mpbc 0.1.9.1: custom block creation tool

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arc_
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Re: mpbc 0.1.1: custom block creation tool

Post by arc_ »

Nesrally wrote:Can those blocks be included in a mod?
No, custom blocks can only be distributed through ManiaCode. Mods are automatically downloaded when you join a server that uses it, which is nice for you (you don't need to manually visit a ManiaCode) but less nice for others (they have to wait for you to finish downloading before the race starts - unlike textures, blocks need to be loaded *before* the map).
Nesrally wrote:Can existing custom blocks be imported into the mpbc for modification?
There is no .gbx -> .3ds converter. At most you could use some DirectX ripping program (been mentioned in this thread before).
TheMagician
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Re: mpbc 0.1.1: custom block creation tool

Post by TheMagician »

Any update on the UV coordinate and light baking problems?
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Nesrally
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Re: mpbc 0.1.1: custom block creation tool

Post by Nesrally »

arc_ wrote:
Nesrally wrote:Can those blocks be included in a mod?
No, custom blocks can only be distributed through ManiaCode. Mods are automatically downloaded when you join a server that uses it, which is nice for you (you don't need to manually visit a ManiaCode) but less nice for others (they have to wait for you to finish downloading before the race starts - unlike textures, blocks need to be loaded *before* the map).
Nesrally wrote:Can existing custom blocks be imported into the mpbc for modification?
There is no .gbx -> .3ds converter. At most you could use some DirectX ripping program (been mentioned in this thread before).
Ok, thanks a lot arc ! Another challenge for for u to make a .gbx -> .3ds converter ? That would be great.....but maybe also some issues with copyright a.s.o.....
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arc_
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Re: mpbc 0.1.1: custom block creation tool

Post by arc_ »

TheMagician: with help from CoastKid I confirmed that ManiaPlanet uses a second UV map for lighting information. Because the .3ds file format can only store 1 UV map, I changed mpbc to use NadeoImporter.exe instead of ManiaPlanetLauncher.exe so that we can import .dae files (which do support multiple UV maps). I'm currently testing this, already noticed that NadeoImporter can't handle .dae files produced by Blender...

Anyway, once we can import a lightmap UV into custom blocks, I think the lighting problems will be solved.

Nesrally: I have more than enough work on mpbc and TM2Unlimiter already, so I doubt it will happen :P
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Nesrally
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Re: mpbc 0.1.1: custom block creation tool

Post by Nesrally »

arc_ wrote: Nesrally: I have more than enough work on mpbc and TM2Unlimiter already, so I doubt it will happen :P
Yeah, I can understand that arc ! U r doing a great job for the community anyway.... :clap: Wish I was a millionaire or something and could employ u full time to work with this stuff ! Some other coders or reverse engineering experts should really join forces with u.... Keep up ur good work arc ! U keep the whole community exited and happy !
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meuh21
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Re: mpbc 0.1.1: custom block creation tool

Post by meuh21 »

Nesrally wrote: Keep up ur good work arc ! U keep the whole community exited and happy !
+1 :thx:
Maybe it will be possible to include custom blocks in "title packs" and i hope without the Nadeo limitation. So map builders use Unlimiter but players could play directly the "title packs" without Unlimiter. With this solution custom blocks could fit with each "title pack".
I hope also the custom blocks could use the Canyon texture. So the textures could change with the different mods ;)
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CoastKid
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Re: mpbc 0.1.1: custom block creation tool

Post by CoastKid »

Nesrally wrote: @coastkid
3. Can u make a block for planets, like the desert block, but more flat and slightly tilted? Good for simulating a beach going down to the water?
I do not really interested in planets, sorry, but can you explain more about your block idea, how big it need to be, where slope starts and ends, doubt that i understand what you need with such little info.
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Nesrally
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Re: mpbc 0.1.1: custom block creation tool

Post by Nesrally »

CoastKid wrote:I do not really interested in planets, sorry, but can you explain more about your block idea, how big it need to be, where slope starts and ends, doubt that i understand what you need with such little info.
Ok, I`ll do my best... First, the block u made was great, and I think pretty useful also when we learn how to implement it in a proper way... I did a try in two different track already... Last one in combination with water....driving partly in the sand and partly in the water.... but judging by the number of downloads vs submitted replays, it was not a success, for whatever reason...(U know, people hesitate to tell why they did not like it)... :( I think maybe I know one of the reason, so hopefully my next will be better... :P

What i think would be great is a similar block but a little more flat whit "longer dunes", preventing the car from jumping to much in high speed. Same time tilting slightly one way. Well, its hard to explain, so maybe I will try to find a picture demonstrating what i mean, or try to draw something...We`ll see...

Anyway, thank u so much for make it available for the community ! U r making history ! :clap:

A video from my track "Driving in water" using the desert block is now available at TM-tube;
http://www.tm-tube.com/video/26891/Driv ... _edit=true
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luftisbollentm2
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Re: mpbc 0.1.1: custom block creation tool

Post by luftisbollentm2 »

eyebo wrote:You're SPIDER?!? :o MIND = BLOWN

Sorry for offtopic. :oops:
Hehe again :d

But what did you mean by mind = blown ? any reasons. :pil TUUT Tuut
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best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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CoastKid
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Re: mpbc 0.1.1: custom block creation tool

Post by CoastKid »

Some fresh news here! :pop:
Thanks to the Arc_ i was able to make some tests of baked lightmaps on custom blocks, and results makes me happy :yes: ! Thanks to the Arc_! :thx:
Here is a progress of baked lightmap support in mpbc :pil :
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