Why Signs on Tracks?

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zarexz

Re: Why Signs on Tracks?

Post by zarexz »

banjee wrote:when you say that the map is easy and straightforward, that is coming from the perspective of the author. The map is naturally easy and straightforward for you because you spent hours building, testing, and perfecting it and it's ingrained in your memory. Everyone else, on the other hand, has never seen the track before and has absolutely no idea what to expect. That's the reason why most people add signs.
Yes sir.

Indeed it's just the way it is. People expect well placed signs as they expect loopcams and no tight 90 degree turns after a red booster :D
metoxys
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Re: Why Signs on Tracks?

Post by metoxys »

zootie wrote:If you have TMUF try this map.. classic case of how to use signs... :roflol:

http://united.tm-exchange.com/main.aspx ... 59007#auto
Oh, I think I played either that one or a pretty similar one in TMUF PlayPal, it was hilarious. Even though I'm not a good island driver I was instant Top 5 because people don't read track names.
zarexz wrote:People expect well placed signs as they expect loopcams
Oh, hopefully people reduce their loopcamming in Canyon. Canyon's cams are pretty damn fine for loops already.
zarexz

Re: Why Signs on Tracks?

Post by zarexz »

metoxys wrote:Oh, hopefully people reduce their loopcamming in Canyon. Canyon's cams are pretty damn fine for loops already.
Wellll, now you mention it, maybe I wasn't really reffering to Canyon with this. You don't see too many loops in Canyon anyway. Atleast I don't :D
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