I'm getting some odd results from the mesh modeler, ever since the new update something been wrong with new items when I imported them in to the mesh modeler.
I double checked with a old item by reimporting it and the uv's are messed up.
Strangley it works when the item is place as it is, but when I take it into the mesh modeler to make a custom block the uv's get messed up.
Weirder is that it doesn't affect any items imported from the last verison before the update.
so... can I get some help here?
[FIXED][Bug] Something is wrong with either the mesh modeler or the importer
Moderator: English Moderator
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
Hello sircascade !
Can i have your item so i can test it please ? Thank you !
And do you remember when you made that item ?
Niebo
Can i have your item so i can test it please ? Thank you !
And do you remember when you made that item ?
Niebo
"Don't mesh around !" - ® Haagse, 2019
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
Right, forgot.
I've been testing those items for a bit, those items are revisions, there from a project I'm working on. Those block were edited and made the before I installed the update. but the reimported one used the new importer, after I installed the update.
I've been testing those items for a bit, those items are revisions, there from a project I'm working on. Those block were edited and made the before I installed the update. but the reimported one used the new importer, after I installed the update.
Re: [Bug] Something is wrong with either the mesh modeler or the importer
Hi sircascade
After a small inspection, i have no UVs set on your files when importing. Then obviously, i can't set UVs for the result in the Mesh Modeler ^^;
Niebo
After a small inspection, i have no UVs set on your files when importing. Then obviously, i can't set UVs for the result in the Mesh Modeler ^^;
Niebo
"Don't mesh around !" - ® Haagse, 2019
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
I had the UV's setup before export in blender. both the BaseMaterial and the Lightmap, but when using the new importer the mesh modeler spat them out the second I imported them, had to roll back to the last importer from 2017.
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
I'll need to go into detail as to what I'm talking about. give me a bit.
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
I updated the folder with 2 videos showing what I'm talking about. with it also includes the base files and the item/mesh/and shape files aswell. This can be replcated as I did it in the video. you don't even need to use my assets, I included them as proof, just export some mesh of your own via fbx from blender 2.80, import it with the oct. 9 importer and see what I'm talking about.
Re: [Bug] Something is wrong with either the mesh modeler or the importer
Hello!
when you have a chance, can you try this exe:
https://we.tl/t-LD8uOgj3Y4
it should allow for the meshmodeller to support objects imported with the new nadeoimporter.exe
when you have a chance, can you try this exe:
https://we.tl/t-LD8uOgj3Y4
it should allow for the meshmodeller to support objects imported with the new nadeoimporter.exe
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- Posts: 10
- Joined: 14 Oct 2019, 15:22
Re: [Bug] Something is wrong with either the mesh modeler or the importer
aye, tested it with the test ball and it's working now. thanks guys.
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