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Re: What is the first (car skin/track) you'll make in T2?

Posted: 29 Apr 2011, 21:46
by MetsaneXIII
I'm glad to see this is going over well for peoples! :D

Re: What is the first (car skin/track) you'll make in T2?

Posted: 29 Apr 2011, 21:47
by djthom
I'm just gonna wait for the game :D

Re: What is the first (car skin/track) you'll make in T2?

Posted: 29 Apr 2011, 23:07
by eyebo
I'll probably straightaway make 10 or 20 tracks experimenting with every block available in the editor... so that I get really familiar with what's available. I'll probably end up with a lot of bad tracks at first, with a ton of blocks in them. But I'm really looking forward to experimenting with the available ones. I can't wait to try some terraforming too. I've always been bad with scenery making, so maybe TM² will afford me the opportunity to step up my game.

At that point I'll know the available blocks and I'll start creating a more refined track with a specific goal. Perhaps a fullspeed track, perhaps a tech track. I'll just have to see what I feel like making. I'm a fan of both styles.

One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.

Re: What is the first (car skin/track) you'll make in T2?

Posted: 30 Apr 2011, 00:24
by MetsaneXIII
eyebo wrote:-snip-
I like this, a lot. I'll have to try this, thanks Eye! :D

Re: What is the first (car skin/track) you'll make in T2?

Posted: 30 Apr 2011, 01:06
by tcq
eyebo wrote:One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.
I did the same with all of my maps, but it seems like the most time what i think what the car is telling me is not what normal people think where it should go to :) Maybe the canyon car will have a voice output screaming "nooo, don't place this block there" :lol:

Re: What is the first (car skin/track) you'll make in T2?

Posted: 30 Apr 2011, 08:39
by haenry
I always tried this as well. But sadly most of my tracks are too hard to drive x)

Re: What is the first (car skin/track) you'll make in T2?

Posted: 01 May 2011, 10:19
by CraxX
ofc i will a transitional FS-track :P

at least i'll try.

Re: What is the first (car skin/track) you'll make in T2?

Posted: 02 May 2011, 15:17
by Cool-T
i'll probably build a speedy track (maybe FS, maybe not) and try to use every kind of surface (with some transitions inbetween of them ofc^^)
i hope that some people will look like this: :o

@eyebo: great trackmaking guide 8-) i could't have said it better

Re: What is the first (car skin/track) you'll make in T2?

Posted: 03 May 2011, 01:18
by Mac_Matrix
I'll do what I always do when I pick up a new Trackmania environment - I'll just build .... anything.

I know it sounds strange, but just building random tracks simply how you want to build them (rather than trying to make tech, or FS, or PF) is actually a good way of learning how to drive the environment. :P

So ... there will be bits of everything. I'll probably build four or five tracks with different bits and just drive them and drive them.


As for my first car skin - I'll just take the default Canyon car, see how the in-game car painter does as far as quality goes, then maybe make one in Photoshop. Going to hope on getting neon shadows on it :mrgreen:


(also can someone link me to those car models in the screenshot - I've been looking for Mustang GT-R concept models or anything similar and been failing at navigating Carpark. ^^)

Re: What is the first (car skin/track) you'll make in T2?

Posted: 03 May 2011, 06:12
by oiram456
my first Track will be a RPG Track :mrgreen: