ManiaPlanet Server 2011-10-06

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xbx
Nadeo
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ManiaPlanet Server 2011-10-06

Post by xbx »

Hi all!

Here it is at last!
http://files.maniaplanet.com/tools/Mani ... -10-06.zip

main changes:
  • Removed debug logs
  • now loads all recent maps
  • included campaign maps
  • relay servers should now work (same way as TMF)
  • a few other bug fixes. (but most of them need fixes in the client, so I'll list them once the client is updated)
And an extra change, to start cleaning up the legacy from TMF.
I added a SetApiVersion() call, which you can call with SetApiVersion("2011-10-06").
It will remove all deprecated methods, change a few structure names (Challenge -> Map, and so on), change most callbacks names as well.
and the few methods that had an optional parameter "structure version" are also cleaned up.

I updated the "documentation" (methods.html and callbacks.html) to match the cleaned up api.

(for now I left the compatible version by default, so there's nothing to do for you.
But in the future, let's say for shootmania, I'll probably add features only to new api versions)

:pil
metoxys
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Re: ManiaPlanet Server 2011-10-06

Post by metoxys »

Good job xbx :thx:
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Re: ManiaPlanet Server 2011-10-06

Post by sotn0r »

finally!! :) keep up the good work! :clap:
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Re: ManiaPlanet Server 2011-10-06

Post by xbx »

kremsy wrote:thank you!

do you fixed the SetForcedMods ?
hum? wasn't aware of a problem with this.
Can you point me to the problem's thread?
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Re: ManiaPlanet Server 2011-10-06

Post by Slig »

:thumbsup:
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Re: ManiaPlanet Server 2011-10-06

Post by xbx »

kremsy wrote:I posted it here about 2 weeks ago!

The Problem is, that the SetForcedMod sets the mod, and GetForcedMod gets the right mod, but nothing shown on the server, p2p is aktivated. -> It doesnt get loaded into the cache!

Here stands something about it:
http://tm-forum.com/viewtopic.php?f=127 ... &start=105
Starting with the Post from «从々.»«ॐ²³» -> Posted: Sun Oct 02, 2011 2:18 am
ok, I see the pb.
it's unfortunately both server and client side.. (comes from the fact that a few years ago we decided to change the name of the environment to a number internally, in case we wanted to change names when in development.)
it's fixed for the next release.
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xGEKKOx
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Re: ManiaPlanet Server 2011-10-06

Post by xGEKKOx »

The number 312? :roll:
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Re: ManiaPlanet Server 2011-10-06

Post by xbx »

#12 actually... ;)
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