I often like to mark my tracks with "Out of Bounds" or "Off Track" trigger areas for a replay camera track.
However, I've noticed sometimes certain areas don't trigger on large maps with either several sections marked with triggers or with really large areas marked.
Is there a limit to the size, shape or number of trigger areas or "marker cubes" used that can be used on any one camera track?
Mediatracker Trigger Limits?
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Mediatracker Trigger Limits?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Mediatracker Trigger Limits?
hello
once over i heard some of the limit was 21, but this was many moons ago not even sure if thats still in place these days, hope someone from nadeo could clear that up.
once over i heard some of the limit was 21, but this was many moons ago not even sure if thats still in place these days, hope someone from nadeo could clear that up.
Re: Mediatracker Trigger Limits?
Is that 21 marker cubes? or 21 seperate trigger areas in one clip? Or maybe even 21x square area.
I guess someone at Nadeo would know the answer to this.
I know if I try to mark too many areas in one camera block it can end up fragmented when reloading the map and ingame areas don't always trigger.
I guess someone at Nadeo would know the answer to this.
I know if I try to mark too many areas in one camera block it can end up fragmented when reloading the map and ingame areas don't always trigger.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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