[Tutorial] Using the Deformation tool

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eyebo
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[Tutorial] Using the Deformation tool

Post by eyebo »

I've been making some tutorial videos. Here's one on the deformation tool.

https://youtu.be/nrkwBN_oDY8
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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Tona
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Re: [Tutorial] Using the Deformation tool

Post by Tona »

Great tutorial, it will be very useful! :thumbsup:
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nighthawk4571
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Re: [Tutorial] Using the Deformation tool

Post by nighthawk4571 »

Wow! You're the Master eyebo. :o
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My name is Nighthawk. The 4571 used to be my IQ. :shock:

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GeP
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Re: [Tutorial] Using the Deformation tool

Post by GeP »

Hi Eyebo,

I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?
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eyebo
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Re: [Tutorial] Using the Deformation tool

Post by eyebo »

GeP wrote: 24 Nov 2021, 09:41 I've asked in another topic about how to setup the rotation's step to something else than 10°, but got no response...
I've tried many ways but can't find out how to rotate by 5° or 1° or even freely, as for the Rotation Tool.
Any clue ?
Oh sorry, I don't know of a way to use a different tool step for the rotation. I don't think it's even possible with Mesh Modeler.

You would probably have to use an external tool like Blender for that and then import the item using NadeoImporter.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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