I tried different engine sound with the tm2 models, but none of them seems to work ...
is it not possible any longer to include custom engine sounds ?
The Names if i am correct, should be
EningeFast
EningeIdle
EningeMid
EningeRev
EningeRev2
EningeLow
and format should be wav or og normally.
Anyone allready tried this ?
Engine sounds in tm2 models
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Engine sounds in tm2 models
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- firstdriver
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Re: Engine sounds in tm2 models
Yea, have tried it mate but they've stopped us doing it



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Re: Engine sounds in tm2 models
The names are much much different now. Now you have a ton of files.
C:\ProgramData\ManiaPlanet\PacksCache\TMCanyon_HD.zip\Vehicles\Media\Audio\Sound\WavData\CanyonEngine
C:\ProgramData\ManiaPlanet\PacksCache\TMCanyon_HD.zip\Vehicles\Media\Audio\Sound\WavData\CanyonEngine
Re: Engine sounds in tm2 models
well i ll try with the
5100 , 5280, 7380, 7440 and so on files,
i guess the outside sounds are the loop_xxxx_release_engine sounds.
anyway if we can use ogg instead of wav, the filesize wouldn´t get bigger.
example for no movement should be the loop_5100Rpm_release_engine
other thing is i couldnt find the reverse sounds in original. do they use the standard sound for lets say 7380 rpm ?
5100 , 5280, 7380, 7440 and so on files,
i guess the outside sounds are the loop_xxxx_release_engine sounds.
anyway if we can use ogg instead of wav, the filesize wouldn´t get bigger.
example for no movement should be the loop_5100Rpm_release_engine
other thing is i couldnt find the reverse sounds in original. do they use the standard sound for lets say 7380 rpm ?
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Re: Engine sounds in tm2 models
I just noticed that the post I once did about the skinning of sound engines is in inthe private beta forum.
So I paste it here:
So I paste it here:
xbx wrote: To make an engine, you just throw engine loops in a folder called "Engine/", with the following naming convention:
with:Code: Select all
loop_{rpm}_{gas}_{perspective}.wav/ogg
You can put any number of files matching those criteria, and the game will pick up and use what fits best.
- {rpm} = xxxRpm
internally the engine goes from 2500 -> 10000. The game will pick the lower and higher value from the file list, and expand to this range- {gas} = throttle, release
whether the loop is to be used when pressing the gas pedal or not- {perspective} = in high quality, 3 spatialised sound sources are used: the exhaust, engine and body
in low quality, 1 source is used: only exhaust. (But I will maybe need to change this)
exhaust if mostly heard from behind
engine from the front
and body from inside view / or when close to the car.
Well "any" number < 50 iirc.
To sum it up, you don't actually have to include a CRAPLOAD of loops to make an engine...
even only one can "work".
the current engine was meant to be "just a test". that's why it isn't very cleaned up (and not sounding so good actually) but well, I'm afraid it's quite likely it's going to stay that way....
- masleyko
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Re: Engine sounds in tm2 models
Okey finally it works .. when horns in game set to defaults..
your horn put into skins zip file must have name horn.wav in wav format - mono -22050Hz- less than 5sec
engine sounds named according to scheme .. format OGG - mono - 44100Hz
works excellent
USE RATHER OGG FORMAT IT WONT RESULT IN 20MB ZIP file
your horn put into skins zip file must have name horn.wav in wav format - mono -22050Hz- less than 5sec
engine sounds named according to scheme .. format OGG - mono - 44100Hz
works excellent
USE RATHER OGG FORMAT IT WONT RESULT IN 20MB ZIP file
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