It was in earlier versions of quake 3, and have nothing to do with the refresh rate of a monitor.kalstrams wrote:Some games such as Quake 3 Arena perform physics, AI, networking, and other calculations in sync with the rendered frame rate - this can result in inconsistencies with movement and network prediction code if players are unable to maintain the designed maximum frame rate of 125 FPS.
On topic, yeah you should have a better view of moving object with a 120hz monitor it can affect your aim a little bit, that's why some old quakers prefer playing on a crt than on lcd monitor (other than 120hz).