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Re: What is the first (car skin/track) you'll make in T2?
Posted: 29 Apr 2011, 21:46
by MetsaneXIII
I'm glad to see this is going over well for peoples!

Re: What is the first (car skin/track) you'll make in T2?
Posted: 29 Apr 2011, 21:47
by djthom
I'm just gonna wait for the game

Re: What is the first (car skin/track) you'll make in T2?
Posted: 29 Apr 2011, 23:07
by eyebo
I'll probably straightaway make 10 or 20 tracks experimenting with every block available in the editor... so that I get really familiar with what's available. I'll probably end up with a lot of bad tracks at first, with a ton of blocks in them. But I'm really looking forward to experimenting with the available ones. I can't wait to try some terraforming too. I've always been bad with scenery making, so maybe TM² will afford me the opportunity to step up my game.
At that point I'll know the available blocks and I'll start creating a more refined track with a specific goal. Perhaps a fullspeed track, perhaps a tech track. I'll just have to see what I feel like making. I'm a fan of both styles.
One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.
Re: What is the first (car skin/track) you'll make in T2?
Posted: 30 Apr 2011, 00:24
by MetsaneXIII
eyebo wrote:-snip-
I like this, a lot. I'll have to try this, thanks Eye!

Re: What is the first (car skin/track) you'll make in T2?
Posted: 30 Apr 2011, 01:06
by tcq
eyebo wrote:One thing that's changed in my track building style over the past two years is that the layout has stopped dictating the track. I now build with the car dictating the route. I drive from the start after I place every few blocks and let the car tell me where it feels like going. If I don't like it, I scrap it. You can't be afraid to delete liberally. I don't keep something unless I'm 100% satisfied with it. The car will always tell you what it thinks is best. I think you end up with a more flowy and fun map as a result, and I'm really looking forward to see what the Canyon car is going to tell me.
I did the same with all of my maps, but it seems like the most time what i think what the car is telling me is not what normal people think where it should go to

Maybe the canyon car will have a voice output screaming "nooo, don't place this block there"

Re: What is the first (car skin/track) you'll make in T2?
Posted: 30 Apr 2011, 08:39
by haenry
I always tried this as well. But sadly most of my tracks are too hard to drive x)
Re: What is the first (car skin/track) you'll make in T2?
Posted: 01 May 2011, 10:19
by CraxX
ofc i will a transitional FS-track
at least i'll try.
Re: What is the first (car skin/track) you'll make in T2?
Posted: 02 May 2011, 15:17
by Cool-T
i'll probably build a speedy track (maybe FS, maybe not) and try to use every kind of surface (with some transitions inbetween of them ofc^^)
i hope that some people will look like this:
@eyebo: great trackmaking guide

i could't have said it better
Re: What is the first (car skin/track) you'll make in T2?
Posted: 03 May 2011, 01:18
by Mac_Matrix
I'll do what I always do when I pick up a new Trackmania environment - I'll just build .... anything.
I know it sounds strange, but just building random tracks simply how you want to build them (rather than trying to make tech, or FS, or PF) is actually a good way of learning how to drive the environment.
So ... there will be bits of everything. I'll probably build four or five tracks with different bits and just drive them and drive them.
As for my first car skin - I'll just take the default Canyon car, see how the in-game car painter does as far as quality goes, then maybe make one in Photoshop. Going to hope on getting neon shadows on it
(also can someone link me to those car models in the screenshot - I've been looking for Mustang GT-R concept models or anything similar and been failing at navigating Carpark. ^^)
Re: What is the first (car skin/track) you'll make in T2?
Posted: 03 May 2011, 06:12
by oiram456
my first Track will be a RPG Track
