TMarc wrote: ↑17 Jan 2018, 19:33
Is that not something? Instead of having to wait for the next add-on or DLC or whatever official content, players - if they are willing to invest some time and gather knowledge and experience - can do something themselves, they can nearly create their own ecosystem.
Look at the nice titles like Raid, Snow aka Trackmania One, the incredible map packs from Adamkoo, MrDVD or Sparkster, the SmurfsCups and NRL cup, the server tool eXpansion... only to name just a few still active creations.
And the best, it is also almost for free for the players.
Nobody is saying that they (and my) work of community content is useless. It's just meaningless, if new player don't understand this kind of content or can't even join a cup, if he/she hasn't buy a key of an environent. This has nothing to do with being negative. ^^
Free players see only the channel and the channel is only naked server with maps of the titlepack/Main game. There is now way to understand Maniaplanet or Trackmania itself for a newby?^^
TMarc wrote: ↑17 Jan 2018, 19:33
They can decide, they can chose what they want to play.
I am not sure if I have a different freeaccount than you, but I am completly forced to play one title for a period of time in Trackmania / Shootmania, there is basicly no attention to learn more about the game. They have to buy the game (1 of 4 TM²Titles) to learn finaly Trackmania / Shootmania and Maniaplanet.
With the demo version, we had demonstrably more players and you could test everything - even in titlepacks. The current channelsystem is like nothing than a server with maps.
TMarc wrote: ↑17 Jan 2018, 19:33
But nooo, it's too much choice now? I don't understand it.
There is always this "nah we don't want it we can't use it because blah blah" instead of "oh, could we not have this? Would be even better! But while waiting, we try now first with the things we have!".
I'm really tired of that. And I guess not only me.
Look, Hylis has not written anything anymore here since more than half a year!
Whatever he is thinking and doing now, this is certainly not a good sign.
And what is the arguement? what is the solution?^^
It's ok to have a community, but the maniaplanet-system let it look like an empty and an uninterested plattform. So how can Nadeo improve Maniaplanet? My personal solution: Merge all 4 TM²Titles in one with an "add-on" System which contains Titlepacks, Manialinks,... and a global TM-Server list. This case would create an other illusion for a brand new player and it would create more "action" for the brand new player itself to learn about more Maniaplanet and Trackmania (maybe^^). Even if everything is merged, you can keep this "seperate" in TM² itself for each environment (TM1 -> Coast 90k Server for example). It just change the view of numbers and actions which can be done in the game.
TMarc wrote: ↑17 Jan 2018, 19:33
and that's why they made Turbo, so the players who don't want to hassle with mods and servers and simply want to enjoy all recent Maniaplanet-Trackmania games "all in one", with some more doodads&bells.
Trackmania Turbo is the only game where I have to write it in a negative way:
Trackmania Turbo is just an other game and "splitting" again communitys but this does not work, because it's casual - It was a way to bring new players to Maniaplanet, correct? (yes, it was intended). But in Trackmania Turbo is no single information about Maniaplanet?^^
Trackmania Turbo removed the simplest core features like Cam 1, giving a map a name, no recognizable and explainable ranking system - and an extern link to the playerpage is hardcore 08/15,...
Trackmania Turbo abused Lagoon to buy TMTurbo, because it was "not ready" Maniaplanet?^^
[...]
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Look, I am just sitting here. "And I guess not only me". I just waiting here for the "b00m" for Trackmania/Shootmania/Maniaplanet. But there is no "b00m" since serveral Updates and improvements. There was a short "b00m" in MP2 with Shootmania, TM²Stadium and "TM²Valley". Since MP2 to MP3 and to MP4, the interest of the players which liked the games is gone.
Of course, we can ignore statistics and say that's ok^^
So my question, why not improve the game with community suggestions/solutions instead of "one way ticket" of a big plan, when "nobody" is there to use the big plan, when it's done? Why not creating an audience before instead of reduce them?^^
Why should I build million of cars, if nobody is interested to buy my car anymore, because someone else created this kind of car before and costumer are interested in their car right now?^^
Trackmania/Nadeo has at the moment the best positon for a racing/esport game with ingame trackbuilding system. Why just don't use it? What happens, if somewhen somehwere else creating a acarde-racing game with a simple serversystem and trackbuliding system?^^
EDIT:
Miss wrote: ↑17 Jan 2018, 20:15
kripkee wrote: ↑17 Jan 2018, 16:48
Miss wrote: ↑17 Jan 2018, 14:16
Personally I also think "splitting the environments" like you say is not a bad thing. I think I discussed this before, but I'd rather pay 10 euro for 1 environment than pay 40 euro for 4 environments where I only play 1 environment. If anything, this split will only make more players join because it's more affordable that way. (Plus, you still have the ability to play any environment for free in the channels, which helps players "try" these environments before they feel like they should buy them.)
The problem behind this is the illusion of the playernumber for each title. Lets go Back to TM1 United 2007. You could buy it, but you were never forced to play all envis at the same time (Like TM-Turbo right now). In Maniaplanet, you have to buy
4 games (= 70€ !) for each envi to have all envis - which are splitted as own title. The United solution was simple and logical, you have one game and you see everthing in one serverlist (with the Forever update + all Stadium Server). The Maniaplanet solution is like: "open Lagoon - oh empty", "open Valley - oh empty", "open Canyon - oh, one full server, oh, bad server (might be a personal opinion from a new player) - oh empty", "open Stadium - some full server with ~30 players - meh in TMNF is way more action - pfff",...
A super new player does not care at the moment about "envis" because he does not even know the struture of Trackmania and Maniaplanet at all.
Right, I understand that. Having all environments in 1 purchase is convenient, especially for new players who initially don't know the difference between Stadium/Canyon/Valley/Lagoon. It might even put them in dedicated servers if they come from a different environment.
[1]But then again, do you think those new players are going to lean towards one environment they like the most, or do you think they will play all the environments? -- I think it's mostly the hardcore Nadeo fans that play all the environments.
[2]Being able to play all the environments in the channels as a demo player allows for much the same, though; there's 30-60 minute sessions for different environments that you can try out, much like how it was on MP3, except it's now more easily accessible and better advertised.
[3]But I do understand the dedicated server problem there, as in - not having any players in servers because people don't want to buy the environment. (But maybe that's just because they don't like the environment? Who knows.. Honestly, a lot of this discussion is just guessing what will or will not work..

)
[1]Well, nothing speak against a merged system, where you can activte each enviroment in a seperate way for each environment itself. You have currently the view: An Environment one price. This kind of view was never a point for TM1. It was like having 6 enviroments + Stadium and if you don't like rally for example, then was it like "shit happens" and it was never a negative aspect of the game. There was never the spirit of "beeing the best in all environments" because the environments of the game. You can even create one envi Server, TMO and TMS only server. It was never a point to buy United with thinking like "but I don't want coast and rally". This view got created with the help of Maniaplanet and "splitting" things
[2]what excactly is more accessible and better advertised?^^ There is no freedom, you are just forced to have play the current channel. with the Demo you had the freedom to join any server of any title anytime. I don't see any improvement here^^
[3]Well, Maniaplanet is just ultra complex for a brand new player, if he/she finaly bought a key for TM²/SM - Maniaplanet has to be simple and not like this right know^^
As I already mentoined, we have to create another illusion for a new player to make it more interesting^^