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Re: The new Valley Car, your opinions?

Posted: 03 Nov 2012, 18:49
by DrownedOut
I think it's awesome. Greatly looking forward to this. Day one purchase. Unless I can prepurchase lol. :pil

Re: The new Valley Car, your opinions?

Posted: 03 Nov 2012, 18:59
by TMarc
Alter-Fox wrote:I think it's good but it looks a little too much like the TMO rally car. TBH I was hoping for something a little more "new".
The TNO rally car was a Renault Super 5 Rally edition. This has nearly nothing to do with the actual Valley Car ;)

Re: The new Valley Car, your opinions?

Posted: 04 Nov 2012, 12:43
by tcq
This one seems to be a mix of a Mini, a VW Lupo and the Renault 5 Turbo.

Overall, it looks awesome :)

Re: The new Valley Car, your opinions?

Posted: 04 Nov 2012, 14:00
by Demented
I like it better than Mini Porsche VW Renault or Mercedes.
I'm ready to start skinning!
Eyebo mentioned environment mixing earlier. What if you could choose a vehicle, in a similar way to choosing time of day, that would have the physics best fitting the track type you were building. Like one with more grip, more drift or a balance of both. Maybe two to four different cars.

Re: The new Valley Car, your opinions?

Posted: 04 Nov 2012, 16:27
by Zooz
Demented wrote: Eyebo mentioned environment mixing earlier. What if you could choose a vehicle, in a similar way to choosing time of day, that would have the physics best fitting the track type you were building. Like one with more grip, more drift or a balance of both. Maybe two to four different cars.
361 posts and you don't understand Trackmania :(

Re: The new Valley Car, your opinions?

Posted: 04 Nov 2012, 17:03
by Omnixor
are you sure you understood him right? he talks about envimix, not about the ability to choose your car like in NFS.

Re: The new Valley Car, your opinions?

Posted: 05 Nov 2012, 16:09
by Demented
I'll be more clear.
When creating a new track you can now choose - Sunrise, Day, Sunset or Night. You can also select a mod if you've installed some.
(WHAT IF):
Each environment had two or three vehicles, each with it's own physics, that you could also choose from? IE: Rally, GT, F1, Street, 4x4 Etc...
This way you could create a track based on the physics of the car you chose and when people play the track they would use that car and it's physics. This would give each environment much more versatility.
Did that make more sense?

Re: The new Valley Car, your opinions?

Posted: 05 Nov 2012, 16:20
by Trackmaniack
Demented wrote:I'll be more clear.
When creating a new track you can now choose - Sunrise, Day, Sunset or Night. You can also select a mod if you've installed some.
(WHAT IF):
Each environment had two or three vehicles, each with it's own physics, that you could also choose from? IE: Rally, GT, F1, Street, 4x4 Etc...
This way you could create a track based on the physics of the car you chose and when people play the track they would use that car and it's physics. This would give each environment much more versatility.
Did that make more sense?
That would be good. BUT, that would take away from one of the key points of Trackmania--that it all comes down to driving skill--things wouldn't be dictated by the car you drove.

Re: The new Valley Car, your opinions?

Posted: 05 Nov 2012, 16:27
by Weeeeee
I think you misunderstand, there is several cars for each environment, but only the same can be choosen on a map.

Re: The new Valley Car, your opinions?

Posted: 05 Nov 2012, 16:28
by oiram456
Trackmaniack wrote:
Demented wrote:I'll be more clear.
When creating a new track you can now choose - Sunrise, Day, Sunset or Night. You can also select a mod if you've installed some.
(WHAT IF):
Each environment had two or three vehicles, each with it's own physics, that you could also choose from? IE: Rally, GT, F1, Street, 4x4 Etc...
This way you could create a track based on the physics of the car you chose and when people play the track they would use that car and it's physics. This would give each environment much more versatility.
Did that make more sense?
That would be good. BUT, that would take away from one of the key points of Trackmania--that it all comes down to driving skill--things wouldn't be dictated by the car you drove.
actually it would still be all about skill, because once the trackbuilder decided to make a track (like canyon environment + valley car) it would be like that on all servers, the players cant choose for each track - the builders can! :)
i likethat idea, tho it would be way to early to implement it imo...