["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Moderator: English Moderator

Post Reply
cerealkilller
Posts: 3
Joined: 01 Jun 2020, 13:34

["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by cerealkilller » 01 Jun 2020, 14:23

Hi,
In the 3D modeler, If I apply the "turbo" or "turbo2" Physic in any material and apply the material to any surface, the direction of the turbo's acceleration is stuck in one direction, no matter how I turn the UVs around to change the material's direction, even if the turbo arrows point the opposite direction, the acceleration will always be in the same direction. Very annoying for creating/editing custom blocks using the turbo material, I didn't find any solution to overcome the issue.
Attachments
turbobug1.jpg
shows the turbo's acceleration makes no sense (white flames = turbo acceleration)
turbobug1.jpg (257.54 KiB) Viewed 502 times
turbobug.jpg
shows the turbo material applied on a custom block in 3D modeler
turbobug.jpg (271.49 KiB) Viewed 502 times
Last edited by cerealkilller on 04 Jun 2020, 17:02, edited 1 time in total.

User avatar
niebo26
Nadeo
Nadeo
Posts: 143
Joined: 19 Apr 2011, 19:00
Location: Grenoble, France

Re: Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by niebo26 » 01 Jun 2020, 17:26

Hello,

The direction of the turbo doesnt depend on the direction of the arrow in the texture but, if i'm not mistaken, is always lined up with the North direction in the map editor (it's the Z axis in the mesh modeler, or the direction of the small line in the center of the mesh modeler) :thumbsup:

Niebo
"Don't mesh around !" - ® Haagse, 2019

SUPER SONIC SPEED !

Look for niebo26 in TMU & in TM² :)

cerealkilller
Posts: 3
Joined: 01 Jun 2020, 13:34

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by cerealkilller » 01 Jun 2020, 18:56

Oh right, didn't think of that solution. Sadly this leaves the block clips if I rotate the block to get the right direction, forcing the use of 4 clip removers for 1 block, but it works, thanks a lot ! :D

User avatar
niebo26
Nadeo
Nadeo
Posts: 143
Joined: 19 Apr 2011, 19:00
Location: Grenoble, France

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by niebo26 » 02 Jun 2020, 09:24

Hi

You just need to rotate your geometry no ?
If you're based on a block, usually they're all aligned towards north too, so i dont see why you need to get more clip removers ^^

Niebo
"Don't mesh around !" - ® Haagse, 2019

SUPER SONIC SPEED !

Look for niebo26 in TMU & in TM² :)

cerealkilller
Posts: 3
Joined: 01 Jun 2020, 13:34

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by cerealkilller » 04 Jun 2020, 16:40

The turbo acceleration goes the opposite direction from what i want by default, if i rotate the block, it's on the right direction, but only the block rotates, the clips remain in the same positions. The block I'm using as an example beeing a slope (based of 2-1-1), meaning 1 clip up and 1 down on the other side, if i rotate it I have to remove the 2 clips that remained and add 2 others to their new positions, hence the 4 clip removers. (see picture)
Attachments
2-1-1+.jpg
2-1-1+.jpg (60.63 KiB) Viewed 353 times

User avatar
niebo26
Nadeo
Nadeo
Posts: 143
Joined: 19 Apr 2011, 19:00
Location: Grenoble, France

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Post by niebo26 » 05 Jun 2020, 10:26

Hi

Sorry i meant rotating in the map editor before editing your block, sorry ^^;

Niebo
"Don't mesh around !" - ® Haagse, 2019

SUPER SONIC SPEED !

Look for niebo26 in TMU & in TM² :)

Post Reply

Return to “MP4.1 REPORTS / BUGS / INFORMATION”

Who is online

Users browsing this forum: No registered users and 1 guest