best in handling, the old Coast-cars on slippery floor ... and than - THE BEST in all those 13 years: the Spai-STUNT-script in MP2.(or MP3??) Although the stunter-community is nota big community, we are mostly older players ( > 40 to 70) but since a year, we have some new, young stunt-supporters
Then MP4 arrived in the world of Trackmaniacs, Lagoon was presented and the new car-handling, the graphics and all fresh elements are really perfect to make STUNTS ! But we cant do that.
Please, Nadeo, Hylis, Ubi or whoever can help: Please help Spai with the bugs/problems in script
I have some ideas for stunt-maps but cant realize them. I need to map and stunt !!!!
Vive Trackmania Stunts
Thanks, Nadeo for any support
My first experience with Trackmania is too long ago, I cant remember
I loved the game from 1st moment, although the cars [like the yellow taxi somewhere in texas - or the japanese mini-SUV on wooden ground } didnt do, what I wanted... I just was too stupid to RACE - and with the years, STUNTS made my days Every TM-version had a car, that was perfect to stunt. The bay-car was best in handling, the old Coast-cars on slippery floor ... and than - THE BEST in all those 13 years: the Spai-STUNT-script in MP2.(or MP3??) Although the stunter-community is nota big community, we are mostly older players ( > 40 to 70) but since a year, we have some new, young stunt-supporters
Then MP4 arrived in the world of Trackmaniacs, Lagoon was presented and the new car-handling, the graphics and all fresh elements are really perfect to make STUNTS ! But we cant do that.
Please, Nadeo, Hylis, Ubi or whoever can help: Please help Spai with the bugs/problems in script
I have some ideas for stunt-maps but cant realize them. I need to map and stunt !!!!
Vive Trackmania Stunts
Thanks, Nadeo for any support
Re: [BUG][Stunts] Combo/chained and master don't work properly
Stunts is a traditional part of Trackmania. First as an official 'title' in TM1, in Maniaplanet it was rebuild by Spaii, because Stunts was sadly terminated in TM2. TM2-Stunts finally build up a great community with people all over the world. With the new Lagoon envi and some other changes in MP4, our mapping skills would have a great challenge. But MP4 broke the Stunt Title.
Spaii has started not only to recreate Stunts, he is creating a platform title (Extra World), which can contain other gameplays like Moon etc.
The bug he reported is a killerbug for the game. If the bug is not reported clear enough, you can ask us to be more detailed. Please help us to fix this bug.
Greetz Namoine
Spaii has started not only to recreate Stunts, he is creating a platform title (Extra World), which can contain other gameplays like Moon etc.
The bug he reported is a killerbug for the game. If the bug is not reported clear enough, you can ask us to be more detailed. Please help us to fix this bug.
Greetz Namoine
Re: [BUG][Stunts] Combo/chained and master don't work properly
I miss stunt mode and would love to see a working version again.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: [BUG][Stunts] Combo/chained and master don't work properly
Hello!
So I've looked into this.
There were changes made for trackmania turbo that got included and didn't work quite fine with MP4.
So I changed back to the MP3 code, so that it would work again as before.
However, while I was at it, I also included/improved a few changes in the scoring + chaining/combo system from turbo.
You need to enable them from the mode script:
StuntModel_EnableCustomisation = True; will enable the updated model.
and then there are a couple of additional StuntModel_XXX to make adjustments.
You can test it and tell me if it works better now:
http://files.v04.maniaplanet.com/tmp/Ma ... -08-18.zip
Some details on the new stuff:
MasterJump is the MP3 value, no touching of inputs during the whole figure + landing straight or reverse
PerfectLanding: flat landing with the wheels + straight or reverse.
MasterLanding: no air control in the last second before landing + PerfectLanding
EpicLanding: no air control in the last 3 seconds before landing + PerfectLanding
StuntModel_MP3Combo: when false, the new model is not counting combos on wreck or simple jumps (but they don't break the combochain)
StuntModel_MP3Points: when false, bonus for PerfectLanding, masterlanding.. are used. And the figurerepeat malus is also using to give a bit less points for big angles figures.
StuntModel_UseStricterAngle: dont coun't figure as 180° as soon as >90°, but only after 135° + also stricter definition of 'wreck'.
So I've looked into this.
There were changes made for trackmania turbo that got included and didn't work quite fine with MP4.
So I changed back to the MP3 code, so that it would work again as before.
However, while I was at it, I also included/improved a few changes in the scoring + chaining/combo system from turbo.
You need to enable them from the mode script:
StuntModel_EnableCustomisation = True; will enable the updated model.
and then there are a couple of additional StuntModel_XXX to make adjustments.
You can test it and tell me if it works better now:
http://files.v04.maniaplanet.com/tmp/Ma ... -08-18.zip
Some details on the new stuff:
MasterJump is the MP3 value, no touching of inputs during the whole figure + landing straight or reverse
PerfectLanding: flat landing with the wheels + straight or reverse.
MasterLanding: no air control in the last second before landing + PerfectLanding
EpicLanding: no air control in the last 3 seconds before landing + PerfectLanding
StuntModel_MP3Combo: when false, the new model is not counting combos on wreck or simple jumps (but they don't break the combochain)
StuntModel_MP3Points: when false, bonus for PerfectLanding, masterlanding.. are used. And the figurerepeat malus is also using to give a bit less points for big angles figures.
StuntModel_UseStricterAngle: dont coun't figure as 180° as soon as >90°, but only after 135° + also stricter definition of 'wreck'.
Re: [BUG][Stunts] Combo/chained and master don't work properly
Great Job ! Solo-Stunts yet working fine
Cant wait the re-opening of stunt-servers
Thanks, Spai xbx & Nadeo
Cant wait the re-opening of stunt-servers
Thanks, Spai xbx & Nadeo
Re: [BUG][Stunts] Combo/chained and master don't work properly
Will your updated version of Stunts be playable offline in a Solo Mode?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: [BUG][Stunts] Combo/chained and master don't work properly
Yes, this was already possible with last version of Stunts title
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