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Re: Translations
Posted: 14 Nov 2012, 06:29
by gaaranet
i already Experience these problems on the game but not all the messages can be translated
maybe because of the wrong spilling of the words
but i think
yeahh... its needed to use ahh library
___________________________________________
By failing to prepare, you are preparing to fail.
Benjamin Franklin-
elk ridge
Re: Translations
Posted: 26 Sep 2013, 14:28
by steeffeen
1. i tried building a long text composed of several translateable parts but that seems to be impossible
(besides from making the game crash when using the text on a label - already reported)
i'm tlaking about the fact that the number of arguments for the Compose() method is limited and you can't Compose() several already Composed() texts, because the multiple %1-4 placeholders will screw things up
anybody got an idea?
it's needed for translating rules without just plain/boring/ugly looking white text
highlighting important parts really improves rules texts but for that we need to add placeholders for $codes
2. i would like to ask again if it could be possible that popular script authors would be able to submit texts used in their scripts so that they will be included in the texts pool
i would also translate them because i don't just want to create work that has to be done by others
