Page 2 of 2
[PP]Re: [B.0]Screenshot Engine does not work properly
Posted: 16 Jul 2012, 17:56
by Patriot1
I hope so too.
What I had forgotten to write, in the replay editor, everything works fine.
Re: [B.0]Screenshot Engine does not work properly
Posted: 20 Jul 2012, 03:13
by Patriot1
New update and not fixed 0/10
Re: [B.0]Screenshot Engine does not work properly
Posted: 20 Jul 2012, 09:53
by eyebo
Just to reiterate the problem (because there was quite a bit of discussion on the previous page before we actually found the specific issue)...
Generating a screenshot with "blur" enabled does not work in the "In Game" part of the MediaTracker. It stalls.
Also, some options, such as "car reflections" are not available at all in the MediaTracker editor that is attached to the Track Editor.
Both of these are broken functionalities that used to work in MP1.0.
Re: [B.0]Screenshot Engine does not work properly
Posted: 20 Jul 2012, 14:31
by LuckyBoy
Theses 3 buttons weren't read_only before, yet they were broken (the feature did not work, when launched from MapEditor).
Unfortunately the issue is not so easy to fix, cars/players are loaded in different ways when the context is the media tracker (and not the Map Editor).
Thanks
LuckyBoy
Re: [B.0]Screenshot Engine does not work properly
Posted: 20 Jul 2012, 18:18
by Patriot1
That may be, and I understand if it might not be easy to fix, but it still went well before the update, so the code must be known and yet everything has changed but not sure.
I am very disappointed that this is now so because it was coded for a game part of SM to which I wish did not do.
It worked, but everything.
Re: [B.0]Screenshot Engine does not work properly
Posted: 20 Jul 2012, 22:41
by eyebo
Patriot, LuckyBoy is saying that even though those three options were there before, they didn't actually do anything. So that's not really an issue.
It has nothing to do with SM, as it didn't work before either.
If you want high quality screenshots, use the replay editor.
@LuckyBoy Thanks for the reply and explanation of this issue.