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Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 16:50
by Sythy

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[2012/07/04 19:47:27] ...ERROR: The map doesn't match the server packmask.
...Could not load the match settings
[2012/07/04 19:47:27] Server not started: no Challenges available. Check your matchsettings!
Whats the go, i've changed everything I saw over to TMCanyon, and I still can't start the server. Using the default maps that came with the server files.

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 17:04
by matrix142
Did you set MatchSettings in RunSrv.sh (or *.bat) to some of Canyon (like CanyonC.txt) and the title to TMCanyon ?

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 17:07
by Sythy
Nvm I went to the in-game community to help me. For some EPICALLY STUPID reason. I had to have this in my run.sh file:

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./ManiaPlanetServer /title=TMCanyon /game_settings=MatchSettings/TMCanyonB.txt /dedicated_cfg=dedicated_cfg.txt
Rather than this:

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./ManiaPlanetServer /game_settings=MatchSettings/TMCanyonB.txt /dedicated_cfg=dedicated_cfg.txt /title=TMCanyon

Well done Nadeo. :)

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 17:37
by om23
nice fail xD

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 17:56
by moo-whazzaa
So the /forceip=xxx.xxx.xxx.xxx enables me to login through my own lan due to nat loopback issues.
But are external users also able to logon to my server when using that forceip option ?

Hmmmm

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 18:05
by xbx
Sythy wrote: I had to have this in my run.sh file:

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./ManiaPlanetServer /title=TMCanyon /game_settings=MatchSettings/TMCanyonB.txt /dedicated_cfg=dedicated_cfg.txt
Rather than this:

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./ManiaPlanetServer /game_settings=MatchSettings/TMCanyonB.txt /dedicated_cfg=dedicated_cfg.txt /title=TMCanyon
Ok I'll have a look into this. But I'm pretty sure our command line parsing is order independent.
To help me reproduced the issue: was it linux or windows?


And, aaaargh, looks like I forgot one more time to include canyon and storm command lines examples. :teub:

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 18:11
by xbx
moo-whazzaa wrote:So the /forceip=xxx.xxx.xxx.xxx enables me to login through my own lan due to nat loopback issues.
But are external users also able to logon to my server when using that forceip option ?

Hmmmm
no, they won't be able.

humm...
Actually I don't think there is a way to make your use case work with LAN disabled.
I'll look into the issue, sorry about this.

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 18:15
by Leigham
My .sh file works fine in a different order...

Looks like this:

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./ManiaPlanetServer /game_settings=MatchSettings/Autosave.txt /dedicated_cfg=dedicated_cfg.txt /title=TMCanyon
That's in linux, by the by.

Re: ManiaPlanet 2 Beta Server 2012-07-03

Posted: 04 Jul 2012, 18:18
by om23
lol ok,
after testing nice blockmix with new blocks,
it went to bad blockmix.
at next I updated a dedicated and started it without fail, maybe becouse I used the title hint :D
nice feature is to show the screenshot of a map while its loading,
but u should fix it to show it and not the screenshot of the map thet was just played.

Re: ManiaPlanet Beta Server 2012-07-03

Posted: 04 Jul 2012, 18:23
by xbx
om23 wrote: dedicated.pak 151 MB?

pls remove this paks out of the dedicated, my server isnt driving on my server and there for it eaven don´t need a monitor to see the nice graphics ;)
edit: if u don´t want to remove this paks, what about fake paks?
It's obviously already the case.
this pack is already stripped down, and only contains the collision surfaces for the blocks, nothing related to visual or audio.

And it also contains both Canyon and Storm.
We chose the convenience of having a single server for all maniaplanet over the cost of having a bigger download.
And I of course know there still is lots of work on the dedicated server to be done..
om23 wrote: 3rd: I told u this allready several times, just make the new version public in the old dedicated thread,
can´t be so hard!
okay, I'll add a note in the previous thread.
But I prefering having separate threads to separate the issues.