Ubisoft DRM
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Re: Ubisoft DRM
seems the only games you can sell second hand these days are console games (and developers are trying to kill that off as well - IE no multiplayer if you dont pay £10 for a code tied to your account...)
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Re: Ubisoft DRM
Exactly rax....... digital media downloads are fine but they are just a gimmick and will soon fade out once everyone get tired and realise they don't get anything back from a £40, that they £40 digital media is worth £0.00 to anyone
Re: Ubisoft DRM
Just look at Call Of Duty: Modern Warfare 2
Back at Call Of Duty: Modern Warfare you were able to sell the game with your CD-Key, if your PB:GUID wasnt banned... (and if it was, and you sold it, you had much luck
)
Nowadays you have to sell your whole Steam-Account where you maybe have registered more than 1 game (like CS1.6, CS:S, HL2, Portal, etc etc)
Hope this will NOT happen to TM2, so that you can easily sell your account...
Not that I want to do this, but if there would be the Ubisoft DRM, you not only have to sell your ingame-account, but your Ubisoft-Account too... And that would be a problem, if you registered before e.g. Assassins Creed II oder Settlers 7 on this account too... So you would have to sell ALL games to ONE person, or NO game to NO person...
you wouldnt be able to just sell ONE of your games from this account to ANOTHER person...
this would be a big problem for those who have to stop playing the ManiaPlanet-games or dont have anymore motivations to play them ^^
hope you understand my thoughts, and sorry for the example with CoD & Steam (I know, other games, other publisher, other gaming-platform) but I didn't know a better example for this to compare with Ubisoft DRM ^^
Back at Call Of Duty: Modern Warfare you were able to sell the game with your CD-Key, if your PB:GUID wasnt banned... (and if it was, and you sold it, you had much luck

Nowadays you have to sell your whole Steam-Account where you maybe have registered more than 1 game (like CS1.6, CS:S, HL2, Portal, etc etc)
Hope this will NOT happen to TM2, so that you can easily sell your account...
Not that I want to do this, but if there would be the Ubisoft DRM, you not only have to sell your ingame-account, but your Ubisoft-Account too... And that would be a problem, if you registered before e.g. Assassins Creed II oder Settlers 7 on this account too... So you would have to sell ALL games to ONE person, or NO game to NO person...
you wouldnt be able to just sell ONE of your games from this account to ANOTHER person...
this would be a big problem for those who have to stop playing the ManiaPlanet-games or dont have anymore motivations to play them ^^
hope you understand my thoughts, and sorry for the example with CoD & Steam (I know, other games, other publisher, other gaming-platform) but I didn't know a better example for this to compare with Ubisoft DRM ^^
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Re: Ubisoft DRM
Maybe here appears the real goal of the DRM : to kill the second-hand market, rather than the piracy ?
Hey, actually starforce would fail at that !

Hey, actually starforce would fail at that !

Re: Ubisoft DRM
But its not just the second hand market its killing!!!Romain42 wrote:Maybe here appears the real goal of the DRM : to kill the second-hand market, rather than the piracy ?![]()
Hey, actually starforce would fail at that !
Is the new sales market too!!!
I want a hard copy of TM2 QM & SM and ill be had pushed now to find them..... ill have to rely on supermarkets that know nothing about the games market..... i could order from play but if i have no internet then it will make it even harder to get my had copy!
Re: Ubisoft DRM
Lets face it everything is about money, if you force everyone to buy the game new then you'll make a lot more of it.


Re: Ubisoft DRM
I get your point but if "Games Stores" aren't selling PC games then surely they are losing sales!Boumsong wrote:Lets face it everything is about money, if you force everyone to buy the game new then you'll make a lot more of it.
Id like to know Nadeo's view on this!
Re: Ubisoft DRM
if you take CS for example. Their peak concurrent user is around 80K. If you can virtually sell and buy your license to other people instantly with one click (with a system of virtual units) then you can have only around 80K unit sold instead of maybe 8 millions. So, to make the same revenue, each unit would need to cost around 100 times more.
If you do this with online comics and movies, you will have the same trouble. Just need for someone to buy your movie and sell it 2 hours later.
I have not really thought about it, but it looks like a strange model for any "information" business to enable people to sell the information themselves once they have got it. Now, the question of such industry can be also questioned but I feel it logical that on steam you can not resell your used games. One model could be that you can be refund of a game you have not played (if you finish 10%, then you can be refund 90% of the game)... and I would maybe define 100% to be around 5 to 10 hours of play (can be define by the game maker and told to the user before he buys the game) But it would not really be workable because of all transactions costs. Maybe getting coupon for other games? I don't know. At the end, whatever is the model, the price or the industry size will adapt. Maybe a lot of people lost their job in the game industry because of the used game business or piracy, who knows. I think that it is up to each company to make it's own decisions, to clearly inform the users and then the user is quite free to accept or not the conditions. I like the simple version.
If you do this with online comics and movies, you will have the same trouble. Just need for someone to buy your movie and sell it 2 hours later.
I have not really thought about it, but it looks like a strange model for any "information" business to enable people to sell the information themselves once they have got it. Now, the question of such industry can be also questioned but I feel it logical that on steam you can not resell your used games. One model could be that you can be refund of a game you have not played (if you finish 10%, then you can be refund 90% of the game)... and I would maybe define 100% to be around 5 to 10 hours of play (can be define by the game maker and told to the user before he buys the game) But it would not really be workable because of all transactions costs. Maybe getting coupon for other games? I don't know. At the end, whatever is the model, the price or the industry size will adapt. Maybe a lot of people lost their job in the game industry because of the used game business or piracy, who knows. I think that it is up to each company to make it's own decisions, to clearly inform the users and then the user is quite free to accept or not the conditions. I like the simple version.
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Re: Ubisoft DRM
to be honest, i never understood why you would sell a game you've had loads of fun with, but are not playing anymore. i'd never do that myself, but maybe i'm just weird then. 

CMC JumperJackツ
Re: Ubisoft DRM
Solution is: Go steamworks 

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