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Re: Beta 1.3b

Posted: 18 Sep 2012, 23:12
by justanother1
Is there any info on how to import ... format .3ds . obj ?? ... do we need a special importer ?? How to get it to work in Canyon .... does there need to be part names like the Cars ? Must it be Triangulated ....

Re: Beta 1.3b

Posted: 19 Sep 2012, 01:54
by benjiken

Re: Beta 1.3b

Posted: 19 Sep 2012, 09:17
by LuckyBoy
The "too long [map] loading times" issue is also fixed in this version:
http://forum.maniaplanet.com/viewtopic. ... 36#p122704

Re: Beta 1.3b

Posted: 19 Sep 2012, 10:24
by SiH13
Object import :thx:

GOGOGO air control!!

Re: Beta 1.3b

Posted: 19 Sep 2012, 18:46
by Ripbox
Just a quick question regarding the custom tiles and game play....
Does the system work with the P2P/.loc in-game or do we still need to have the blocks to play?

Re: Beta 1.3b

Posted: 20 Sep 2012, 07:57
by jonthekiller
Ripbox wrote:Just a quick question regarding the custom tiles and game play....
Does the system work with the P2P/.loc in-game or do we still need to have the blocks to play?
You need to have the blocks, it's why you need to have the title to play with this blocks.

Re: Beta 1.3b

Posted: 20 Sep 2012, 09:41
by ricopaxton
since you asked for feedback on graphics: it definitely improved (at least with my nvidia gforce gts 450)
before 1.3 the screen would just freeze and then there was no way to get back to anything - except rebooting the pc.
this happened like once in 2 hours. when screen freezes now, it stucks for like 5 seconds and i get a nvidia driver crash message - then it goes on. Also regulary appearing sm messages, that wanted me to turn down resolition dont appear anymore. overheating was also a subject with my system, which i cant really compare, since the weather in austria isn't anymore that steaming hot - i solved that with opening the case and put a ventilation in front of it btw :)
awesome news guys and well appreciated effort - good work!

Re: Beta 1.3b

Posted: 20 Sep 2012, 12:07
by GanjaRider
Mappers with knowledge will have an advantage. Farewell Unity, remember I was always on your side but the revolution ran us over.

Re: Beta 1.3b

Posted: 25 Sep 2012, 16:58
by Ozon
GanjaRider wrote:Mappers with knowledge will have an advantage. Farewell Unity, remember I was always on your side but the revolution ran us over.
Ganja, mapping will not be completely different, unity will remain. As long as you use the custom blocks in a good way, your tracks will still be very good (was always a fan of your maps ;) )

Re: Beta 1.3b

Posted: 25 Sep 2012, 17:11
by Omnixor
reminding - custom blocks will only be used in custom titles. who'll play custom titles? nobody. :arrow: