hi,
I am currently learning to use the mesh modeller. I miss a lot. I cannot see when I have marked a vertex at which position (x, y, z) it is. That makes working difficult. I just want to remove the green grid on the border, if I could see at which coordinates there are marked vertexes and could also enter where a vertex should go, I would have an easy job.
Would be nice too, if i want to scale, to enter a value by keyboard, in some cases it’s not precise enough for me with the mouse.
Are there any hidden developer tools in the MeshModeller, like in the map editor?
MeshModeller
Moderator: NADEO
Re: MeshModeller
Hello!Derfuhr wrote: ↑29 Jan 2020, 09:10 hi,
I am currently learning to use the mesh modeller. I miss a lot. I cannot see when I have marked a vertex at which position (x, y, z) it is. That makes working difficult. I just want to remove the green grid on the border, if I could see at which coordinates there are marked vertexes and could also enter where a vertex should go, I would have an easy job.
Would be nice too, if i want to scale, to enter a value by keyboard, in some cases it’s not precise enough for me with the mouse.
Are there any hidden developer tools in the MeshModeller, like in the map editor?
I don't understand that first part of your question, can you provide some pictures (maybe you have hid it with TAB ??? )
Scale tool, as well as move tool, has tool step, which allows you to change it how you want, also you can enter your own value (click on it)
i hope i helped a bit. cheers !
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Re: MeshModeller
What i exactly mean is in blender a can see positions of selections, so what i need in the meshmodeller

But the hint with click helps a lot, 1000 times thanks for this.
, make my work a little bit easier
To get this, it was hard work, but now it will goes faster. The straigth parts wasn't a problem, but the turns.

I editing while i'm in MapEditor, would be really cool if i changed something, if the same block on the map are updated, so that i can see, good or not when using the right perspective


But the hint with click helps a lot, 1000 times thanks for this.

To get this, it was hard work, but now it will goes faster. The straigth parts wasn't a problem, but the turns.

I editing while i'm in MapEditor, would be really cool if i changed something, if the same block on the map are updated, so that i can see, good or not when using the right perspective

Re: MeshModeller
Vertices in MM can always move in any direction. Being able to see the exact location of a vertex would be nice though.
About this last thing... wanting to edit your block "in-place". You can actually do this if it's an item. So I'd suggest converting your block to an item... delete the clips in Mesh Modeler... save it... place the item on the map in the position you want it... and then edit it in Mesh Modeler, and you can edit it right where it is.
When you're done, export to a crystal, and import back into a block.
P.S. Use a "ClipsOnly" block for the adjacent blocks if you need to get rid of the clips while editing the item.
About this last thing... wanting to edit your block "in-place". You can actually do this if it's an item. So I'd suggest converting your block to an item... delete the clips in Mesh Modeler... save it... place the item on the map in the position you want it... and then edit it in Mesh Modeler, and you can edit it right where it is.
When you're done, export to a crystal, and import back into a block.
P.S. Use a "ClipsOnly" block for the adjacent blocks if you need to get rid of the clips while editing the item.
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For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: MeshModeller
Thanks eyebo, i will try that with "inplace edit". Sounds really good.
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