ManiaPlanet Server 2011-10-12

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xbx
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ManiaPlanet Server 2011-10-12

Post by xbx » 12 Oct 2011, 16:13

G'day, folks!

full:
http://files.maniaplanet.com/tools/Mani ... -10-12.zip (~130Mo)

delta from 2011-10-06:
http://files.maniaplanet.com/tools/Mani ... -10-12.zip (~12Mo)
(warning: only use this if you already updated to 2011-10-06, it only contains the two exe but not the data they need to run)


It's only "minor" fixes from the previous version:
  • the validation code from the config file no longer ignored.
  • the SetForcedMods() now works. (client update -not yet released- needed as well)
  • compatibility pb with the votes threshold configuration
  • callback PlayerInfoChanged() was sent a bit too often for the spectators
  • ...

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kapsubm
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Re: ManiaPlanet Server 2011-10-12

Post by kapsubm » 12 Oct 2011, 16:15

is the bills thing fixed in this release ?
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Re: ManiaPlanet Server 2011-10-12

Post by w1lla » 12 Oct 2011, 16:20

xbx wrote:G'day, folks!

full:
http://files.maniaplanet.com/tools/Mani ... -10-12.zip (~130Mo)

delta from 2011-10-06:
http://files.maniaplanet.com/tools/Mani ... -10-12.zip (~12Mo)
(warning: only use this if you already updated to 2011-10-06, it only contains the two exe but not the data they need to run)


It's only "minor" fixes from the previous version:
  • the validation code from the config file no longer ignored.
  • the SetForcedMods() now works. (client update needed as well)
  • compatibility pb with the votes threshold configuration
  • callback PlayerInfoChanged() was sent a bit too often for the spectators
  • ...
Yes it has... Read the first list option. Your validation key is now taken in account.
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kapsubm
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Re: ManiaPlanet Server 2011-10-12

Post by kapsubm » 12 Oct 2011, 16:23

thanks, didnt knew that was the problem in the actual release, just notified it stopped working. will update all my servers and report if something unwanted happens :)

edit: seems to work allright :)=
anway: is there a plan to lower the ram usage of the dedicated or will it stay with about 80 - 190 mb ?
(cup seems to need only 80 mb , timeAtack uses up to 190 mb)
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Re: ManiaPlanet Server 2011-10-12

Post by xbx » 12 Oct 2011, 17:15

kapsubm wrote:
(cup seems to need only 80 mb , timeAtack uses up to 190 mb)
I'll have investigate this, because that's definitely unexpected.
But you should be aware that measuring the ram used by the severs is hard, especially if you have multiple servers, as a large part of the memory is actually shared between multiple servers...

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Re: ManiaPlanet Server 2011-10-12

Post by Jojo_44 » 12 Oct 2011, 18:19

I don´t know if it´s already reported but if I restart a map, from time to time the map is getting blured. And the spectator mode also doesn´t work fine from time to time (can´t switch the spec modes).

regards, Jojo
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Slig
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Re: ManiaPlanet Server 2011-10-12

Post by Slig » 12 Oct 2011, 19:16

Jojo_44 wrote: (can´t switch the spec modes).
You should succeed if you click several time on the spec mode on bottom left (mostly it needs to set freespec then follow/replay again). Of course it's just a workaround until it is fixed (on the game side and not the dedicated i guess) ;)

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Re: ManiaPlanet Server 2011-10-12

Post by Jojo_44 » 12 Oct 2011, 20:11

Slig wrote:
Jojo_44 wrote: (can´t switch the spec modes).
You should succeed if you click several time on the spec mode on bottom left (mostly it needs to set freespec then follow/replay again). Of course it's just a workaround until it is fixed (on the game side and not the dedicated i guess) ;)
Cool thanks for the tipp ;)

regards, Jojo
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Ouwe
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Re: ManiaPlanet Server 2011-10-12

Post by Ouwe » 13 Oct 2011, 13:21

Jojo_44 wrote:I don´t know if it´s already reported but if I restart a map, from time to time the map is getting blured.
regards, Jojo
http://forum.maniaplanet.com/viewtopic.php?f=259&t=4899
It is not fixed yet, at least I still see the blurry effect wich is very anoying.

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Re: ManiaPlanet Server 2011-10-12

Post by xGEKKOx » 13 Oct 2011, 13:35

The BUG on the TableScores=true or false isn't fixed.
It worked well on the old dedicated.
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