Hello,
Today I tried to use trains in a Valley map but it doesn't work anymore, I assume it's related to the latest updates.
When trying to place them on rails, they instantly place themselves into each others, making it impossible to use them as they bug out.
You also can't drive on them anymore.
small videos examples :
https://streamable.com/vxvy2
https://streamable.com/1innv
Hope you will find out a solution for this as I am willing to use them for a MTC map wich is supposed to be done by the end of the month.
Have a good day and thanks in advance.
Trains issues in Valley[fixed]
Moderator: English Moderator
Re: Trains issues in Valley
Very strange. I have created a map with train tracks 3 days ago, and the train was working fine.
Make sure to disable block mixing and air mapping before placing the locomotives and the wagons.
Make sure to disable block mixing and air mapping before placing the locomotives and the wagons.
Re: Trains issues in Valley
Can confirm, wagons and locos cannot be chained to each other anymore. Placing a loco attached to a wagon crashes the game.
Re: Trains issues in Valley
I tried right as I entered editor, without doing anything else, and didn't enable any experimental features.
here is another example of what happens :
https://streamable.com/qtsny
I also tried with creating a new map to be sure :
https://streamable.com/w3xlq
hope it can help to fix it as soon as possible.
here is another example of what happens :
https://streamable.com/qtsny
I also tried with creating a new map to be sure :
https://streamable.com/w3xlq
hope it can help to fix it as soon as possible.
Re: Trains issues in Valley
I can now also confirm, after the recent update
I'm able to place one loco, but once I place a waggon, it gets overlaid to the loco.
Then I cannot place any locos or wagons anymore apparently, I clicked several times... perhaps 20x.
And when I then try to test or validate the map, there are dozens of locos and wagons drivng around.
Some are coupled, some are not, bouncing each other, what a mess
I'm able to place one loco, but once I place a waggon, it gets overlaid to the loco.
Then I cannot place any locos or wagons anymore apparently, I clicked several times... perhaps 20x.
And when I then try to test or validate the map, there are dozens of locos and wagons drivng around.
Some are coupled, some are not, bouncing each other, what a mess
Re: Trains issues in Valley
Thank you guys for your report
Ubisoft Support
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Your Player Page
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ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Re: Trains issues in Valley
Not sure if related, but trying to load this train-filled map causes the game to crash.
Map: https://tm.mania-exchange.com/tracks/134174/trainmania
Map: https://tm.mania-exchange.com/tracks/134174/trainmania
- Attachments
-
- LogCrash_0000000140435BA4.txt
- (48.64 KiB) Downloaded 44 times
Re: Trains issues in Valley
Same issue as scavfan:
LogCrash_0000000140435BA4.txt
And here's the map in case the author hides it:
--TrainMania--.Map.Gbx
I also tested this map:
https://tm.mania-exchange.com/tracks/14 ... cana-go-go
which has trains, and it doesn't crash to desktop. So I'm not sure if it's related to trains or not.
LogCrash_0000000140435BA4.txt
And here's the map in case the author hides it:
--TrainMania--.Map.Gbx
I also tested this map:
https://tm.mania-exchange.com/tracks/14 ... cana-go-go
which has trains, and it doesn't crash to desktop. So I'm not sure if it's related to trains or not.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: Trains issues in Valley
and here a corresponding Maniaplanetlogs output:
Code: Select all
----------------------------------------------------
[Game] init challenge '$s$w$0f9-$000-$0f9T$111rain$000M$111ania$0f9-$00-', 'bmqNBWW0hHi80JIXIwzUVxyvVNe', env= Valley, deco= Night48
[Net] Purged manialinks media cache: 0
[UGC](Warning) ":shared:\PacksCache\TMValley.pak", file "Mood.MoodSetting.xml": <Mood><Atmo>Can not find xml attribute <FogUseLighting>
[UGC](Warning) ":shared:\PacksCache\TMValley.pak", file "Mood.MoodSetting.xml": <Mood><Atmo><FogMatter><Matter0>Can not find xml attribute <Diffuse>
[UGC](Warning) ":shared:\PacksCache\TMValley.pak", file "Mood.MoodSetting.xml": <Mood><Atmo><FogMatter><Matter1>Can not find xml attribute <Diffuse>
[Block](Warning) Old AutoTerrain data with this block, saving recommended for: "ArenaParkRoofLoopFreeClipVLeft"
[Block](Warning) Old AutoTerrain data with this block, saving recommended for: "ArenaParkRoofLoopFreeClipVRight"
[UGC](Warning) ":shared:\PacksCache\TMValley.pak", file "Mood.MoodSetting.xml": <Mood><Atmo>Can not find xml attribute <FogUseLighting>
[Vision](Warning) 3.04% of the tangents could not be computed
Assert Failed in c:\codebase\nadeo\engines\plug\source\plugvisual3d.cpp Line 1759
=> 'fabsf(DotU)>0.01f || fabsf(DotV)>0.01f' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(42613, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x00000001403D0FCC
Called from address 0x00000001403D13A8
Called from address 0x0000000140384F16
Called from address 0x0000000140386E5A
Called from address 0x00000001402F735E
Called from address 0x00000001406AACA5
Called from address 0x00000001406AA7A7
Called from address 0x00000001406A92AD
Called from address 0x00000001406AAFE4
Called from address 0x0000000140A6DE2E
Called from address 0x0000000140A6E9F5
Called from address 0x0000000140A6DD3D
End of stack...
[Sys] Time is 21h 3mn 12s 794ms
Assert Failed in c:\codebase\nadeo\engines\plug\source\plugvisual3d.cpp Line 1759
=> 'fabsf(DotU)>0.01f || fabsf(DotV)>0.01f' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(42613, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x00000001403D0FCC
Called from address 0x00000001403D13A8
Called from address 0x0000000140384F16
Called from address 0x0000000140386E5A
Called from address 0x00000001402F735E
Called from address 0x00000001406AACA5
Called from address 0x00000001406AA7A7
Called from address 0x00000001406A92AD
Called from address 0x00000001406AAFE4
Called from address 0x0000000140A6DE2E
Called from address 0x0000000140A6E9F5
Called from address 0x0000000140A6DD3D
End of stack...
[Sys] Time is 21h 3mn 12s 794ms
[Vision](Warning) 1.38% of the tangents could not be computed
[Vision](Warning) 3.37% of the tangents could not be computed
[Vision](Error) Packing != sprite properties (Flags)
":data:\GameData\Valley\Media\Solid\Zone\GrassForest\DeadendE.Solid.Gbx" ":data:\GameData\Valley\Media\Solid\RailTrack\StraightB_Ground.Solid.Gbx" ":data:\GameData\Techno3\Media\Shader\Tech3 Block TreeSprite PC3.Shader.Gbx"
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(44139, 5000)
Called from address 0x0000000140179542
Called from address 0x0000000140227824
Called from address 0x0000000140216F80
Called from address 0x000000014022DF9A
Called from address 0x00000001402C2E30
Called from address 0x00000001402C3595
Called from address 0x0000000140535904
Called from address 0x0000000140CFD86C
Called from address 0x0000000140BAC894
Called from address 0x0000000140AE2CBB
Called from address 0x0000000140A7B288
Called from address 0x0000000140B97F1F
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 14s 320ms
[Vision](Error) Packing != sprite properties (Flags)
":data:\GameData\Valley\Media\Solid\Zone\GrassForest\CornerC.Solid.Gbx" ":data:\GameData\Valley\Media\Solid\RailTrack\StraightC_Ground.Solid.Gbx" ":data:\GameData\Techno3\Media\Shader\Tech3 Block TreeSprite PC3.Shader.Gbx"
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(44160, 5000)
Called from address 0x0000000140179542
Called from address 0x0000000140227824
Called from address 0x0000000140216F80
Called from address 0x000000014022DF9A
Called from address 0x00000001402C2E30
Called from address 0x00000001402C3595
Called from address 0x0000000140535904
Called from address 0x0000000140CFD86C
Called from address 0x0000000140BAC894
Called from address 0x0000000140AE2CBB
Called from address 0x0000000140A7B288
Called from address 0x0000000140B97F1F
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 14s 340ms
[Vision](Error) Packing != sprite properties (Flags)
":data:\GameData\Valley\Media\Solid\Zone\GrassForest\DeadendD.Solid.Gbx" ":data:\GameData\Valley\Media\Solid\RailTrack\StraightC_Ground.Solid.Gbx" ":data:\GameData\Techno3\Media\Shader\Tech3 Block TreeSprite PC3.Shader.Gbx"
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(44206, 5000)
Called from address 0x0000000140179542
Called from address 0x0000000140227824
Called from address 0x0000000140216F80
Called from address 0x000000014022DF9A
Called from address 0x00000001402C2E30
Called from address 0x00000001402C3595
Called from address 0x0000000140535904
Called from address 0x0000000140CFD86C
Called from address 0x0000000140BAC894
Called from address 0x0000000140AE2CBB
Called from address 0x0000000140A7B288
Called from address 0x0000000140B97F1F
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 14s 387ms
Assert Failed in c:\codebase\nadeo\engines\plug\source\plugmodelshading.cpp Line 1794
=> '-1==_Mesh->Materials.FindPtr(FxMaterial)' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(44238, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x0000000140444653
Called from address 0x000000014165922F
Called from address 0x00000001408898F4
Called from address 0x0000000140D18B6F
Called from address 0x0000000140D1E53E
Called from address 0x0000000140D1D869
Called from address 0x0000000140AE3B18
Called from address 0x000000014129AFBF
Called from address 0x000000014129A45A
Called from address 0x0000000140A7B2DA
Called from address 0x0000000140B97F1F
Called from address 0x0000000140966538
End of stack...
[Sys] Time is 21h 3mn 14s 419ms
Assert Failed in c:\codebase\nadeo\engines\plug\source\plugmodelshading.cpp Line 1794
=> '-1==_Mesh->Materials.FindPtr(FxMaterial)' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(44238, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x0000000140444653
Called from address 0x000000014165922F
Called from address 0x00000001408898F4
Called from address 0x0000000140D18B6F
Called from address 0x0000000140D1E53E
Called from address 0x0000000140D1D869
Called from address 0x0000000140AE3B18
Called from address 0x000000014129AFBF
Called from address 0x000000014129A45A
Called from address 0x0000000140A7B2DA
Called from address 0x0000000140B97F1F
Called from address 0x0000000140966538
End of stack...
[Sys] Time is 21h 3mn 14s 419ms
[Vision](Warning) PlugBitmap shared FileImg = :data:\GameData\Media\Flags\ESP.dds
Bitmap0 = :data:\GameData\Menu\Media\Texture\OnlineNewsDefaultIcon.Texture.gbx?465
Bitmap1 = :data:\GameData\Menu\Media\Texture\LogoProfile.Texture.gbx?692
":data:\GameData\Media\Flags\ESP.dds"
Assert Failed in c:\codebase\nadeo\engines\sceneengine\source\scenemgrtrain.cpp Line 595
=> 'FrontOk' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(45804, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x0000000140540DBA
Called from address 0x00000001405483EA
Called from address 0x00000001404C998D
Called from address 0x0000000140E30F47
Called from address 0x0000000140CFA5FA
Called from address 0x0000000140CF97EE
Called from address 0x0000000140BC2EB4
Called from address 0x0000000140C9431E
Called from address 0x0000000140BA912D
Called from address 0x0000000140B98015
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 15s 984ms
Assert Failed in c:\codebase\nadeo\engines\sceneengine\source\scenemgrtrain.cpp Line 595
=> 'FrontOk' failed.
@ Running (c:\codebase\nadeo\games\gameengine\source\gamectnapp_localloop.cpp:541) call InitChallengeDataWithLoadScreen / t=(45919, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x0000000140540DBA
Called from address 0x00000001405483EA
Called from address 0x00000001404C998D
Called from address 0x0000000140E30F47
Called from address 0x0000000140CFA5FA
Called from address 0x0000000140CF97EE
Called from address 0x0000000140BC2EB4
Called from address 0x0000000140C9431E
Called from address 0x0000000140BA912D
Called from address 0x0000000140B98015
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 16s 99ms
[PostFX] FxToneMap AutoExposure Enabled
[Hms] LightMapCache: Can't find local cache "53C02718E1BF93EB"
[Hms] LightMapCache: Can't find local cache "53C02718E1BF93EB"
Assert Failed in c:\codebase\nadeo\engines\classic\source\fastbuffer.cpp Line 11
=> _Index=65 535 < _Count=38
@ Running (c:\codebase\nadeo\engines\hmsengine\source\hmslightmap.cpp:0) begin / t=(45951, 5000)
Called from address 0x0000000140166675
Called from address 0x00000001401666D5
Called from address 0x000000014017BA0C
Called from address 0x0000000140538543
Called from address 0x000000014053E787
Called from address 0x000000014053E669
Called from address 0x000000014054111F
Called from address 0x0000000140548EF0
Called from address 0x0000000140547720
Called from address 0x00000001404CE9E0
Called from address 0x0000000140C92A2E
Called from address 0x00000001404CEC8E
Called from address 0x000000014025615C
Called from address 0x00000001402594B5
End of stack...
[Sys] Time is 21h 3mn 16s 132ms
--- ExceptionWin32 catched ---
Win32 Exception : Access violation
=>Occured at address 0x0000000140538588
The thread tried to read from the invalid address (data) 0xFFFFFFFFFFFFFFFF
rax=000000003ED7A440 rbx=00000000CAD77740 rcx=00007FF825A9BE98 rdx=000000003ED7A441
rsi=00000000810F87B0 rdi=00000000810F87B0 r08=1D7000C54365FBE5 r09=000000005AEF8723
r10=0000000000000000 r11=000000000014CCE0 r12=000000000000FFFF r13=00000000DC861C10
r14=000000000014CFB0 r15=000000000000FFFF rbp=000000000014CEE8 rsp=000000000014CF20 rip=0000000140538588
@ Running (c:\codebase\nadeo\engines\hmsengine\source\hmslightmap.cpp:0) begin / t=(45987, 5000)
Called from address 0x000000014053E787
Called from address 0x000000014053E669
Called from address 0x000000014054111F
Called from address 0x0000000140548EF0
Called from address 0x0000000140547720
Called from address 0x00000001404CE9E0
Called from address 0x0000000140C92A2E
Called from address 0x00000001404CEC8E
Called from address 0x000000014025615C
Called from address 0x00000001402594B5
Called from address 0x0000000140BA3F2E
Called from address 0x0000000140BA4F50
Called from address 0x0000000140BA3525
Called from address 0x0000000140B9804B
Called from address 0x0000000140966538
Called from address 0x0000000140338353
End of stack...
[Sys] Time is 21h 3mn 16s 168ms
[Sys] Time since init: 0h 0mn 45s 987ms
Ebp was corrupted (0x000000000014D141)and fixed to :0x000000000014CEE8
Stack was copied from 0x0x000000000014CE68, 16 384 bytes
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