Engine sounds in tm2 models

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kapsubm
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Engine sounds in tm2 models

Post by kapsubm »

I tried different engine sound with the tm2 models, but none of them seems to work ...
is it not possible any longer to include custom engine sounds ?


The Names if i am correct, should be

EningeFast
EningeIdle
EningeMid
EningeRev
EningeRev2
EningeLow

and format should be wav or og normally.

Anyone allready tried this ?
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firstdriver
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Re: Engine sounds in tm2 models

Post by firstdriver »

Yea, have tried it mate but they've stopped us doing it :( :x
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metoxys
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Re: Engine sounds in tm2 models

Post by metoxys »

The names are much much different now. Now you have a ton of files.
C:\ProgramData\ManiaPlanet\PacksCache\TMCanyon_HD.zip\Vehicles\Media\Audio\Sound\WavData\CanyonEngine
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kapsubm
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Re: Engine sounds in tm2 models

Post by kapsubm »

well i ll try with the

5100 , 5280, 7380, 7440 and so on files,

i guess the outside sounds are the loop_xxxx_release_engine sounds.
anyway if we can use ogg instead of wav, the filesize wouldn´t get bigger.

example for no movement should be the loop_5100Rpm_release_engine

other thing is i couldnt find the reverse sounds in original. do they use the standard sound for lets say 7380 rpm ?
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xbx
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Re: Engine sounds in tm2 models

Post by xbx »

I just noticed that the post I once did about the skinning of sound engines is in inthe private beta forum.
So I paste it here:
xbx wrote: To make an engine, you just throw engine loops in a folder called "Engine/", with the following naming convention:

Code: Select all

loop_{rpm}_{gas}_{perspective}.wav/ogg
with:
  • {rpm} = xxxRpm
    internally the engine goes from 2500 -> 10000. The game will pick the lower and higher value from the file list, and expand to this range
  • {gas} = throttle, release
    whether the loop is to be used when pressing the gas pedal or not
  • {perspective} = in high quality, 3 spatialised sound sources are used: the exhaust, engine and body
    in low quality, 1 source is used: only exhaust. (But I will maybe need to change this)

    exhaust if mostly heard from behind
    engine from the front
    and body from inside view / or when close to the car.
You can put any number of files matching those criteria, and the game will pick up and use what fits best.
Well "any" number < 50 iirc.

To sum it up, you don't actually have to include a CRAPLOAD of loops to make an engine... ;)
even only one can "work".

the current engine was meant to be "just a test". that's why it isn't very cleaned up (and not sounding so good actually) but well, I'm afraid it's quite likely it's going to stay that way....
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masleyko
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Re: Engine sounds in tm2 models

Post by masleyko »

Okey finally it works .. when horns in game set to defaults..
your horn put into skins zip file must have name horn.wav in wav format - mono -22050Hz- less than 5sec

engine sounds named according to scheme .. format OGG - mono - 44100Hz
works excellent

USE RATHER OGG FORMAT IT WONT RESULT IN 20MB ZIP file
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