Options chat and multiplayer features.

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MatheusKS
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Options chat and multiplayer features.

Post by MatheusKS »

TMNF was playing this morning and thought of the following:
Whenever you want to write something in the chat, you have to stop the race by pressing space and write the message. This has made ​​me fall 10 positions in the ranking of a race. Then imagine it in Shootmania. Stop to do the entire operation to write a message can be certain death, even knowing that there may be more than 50 players on each side. :shock:
It would be a good idea to chat by voice. Just use a headset with microphone, as the Xbox 360. This can save us from dying, as writing in the chat means guard down. Who has no microphone, could use the common chat, but at the risk of dying in the back.

Other things that could put in multiplayer is to prevent players from same team to kill each other (if there is a mode of teams). It is very shameful to be shot in the back by a player of your same team. :oops: There are many unoccupied who like to do this.

A video showing the chat on X360 during the game GTA IV.
http://www.youtube.com/watch?v=jGC9s1vq ... ideo_title
It was almost how I imagined the chat Shootmania.

My English is very bad. I'm sorry.
CPU: Ryzen 7 2600; Video: GeForce 1070; RAM: 16GB; also known as The Lil' Electricity Bill Booster. In-game as <MATKS95>
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Slig
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Re: Options chat and multiplayer features.

Post by Slig »

MatheusKS wrote:It would be a good idea to chat by voice. Just use a headset with microphone, as the Xbox 360. This can save us from dying, as writing in the chat means guard down. Who has no microphone, could use the common chat, but at the risk of dying in the back.
you're on a pc, not on a console, so there are several way to do it outside the game itself. Of course it could also exist within the game, but as logically a team already use such external tool in other cases than with MP, why using a different team speak tool when playing MP ?
Other things that could put in multiplayer is to prevent players from same team to kill each other (if there is a mode of teams). It is very shameful to be shot in the back by a player of your same team. :oops: There are many unoccupied who like to do this.
several FPS allow to enable or disable team kill. With or without is considered good or bad dependng of the case, it should be settable.
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Trackmaniack
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Re: Options chat and multiplayer features.

Post by Trackmaniack »

Slig wrote:
MatheusKS wrote:It would be a good idea to chat by voice. Just use a headset with microphone, as the Xbox 360. This can save us from dying, as writing in the chat means guard down. Who has no microphone, could use the common chat, but at the risk of dying in the back.
you're on a pc, not on a console, so there are several way to do it outside the game itself. Of course it could also exist within the game, but as logically a team already use such external tool in other cases than with MP, why using a different team speak tool when playing MP ?
Because many of us (myself at least) have trouble keeping this straight. Or, which one is the most commonly used. Admittedly, I'm going to use an old example here (BF2), but it's the main online shooter I play. It has integrated VOIP, but this is only squad-based. And, as few people these days link up in a squad, I'm assuming that if there is voice communication between players, it's via an external source. Trouble is, I can't find this source. I know there's XFire, TeamSpeak, and Ventrilo, but I can't find anybody on these services, even when the server advertises that it uses such a service--and with some services, the "how-to" is convoluted and unhelpful.
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BLiNNeMaNS
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Re: Options chat and multiplayer features.

Post by BLiNNeMaNS »

I do think you got a point there.. There was a good voip in counterstrike though which was free for all but split you up when you chose a team.. There were 5 "channels" in total. Team1Dead, Team2Dead, Team1Ingame, Team2Ingame and spectators.

I think using maniascript and some coding of external speech tools the community itself can write an autoswitch channel plugin.
Only need to extract those 5 triggers from a live game and port them to the chatserver in real time. *which for the best effect has to be hosted on the same server which is hosting the game.

Personally i don't think Xfire fits for this idea as it's kinda like a chatclient instead of a hosted package.
So the best suitable are teamspeak, ventrilo or raidcall.
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windows3.1
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Re: Options chat and multiplayer features.

Post by windows3.1 »

BLiNNeMaNS wrote:I do think you got a point there.. There was a good voip in counterstrike though which was free for all but split you up when you chose a team.. There were 5 "channels" in total. Team1Dead, Team2Dead, Team1Ingame, Team2Ingame and spectators.
Same with Team Fortress 2 and in fact all of VALVe's multiplayer games. I +1 the addition of in-game voice chat, as it makes FPS games so much better when you can communicate without having to stop and type.
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BLiNNeMaNS
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Re: Options chat and multiplayer features.

Post by BLiNNeMaNS »

windows3.1 wrote:
BLiNNeMaNS wrote:I do think you got a point there.. There was a good voip in counterstrike though which was free for all but split you up when you chose a team.. There were 5 "channels" in total. Team1Dead, Team2Dead, Team1Ingame, Team2Ingame and spectators.
Same with Team Fortress 2 and in fact all of VALVe's multiplayer games. I +1 the addition of in-game voice chat, as it makes FPS games so much better when you can communicate without having to stop and type.
Guess those without a headset are the campers ^^ sit tight behind a crate, add "duck" to caps lock and type all caps in chat.
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windows3.1
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Re: Options chat and multiplayer features.

Post by windows3.1 »

That would quickly get people mad (specifically Admins) and also you can't hide forever. In Metal Drift I tend to use stealth to be able to drive around while invisible. Unfortunately, just because you're invisible doesn't mean your shield is - I've been killed by bots like that simply because a stray shot hit me while cloaked.
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Trackmaniack
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Re: Options chat and multiplayer features.

Post by Trackmaniack »

windows3.1 wrote:That would quickly get people mad (specifically Admins) and also you can't hide forever. In Metal Drift I tend to use stealth to be able to drive around while invisible. Unfortunately, just because you're invisible doesn't mean your shield is - I've been killed by bots like that simply because a stray shot hit me while cloaked.
Well, if there is Active Camo, make it like Halo, so that it's fair...not quite 100% invisible...unless you're standing still. Or, you have to be fairly close to the person to see it...*shrugs*
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BLiNNeMaNS
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Re: Options chat and multiplayer features.

Post by BLiNNeMaNS »

i would lol if it only means your character runs around wearing a cloak.
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windows3.1
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Re: Options chat and multiplayer features.

Post by windows3.1 »

BLiNNeMaNS wrote:i would lol if it only means your character runs around wearing a cloak.
Actually, my tank drives around with cloak enabled anyway. In Metal Drift if you aren't using stealth or 'nades then you're fodder for the bots that prowl the servers when they aren't entirely full.

Even then when hit your shield will still render onscreen.
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