There are a lot of users who believe in your vision for a different kind of shooter. Some things seem strange to leave out, but to many who first hear of TM.. it seems initially strange to play a racing game with no collisions. Only after some time playing do you realize how it makes the game better. I'm sure it will be the same with ShootMania. We won't know the reason behind certain things until we actually get our hands on the game and see how everything works in practice.Hylis wrote:The TM you loved was simple and SM will be as well.
But as strange as it could sound, it is only since this article that I realize how much SM is close to TM for it's simplicity. During the dev, we only have the same reflex as TM I suppose. We never say: we need to do this because it would look like TM, we only want things to be simple, efficient and deep at the same time.
There are many reasons behind all of our choices. We did made a lot of things that are kept out of the game, on order to test them. We did this also with collision on TM. And I think that if I had announced no collision, no AI, no handbrake keys, no gears, no car custom and no cockpit views, a lot of people would have reacted the same ^_^
You once quoted Antoine de Saint-Exupery here in the forums. I love this quote.

Antoine de Saint-Exupery wrote:Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.