ManiaPlanet 2 Beta Server 2012-07-11

Moderator: NADEO

Flighthigh
Posts: 406
Joined: 29 Jun 2010, 06:48

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by Flighthigh »

killer606 wrote:@xbx Do you think that the bugs are fixed now? I mean the lags on servers with 30+ players and maybe the spawn kill bug?
This is the Joke of the Day - for me ;)


Thanks to Slig and xbx for your answere. I see this with the config and matchsetting files. But my head needs a moment to understood. :thumbsup:
User avatar
Xymph
Posts: 1399
Joined: 15 Jun 2010, 20:35
Contact:

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by Xymph »

kremsy wrote:And the version number is the same than before? 3.2.0
That rarely changes, you can only rely on the build date to distinguish versions: http://server.xaseco.org/versions2.php
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by om23 »

wow,
<connection_downloadrate>
+1 :clap:
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
XtremeOmega
Posts: 22
Joined: 10 Jul 2012, 23:13

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by XtremeOmega »

Can we get the files we need to replace from the old beta, only?
User avatar
Xymph
Posts: 1399
Joined: 15 Jun 2010, 20:35
Contact:

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by Xymph »

XtremeOmega wrote:Can we get the files we need to replace from the old beta, only?
http://forum.maniaplanet.com/viewtopic. ... 98#p109598 lists them, they make up the bulk of the full .zip, so you save almost no downloading by just getting that. It's not worth xbx's time to make a slightly smaller .zip.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
serujio
Posts: 213
Joined: 08 Jan 2012, 22:12
Location: Brazil

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by serujio »

is custom music working normal on mp2? Some servers don´t have custom music anymore after the update.
_bb_mort
Posts: 100
Joined: 21 Aug 2011, 13:19

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by _bb_mort »

Do I need a SM account to start a SM server, or can I just use the same server accounts I created with TM2 (of course, not using the same accounts while also running TM2)

Can we also use Local Lan yet, or is that a maniaplanet client side issue?
Last edited by _bb_mort on 13 Jul 2012, 08:57, edited 1 time in total.
User avatar
jonthekiller
Translator
Translator
Posts: 4629
Joined: 15 Jun 2010, 11:07
Location: In Maniaplanet Alpha
Contact:

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by jonthekiller »

_bb_mort wrote:Do I need a SM account to start a SM server, or can I just use the same server accounts I created with TM2 (of course, not using the same accounts while also running TM2)
You need to have a SM account. It's the same for Elite, Joust...., you need to have installed Elite, Joust.... in your player account.
Image
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: ManiaPlanet 2 Beta Server 2012-07-11

Post by om23 »

lets see in to the future:

we have 3 tm, 3 shoot and 3 quest envis. this results in a minimum of 500mb on the dedicated.pak.
I mean, if the dedicated could manage several servers, this could be ok, but for now it do not.

starting tm server, the dedicated load the trackmania colisions together with the shoot and quest!
starting 2 or 3 more tm servers!!! +++++
starting 2 shoot servers and two quest, the dedicated load the trackmania colisions together with the shoot and quest!
what a sensless use!

I think u will get to split the pak, but I would more prefer to exclude the paks from the dedicated!!

I hopefully waked you up mr. XBX
sry for repeating this, but if you still don´t see the problem with this, then ..........
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
Post Reply

Return to “Dedicated Server”

Who is online

Users browsing this forum: No registered users and 1 guest