ManiaplanetServer 2018-11-23
Moderator: NADEO
ManiaplanetServer 2018-11-23
Good evening!
here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
It includes the various changes from the client.
Specific fixes for the server:
- Changed back the windows exe to 32bits.
- Fixed the GetForcedMusic() crash
(no changes to the network protocol, so it's not urgent to update)
2018-11-23: for completeness, I've updated the server to include the trackmania physics fix. (it's only usefull for using with /validatepath= option, makes no difference for use as a server)
here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
It includes the various changes from the client.
Specific fixes for the server:
- Changed back the windows exe to 32bits.
- Fixed the GetForcedMusic() crash
(no changes to the network protocol, so it's not urgent to update)
2018-11-23: for completeness, I've updated the server to include the trackmania physics fix. (it's only usefull for using with /validatepath= option, makes no difference for use as a server)
Re: ManiaplanetServer 2018-11-22
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaplanetServer 2018-11-22
Oh and I wanted to explain the new options:
This was to be more standard, the environment variables http_proxy and https_proxy also work .
This setting is for shootmania only, and is only usefull for large number of players (> 40 or something like this)
the value can be set to the number of cpu cores or less.
The code goes like this:
1. receive inputs and world snapshot acknowledge from the clients
2. compute one or several physics steps
3. compute and send the changes to the players depending on what they've acknowledged and where they are.
repeat.
The setting allows to process several players at the same time during step 3, which augments the packets per second received by the players.
Code: Select all
<proxy_url></proxy_url>
Code: Select all
<packetassembly_threadcount></packetassembly_threadcount>
the value can be set to the number of cpu cores or less.
The code goes like this:
1. receive inputs and world snapshot acknowledge from the clients
2. compute one or several physics steps
3. compute and send the changes to the players depending on what they've acknowledged and where they are.
repeat.
The setting allows to process several players at the same time during step 3, which augments the packets per second received by the players.
Re: ManiaplanetServer 2018-11-22
Changed files since the previous 2018-11-15 release:xbx wrote: ↑22 Nov 2018, 19:12here is an update:
http://files.v04.maniaplanet.com/server ... -11-22.zip
./GameData/Scripts/Libs/Nadeo/Manialink/Grid.Script.txt
./ManiaPlanetServer
./ManiaPlanetServer.exe
./Packs/dedicated.pak
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Re: ManiaplanetServer 2018-11-23
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaplanetServer 2018-11-23
Only the executables changed since the previous 2018-11-22 release:xbx wrote: ↑22 Nov 2018, 19:12here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
./ManiaPlanetServer
./ManiaPlanetServer.exe
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
- fng_thatoneguy
- Posts: 722
- Joined: 05 Jan 2011, 18:06
- Location: That One Place
- Contact:
Re: ManiaplanetServer 2018-11-23
Does this mean the exe is 32-bit only? Or is there both a 64-bit and 32-bit version now? I was really excited for having a 64-bit version.xbx wrote: ↑22 Nov 2018, 19:12...
here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
...
Specific fixes for the server:
- Changed back the windows exe to 32bits.


Re: ManiaplanetServer 2018-11-23
I like to know alsofng_thatoneguy wrote: ↑24 Nov 2018, 03:17Does this mean the exe is 32-bit only? Or is there both a 64-bit and 32-bit version now? I was really excited for having a 64-bit version.xbx wrote: ↑22 Nov 2018, 19:12...
here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
...
Specific fixes for the server:
- Changed back the windows exe to 32bits.![]()
Re: ManiaplanetServer 2018-11-23
Servers don't start 

Code: Select all
[2018/11/24 09:57:24] Connecting to master server...
[2018/11/24 09:57:54] ...master server error: (12 002) Cannot connect to the server (12002)
[2018/11/24 09:57:54] ...ERROR: Cannot connect to the server (12002)
[2018/11/24 09:57:54] Identifying on master server...
[2018/11/24 09:58:24] ...master server error: (12 002) Cannot connect to the server (12002)
[2018/11/24 09:58:24] ...ERROR: Cannot connect to the server (12002)
[2018/11/24 09:58:24] ERROR: Connection to master server lost. Exiting...
[2018/11/24 09:58:24] Exiting...
-
- Posts: 2295
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: ManiaplanetServer 2018-11-23
Also here for Linux, servers are not starting with the 23-11 files 
The version of the 22nd do work.
Greetz,

The version of the 22nd do work.
Greetz,
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
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